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Holding The Base: PRA Mission #1
Posted: Mon Jan 19, 2009 6:40 pm
by OneEye589
Okay, so hopefully tomorrow (at the latest the day after) I am going to be doing a solo battle between a small force of the Post-Rapture Army (PRA) and the mutants who they wish to exterminate. I already have the battlefield all made and the forces chosen, but it's too dark to do right now. I'll most likely do it tomorrow around noon and then post it later tomorrow night.
The scenario is:
A small base in a cave system belonging to the PRA has just recieved a shipment from a convoy. The mutants have been watching as the convoy dropped off the shipment of explosives and they are gearing up as the convoy leaves. Once the convoy is out of sight the mutants approach the base from a rocky hiding spot. The ammunition box is still outside the base and the mutants hope to either take it for themselves or at least make sure the PRA can't use it. They also hope to free one of their tribal leaders who is imprisoned in the PRA base.
Objectives
Mutants: Clear outside of base, free tribal leader, kill all PRA members.
PRA: Repel attack, keep ammunition box, kill all mutants.
Now, just to warn you, the battlefield isn't that fancy. I don't have many pieces to build walls, but it gets the job done.
I will post the battle here once I get all the pictures up.
Posted: Mon Jan 19, 2009 6:50 pm
by jifel
Sounds good!
jifel
Re: Holding The Base: PRA Mission #1
Posted: Mon Jan 19, 2009 7:49 pm
by IVhorseman
OneEye589 wrote:Now, just to warn you, the battlefield isn't that fancy. I don't have many pieces to build walls, but it gets the job done.
Neither do I. Try using non-lego elements to their best effect in a battle. I have destroyed-building-shaped cardboard boxes and styrofoam rubble that I use, as well as a bunch of just random crap I have sitting around that looks vaguely industrial.
Posted: Mon Jan 19, 2009 7:57 pm
by OneEye589
Yea, I can understand that, but I'm crazy and like it to be entirely Lego.
Thankfully this is an enclosed space where the battle is taking place so I didn't have much area to have to cover.
Posted: Tue Jan 20, 2009 11:42 am
by OneEye589
Okay, I just finished the battle. I did it right when I woke up just for you lovely people. I have stuff that I must do today, but the pictures will be up tonight sometime.
Lots of dead bodies in the last shot. Not as much of a slaughter as I thought it was going to be.
The forces were:
PRA
2 Squad Officers
7 Squad Troopers
2 Special Ops Troopers
Mutants
2 Mutant Tribe Leaders
6 Mutants with swords
3 Mutants with machine guns
2 Mutants with bazookas
Any bets on who won? There were two survivors.
Posted: Tue Jan 20, 2009 1:52 pm
by OneEye589
Posted: Tue Jan 20, 2009 2:20 pm
by pesgores
Looks promising.
And, seriously, the battlefield rocks. Seriously, I love building interiors for BrikWars.
Posted: Tue Jan 20, 2009 2:52 pm
by OneEye589
Okay, I have all the pictures uploaded, you all just have to wait for the folder to go public. Check back here later (it will probably be tonight) and tell me what you think. There's a lot of dead bodies, so you should all enjoy it.
The Brickshelf Gallery.
Also I thought you all may like to see the stats. Here they are while you wait for the pictures.
PRA
Squad Officers X2 (Officers)
8CP
Skill (1d8)
Move (5“)
Armor (1d10+2)
Body Armor
Squad Troopers X7
5CP
Skill (1d6)
Move (4”)
Armor (6)
Body Armor
Special Ops Troopers X2
4CP
Skill (1d6)
Move (5“)
Armor (4)
Mutants
Mutant Officers X2 (Officer)
11CP
Skill (1d8)
Move (6”)
Armor (1d10+2)
+2 Natural body armor (no move penalty
+2 Treat all close combat weapons as one size category larger for damage
Mutants X10
8CP
Skill (1d6)
Move (5”)
Armor (6)
+2 Natural body armor (no move penalty)
+2 Treat all close combat weapons as one size category larger for damage
Weapons
Machine Gun (3 use) - 6” @ 1d6
3CP
Sniper Rifle (3) - 10” @ 1d6+1
5CP
Shoulder Cannon (3) - 6” @ 2d6
-1 to speed
4CP
Grenade (3) - 1d6+2” @ 1d10exp
1CP
Sword (3) - CC @ 1d6+2 (2d6)
3CP
Bazooka (3) - 10” @ 1d10exp
Infinite rockets: Takes one turn to reload
8CP
Posted: Tue Jan 20, 2009 3:09 pm
by Massam
*cries* That was...beautiful.
Posted: Tue Jan 20, 2009 3:12 pm
by OneEye589
Oh! It's public already? That was quick.
Thanks Massam. I've been wanting to do one for a long time, but I haven't gotten around to it. I was hoping that my girlfriend would play the mutants before she left for college. She left Sunday and I hadn't gotten everything together yet so I had to battle myself. It was still a lot of fun though and I'm sure I'll be doing more between the PRA and the mutants.
Posted: Tue Jan 20, 2009 3:13 pm
by Massam
I think we need more hallway battles. That way the carnage seems more massive, and yet more contained.
Posted: Tue Jan 20, 2009 3:15 pm
by pesgores
It's public already.
It's very noticeable you fought it solo: some orders and some stuff that happened clearly shows it. But I think it's cooler that way!

Posted: Tue Jan 20, 2009 3:22 pm
by RagnarokRose
Epic. Love the shoulder cannons.
Posted: Tue Jan 20, 2009 3:59 pm
by Shaeph
this was seriously a great battle
good job!
Posted: Wed Jan 21, 2009 2:28 pm
by OneEye589
pesgores wrote:It's public already.
It's very noticeable you fought it solo: some orders and some stuff that happened clearly shows it. But I think it's cooler that way!

Which orders made it obvious? I'm probably going to be doing a few more solo ones and I want to make sure it doesn't seem like I'm biased.
To be honest I wasn't biased at all. I had no idea who was going to win and I actually thought the mutants would win even with the small entranceway and the grenades. I had more points on the mutant side and I thought with the officer in the prison who had an entire game to try to break out it would cause more carnage, but he got smoked early on.
Thanks for the input guys. There will most definitely be more like this, maybe even a campaign style? I think that's a good idea. I'll make a stream of events and battles based off of the outcomes of the battles I have with some comics or something like that before the next battle to show events.