Battle for the Brikipelago
Moderators: Moronstudios, Zupponn, Killer Karetsu
Battle for the Brikipelago
Well, it took longer than anticipated (mostly due to laziness) but my first BrikWars battle report is online at http://spacetime-d20.livejournal.com
I'll be posting some set reviews (unrelated to this battle) later today or tomorrow.
I'll be posting some set reviews (unrelated to this battle) later today or tomorrow.
I subscribe to the theory that not everything needs to be invented from scratch. There are plenty of sets (such as the mechs, the castle walls, and the tower) that function perfectly well on their own without reinvention.
Besides, as you pointed out, none of us had played this before, so it was good to start simple.
Besides, as you pointed out, none of us had played this before, so it was good to start simple.
The only sudgestion I really have for you is that you might want to think about more custom built things rather than sets built by their instructions, even though it was your first time, everyone has to pop there cherry sometime. Also, do you have any older sets because all the ones I saw looked very recent.
Very nice, decently detailed, well narrorated, so-on so-forth yata yata yata.....Nice job! 
"One can never have enough miniguns my friend."
I hope I get to say that Someday.....
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I hope I get to say that Someday.....
My Flickr
http://www.knightfight.co.uk/?ac=vid&vi ... &ref=flink
Yep, we were all brand new at it, though it's obvious that some took to the basic concept faster than others. The first player in the rotation invented the Rule of Nudge; it's like the Angry Inch for buildings.
Also I was the only one of the bunch who had even read the rulebook, though I'm looking into a way to print up the PDF of the 2005 Core Rules so that everyone can get a good laugh out of it.
Also I was the only one of the bunch who had even read the rulebook, though I'm looking into a way to print up the PDF of the 2005 Core Rules so that everyone can get a good laugh out of it.
- Moronstudios
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Great battle, dragon-shooting mechs, rule of nudge, hero-crushing rocks, and snipers falling apart. Can't say what I liked most.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
- Carrnevil9
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A remarkable number of competing factions here. What really struck me is that last year's castle could be stretched out that far. I've managed to squeeze all my crownie stuff onto a single shelf, and I never really tried pulling it apart like that.
Also got a kick out of the Magic template cards.
Also got a kick out of the Magic template cards.
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"Have I lied to you? I mean, in this room? Trust me, leave that thing alone." GLaDOS
"Have I lied to you? I mean, in this room? Trust me, leave that thing alone." GLaDOS
That looked cool, but there was one great mistake there. AN ALLIANCE. It's not BrikWars to make an alliance in the middle of the game. Other than that, the battle was great. I would have taken more photos, now it seemed kind of unclear what was happening.
Great one for the first BrikWars!
Great one for the first BrikWars!
Elämän tie läpi varjojen vie.
~Terapia
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~Terapia
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Yeah, the thing about the King's Castle Siege set is that you build it in sections, and then click the sections together. So it's pretty easy to turn the castle into "ruins" (which are kind of inside out when placed around the edge of a table) by simply taking the separate sections apart again.Carrnevil9 wrote:A remarkable number of competing factions here. What really struck me is that last year's castle could be stretched out that far. I've managed to squeeze all my crownie stuff onto a single shelf, and I never really tried pulling it apart like that.
Also got a kick out of the Magic template cards.
And yeah, I kinda liked how the cards turned out myself, although with only half a card's worth of space there's not as much room for stats and abilities. I'm going to play around with Magic Set Editor (the program I used) to see if there's a way to import template files, and if there is, I'll definitely be using the standard BW templates in the future.
Two notes here: one, I was most certainly not part of any alliance, that was all their idea. Second, they established their alliance during the first round of turns in the game, so it really wasn't the "middle".Houndis wrote:That looked cool, but there was one great mistake there. AN ALLIANCE. It's not BrikWars to make an alliance in the middle of the game. Other than that, the battle was great. I would have taken more photos, now it seemed kind of unclear what was happening.
But yeah, I'm definitely going to try to discourage teaming up like that in the future; the poor guy between those two had his entire army wiped out twice.
And I definitely would have taken more photos had I remembered to do so. Thing is, for about half of each round of turns I found myself either taking my turn or defending against the attacks of the players to either side of me.
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