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[HH] Ossum, ossum everywhere
Posted: Fri Oct 23, 2015 11:30 am
by CaptainZebra

The Golden Warrior cruises through an empty void(Upside down heroica map) its way to a secret meeting with brikthulu cultists.
It comes across a strange ship drifting past a nearby nebula

"Ossum levels are spiking!"
Prepare my shuttle

The spacemen will be entering through the top of the vessel(In the conveniently free space) The objective of both sides is to kill as much as possible.

The blue spaceman jumps in...

...and has his head knocked of by response fire

The white deadly spaceman is much luckier and is only set upon by a simple munch fig who is quickly slain

He turns and defeats the skeleton with is powerful blade
This game involved a lot of improvisation, but was a great way to spend half an hour. More later...
Re: [HH] Ossum, ossum everywhere
Posted: Wed Oct 28, 2015 11:41 am
by CaptainZebra

Picking up his friend's beam sword, he makes a slash at the next skeleton

Skelly Skellington forces the poor spaceman down the corridor...

...and into an unfortunate evil vizier

Skelly sprints down the corridor

The spaceman parries her beamsword with ease

As he strikes her down, the fabric of reality blurs and she slips into a different dimension...
Re: [HH] Ossum, ossum everywhere
Posted: Mon Nov 09, 2015 1:28 pm
by Zahru II
Is this battle considered complete? I cannot really tell so I'll refrain from giving it points until clarified.
Re: [HH] Ossum, ossum everywhere
Posted: Mon Nov 09, 2015 1:29 pm
by RedRover
I don't think he could finish because his laptop was stolen
Re: [HH] Ossum, ossum everywhere
Posted: Mon Nov 09, 2015 2:32 pm
by Zahru II
Oh, pity - that's two machines claimed by this year's HH, assuming him and durandal aren't the same users.
Re: [HH] Ossum, ossum everywhere
Posted: Mon Nov 09, 2015 4:23 pm
by Zupponn
Zahru II wrote:Is this battle considered complete? I cannot really tell so I'll refrain from giving it points until clarified.
I'd say judge it on what is there now so at least he gets some feedback. I don't expect this battle to get high scores because it isn't finished, but at least he can get an idea of what else he can work on for next time.
Re: [HH] Ossum, ossum everywhere
Posted: Mon Nov 09, 2015 5:30 pm
by RedRover
Maybe feedback but no point values?
Re: [HH] Ossum, ossum everywhere
Posted: Mon Nov 09, 2015 9:18 pm
by Zupponn
RedRover wrote:Maybe feedback but no point values?
There are things we can still judge like Photography and Violence, but the other 3 categories would only get 0s or 1s.
Re: [HH] Ossum, ossum everywhere
Posted: Mon Nov 09, 2015 9:49 pm
by RedRover
Gameplay - 2
Photography - 2
Violence - 1
Writing - 1
Overall appeal - 2
I only give you marks this low because this piece isn't finished. I think that you could all around improve in most of these areas, but it is incredibly hard to say for some since you didn't finish. I think both your gameplay and photography would be improved if you changed the location to something with some more space, that way you could get better shots and more maneuverability. Overall, I am glad that you contributed, as that is more than most and for that I applaud you!

Re: [HH] Ossum, ossum everywhere
Posted: Tue Nov 10, 2015 3:17 am
by Zahru II
Gameplay - 3
Photography - 3
Violence - 3
Writing - 2
Overall appeal - 3
It's a shame this was cut short as well. It might've been too small in scope overall - using only a tight corridor with extreme closeups felt really claustrophobic in a sense.
Re: [HH] Ossum, ossum everywhere
Posted: Tue Nov 10, 2015 9:32 am
by Kommander Ken
Gameplay - 3
Photography - 2
Violence - 3
Writing - 3
Overall Appeal - 3
While the concept of an extreme close-quarter fight sounds cool to me, I really wish this was finished. Maybe someday this will be finished for our reading enjoyment? Maybe with smaller pictures as well.

Re: [HH] Ossum, ossum everywhere
Posted: Wed Nov 11, 2015 6:29 am
by CaptainZebra
I really just wanted to contribute something and din't really have much time to make a fully fledged battle.
P.S.Those pictures should be smaller... I'll see about changing them soon