[RK21] - The Fall of The Drekeen

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[RK21] - The Fall of The Drekeen

Post by Gorvoslov » Thu Feb 04, 2021 9:37 pm

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Intro

https://www.youtube.com/watch?v=KsZAnfR4ON4

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"RUN!"

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"Javelins! Shields!"

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"How are there so many orcs here??"

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"Drekeen! Hard turn!"

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"Dead end. Trapped by orcs and Drekeen. Prepare to fight!"

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"They're ignoring us? That's a general! And he's going right for the orcs!"

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"Nothing but an orc horde this way. Form a line here as well."

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"There's nothing back here general! Just an open pit to be trapped in by orcs to die!"

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"Emperor, we have a landing zone. We just need to hold against the orcs on one side, the Leweans on the other, and clear out this squad to secure it."

"Very well, dispose of this squad while I oversee the Lewean front. Good luck General Sabino."



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"We hold for the Emperor!"

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Emperor Tiberius Auralnus himself in his ill-fitting armour is accompanied by two Dragon Priestesses (Heros), a Dragon Trainer (Hero), and his Squire flagbearer on the Lewean Front.

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Better angle of the Lewean front.

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The first line at the orc front

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Sir Wildswing the Strong (hero) leads the orc front.

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Better angle of the orc front.

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Orc second line.

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General Markus Sabino leads the force in the center.

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Better angle of the center.

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The poor squad who needs to hold off the entire might of the Drekeen Empire. They have a ranger captain hero.




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Starting overviews.
Spoiler
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Objectives:
Drekeen:
Secure the center pit to allow your dragons to land after 9 turns.
Do not allow the Emperor's flag to fall.
The Emperor must survive.

Orcs: Prove you are the greatest. Kill the leaders of all enemies.
Ensure all orcs at risk of dying of old age die from enemy action.

Leweans: End the war. Kill Emperor Tiberius Auralnus.
Hold the center.

Special rules:
Orc and Lewean units constantly enter at their banner. (2 squads/turn ish).
Each army can do one heroic feat per turn per front that they "occupy" (All three for Drekeen, Leweans get their entrance and the center, orcs get the side.) Unless of course narrative reasons.
Cliffs are to steep to climb, the only hope for the Emperor against the undending tide of enemies is the inbound dragons extracting him.
Initiative order is re-rolled every round until just two factions remain, then they just alternate.
The mouintainous terrain prevents the usage of cavalry.

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Re: [RK21] - The Fall of The Drekeen

Post by Gorvoslov » Thu Feb 04, 2021 9:38 pm

Turn 1

Orcs
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As per typical orc tactics, the old orcs at risk of missing their glorious death in battle form the vanguard. Behind them, shieldorcs make ready to advance.



Leweans

A song rises up from the Lewean forces:
https://www.youtube.com/watch?v=BIX98AShuXM

Main Front

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Lewean Knights and Luminarian Paladins arrive, backed up by archers.

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The first volley is useless.

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Some nice open spots, no obstructions.

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Suddenly, piles of resources appear! What could it mean? A lot of resources just got deducted from the Lewean balance.

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Nice and calm...

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"Let's get building!"


Scouts

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Archers fire, but all they do is slightly daze a swordsman instead of killing him properly.



Drekeen

Center
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Crossbows fire, killing an archer and the axeman.

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Swordsman advance, but the net result is just a plume being savagely cut down.

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Troops reshuffle in the center.


Lewean front:

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A wizard buffs a crossbow before firing. Buffing is promptly forgotten for the rest of the battle after this and wizard staves are just guns.

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One Paladin knows to block the eyeslit with his shield. A knight does the opposite as he tries to get a good look at the weird fleshy thing that materializes here instead of clear rod pieces that were remembered later in the battle.


Orc front:

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Troops are to far apart to even hurl insults at each other.


End turn 1 Overwatch:
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Spoiler
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Turn 1 k/d ratio:
Drekeen: 3/0
Lewean: 0/3
Orcs: 0/0




Turn 2

Leweans

Main front:

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Troops advance as more troops arrive. Archers fire a volley over the heads of the front line.

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The wizards and crossbowmen were not expecting this at all, two of each die.


Scouts:

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The rifledwarf, archers and swordmage kill three.

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The only kill in the melee is the ranger captain, who tries to heroically cleave but just breaks his spear.

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Ranger captain grabs an axe.


Orcs

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Orcs advance, one old orc falls to the only crossbowman who remembered to load then fire. Even worse, a wizard's staff blows up but at least doesn't kill him.

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More orcs arrive, including a pack of attack raptors (Retroactively this will be made a full squad of choppers because next turn I realise rolling for numbers was awful.)



Drekeen

Lewean front:

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Crossbows are useless, but it provides good cover for the prisonminds to drop their shields and charge the Paladins! 5 are cut down.

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Knights move to close the newly opened gap.


Center

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General Sabino decides to use one of his tricks, and uses his dragonblade is wreathed in flames which shoot out in a line.

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Three fall!

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Crossbows fire another volley at the small group of defenders, and it gets three smaller again.

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Dragonborn advance, preparing to attack as swordsmen fall.


Orc front:

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Crossbows pick off two more of the old orcs as the staffless wizard storms off to grab another weapon. The orcs seem genuinely happy to be taking losses.

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The wizard with a staff picks off another orc.


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End turn 2
Spoiler
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Turn 2 k/d ratio:
Drekeen: 18/7
Lewean: 7/14
Orcs: 0/4

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Re: [RK21] - The Fall of The Drekeen

Post by Gorvoslov » Thu Feb 04, 2021 9:38 pm

Turn 3

Leweans

Center

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Maceman and a knight gang up on a swordsman

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Ranger captain practices their golf swing with fire and an axe.

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And is promptly reminded that axes are in fact, flammable.

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https://www.youtube.com/watch?v=ZlB9q3E-RCI


Main front:

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The remaining Paladin leads the knights in a vengeance attack against the prisonminds.

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Killing three prisonminds and stunning two (Prevented counters).

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Archers reposition behind the nice clanky cover and fire at the enemy clankies, but it does nothing. These archers are terrible, why do we even have them?

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More troops arrive, including a drunken fencing master (hero)!

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glug glug glug "What's a spawn cooldown?"

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"CROWDSURF ME BOYS!"

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Spin, spin spin like a drunken death drill! Triple-Dee!

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Incoming!

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And he sticks the landing, even remember to drink from the bottle and not the swords with a new adornment on the end!

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It's so cool, the guy he killed explodes, which of course he doesn't look at. The explosion forces other phalanxes a bit closer together, but we all know platemail is explosion proof for certain sizes of explosions.

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"Build! Build! BUILD!! Wait, build time with two builder... It's to long! We need five builders per construction to have a chance of being done in time!"

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With that, some caution lights appear.

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No, not caution lights. A portal from another dimension! Despite being on a planet where portals are notoriously unreliable!

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"We heard something needed building?"
The Menders of Creation have arrived! The portal remains active.
MoC objective: Build whatever these things are and then enjoy your lunch!

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"Build! Build! BUILD!!"



Drekeen

Center

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A swordsman and General Sabino swing at a knight's head from opposite directions.

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Before the knight even notices, their head has been scissored off!

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Small repositioning.

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"That was awful. Wait, why do I see a dark cloud coming towards me from the direction of the reloading crossbowmen? This feels like the ending scene of that one awesome movie... I think it was like, numbers or something?"

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THUNK THUNK THUNK!
The Ranger Captain has died!

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Axemen start putting out the fire in the most effective way known to man: Peeing on it.

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The explodey wizard makes it to an ad-hoc armoury also known as dead allies.


Orc front:

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Another volley from the crossbows kills the last old orcs.
ORC OBJECTIVE ACHIEVED! NO OLD ORCS WILL KNOW THE SHAME OF SURVIVING THIS BATTLE!


Lewean front:

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The drunken fencer realises he has jumped into being surrounded and cut off from his redshirts.

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Unable to accept being bested in combat by anone else, he impales himself while defiantly downing the rest of his whatever alcohol that was. Most importantly, this prevents the Drekeen from gaining a kill.

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See this? This is the crossbowmen not doing anything useful.

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The prisonmind melee kills one per side.



Orcs

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Retcon! Rolling for reinforcements was a bad idea, just do squads!

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Reptors pounce on the phalanxes, killing 3 and losing 2, with one more wounded.

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Jealous of the killing, Spike The Fist (Hero) joins the battle! He likes spikes!

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End turn 3
Spoiler
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Turn 3 k/d ratio:
Drekeen: 25/16
Lewean: 13/18
Orcs: 3/8

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Re: [RK21] - The Fall of The Drekeen

Post by Gorvoslov » Thu Feb 04, 2021 9:39 pm

Turn 4
Orcs (Spoiler: This battle is nowhere near done, but they won't win initiative again. So goes being green.)

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Raptors continue the rampage on the heavy phalanxes. But archers are to quick or something. Still, not looking good at this line.

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More troops to the front!

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https://www.youtube.com/watch?v=d4pIj2EsK9Q


Lewean

Center

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The maceman realises he is alone and tries to YOLO General Sabino. Instead, he YOLOs into a sword impalement.

Lewean Front

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The Paladin finishes leading the knights to avenge the other Paladins.

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They form a line.

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On their flank, spearmen charge!

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This looks an awful lot like a suicide charge...

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Wait, what?

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Spoiler
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The dice are with them! Three heavy phalanxes go down without any losses! Emperor Tiberius Auralnus bravely starts to worry.

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Troops continue advancing and arriving.

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"Build! Build! BUILD!!" more Menders of Creation arrive.

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The portal goes out, and both dwarven and MoC builders get to work.

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They smack the resource piles with hammers a bunch, and it suddenly changes some!


Drekeen

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"Excellent. We have taken this area. You are clear to prepare for pickup my Emperor. I shall go oversee the orc front."
Objective achieved: Secure the center landing zone.

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Troops reshuffle forming a final fallback position.

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Explodey wizard because swordwizard.

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Swordmages prepare to ambush anyone coming around the corner after breaching the second line of the Lewean front.

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"Emperor, you are clear to move to the extraction point. I will lead the defense here."
"Good. I wish you the best of luck in this conflict."

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Spoiler
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The Emperor bravely prepares to defend this corner.


Lewean front

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Crossbows fire, but all they do is jam the Paladin's visor.

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Knights advance! Swords clash!

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Spoiler
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2 spearmen and the paladin are killed.

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A couple swordsmen are lost in response.

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More troop shuffling to form a line.



Orc front

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"I'll try spinning! That's a good trick!"

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No. The spear explodes, but does not kill. The bit of cover is destroyed though.

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Turn 4 Overwatch
Spoiler
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Turn 4 k/d ratio:
Drekeen: 29/27
Lewean: 20/22
Orcs: 7/8

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Re: [RK21] - The Fall of The Drekeen

Post by Gorvoslov » Thu Feb 04, 2021 9:41 pm

Turn 5

Leweans

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Knights vs. Knights! So much bouncing off armour uselessly! Net effect: Leweans lose one.

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Spearmen and knights clash, one falls on each side.

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Halberdiers kill a knight.

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Archers advance and fire their arrows into the shields of the macemen.

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Troops advance and arrive, including...

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The Leader of the Luminarian Church himself, Lorenzo!

(Builders continue building, missed the picture.)


Drekeen

Orc front
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Realising he has no weapons, and raptor tails temptingly in front of him, Sir Wildswing the Strong does the only logical thing.

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Dual-wield live raptors.

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All three raptors are killed in the impact.

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He grabs the fallen raptor's wizard staff and falls back. We never even got to know wizard raptor, and now he's gone...

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Remaining crossbowmen fall back as well, the first line of defence against the orcs has fallen.

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General Sabino covers the corner.


Lewean front

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Knights fail to do anything, not even die! Cowards.

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Crossbows pick off a halberdier.

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Dragon priestess decides to do some resurrecting.

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Critical success! A wizard returns from the great beyond!

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The other troops make like /r/wallstreetbets with Gamestop stocks and HOLD!


Orcs

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Choppy boards cut down the retreating crossbowmen.

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More troop advancement. The ground begins to shake a single pebble falls down the cliff...

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It's Chief Mountain Hurler with a siegeosaurus! How did they even get that thing here??



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Turn 5 Overwatch
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Turn 5 k/d ratio:
Drekeen: 35/31
Lewean: 22/25
Orcs: 9/11

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Re: [RK21] - The Fall of The Drekeen

Post by Gorvoslov » Thu Feb 04, 2021 9:41 pm

Turn 6

Leweans

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Spearmen take out a knight's shield while losing one of their own.

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Halberdiers take down the knight who still has a shield.

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Knights have taken the left flank of fortress that one rock!

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Archers fire another volley! Mostly into shields, but one maceman decides to try showing off sweet ninja moves by catching the arrow rigth before it hits him in the face. He does catch the arrow... after it hits him the face that is.

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Going to need braces after that one...

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Clerics arrive to begin tending the wounded as troops continue to advance.

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Why does hitting whatever they're building in one spot with a hammer make it periodically change?



Orcs

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Spike the Fist gets jealous of the spikes in front of him also known as a spearwall.

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"YEW CALL DOZE SPEYEKZ?? I WILL SHOW YOU THE BIGGESTEREST SPIKE STORM EVER!!"

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He does in fact, unleash the spikes. When his spike fists turn into hedgehogs. They're spiky after all.
"DIS BE AS BAD AS WHEN I FORGOT I HAD SPIKES AND MY EYE ITCHED!"

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Choppy boards advance on the spear wall. After all the parries are calculated, two spearmen go down.

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Regular choppers go after the General. He knocks a head off in response.

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Troops continue advancing.

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Including ANOTHER siegeosaurus. How many did they manage to sneak up here??


Drekeen

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"How much longer until the dragons get here? Not that I'm scared of course, I'm just curious."
"Soon (tm)."

Lewean front

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A wizard's staff explodes when he tries to zap a halberdier.

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He grabs the other wizard staff nearby and retreats as crossbowmen continue to be worthless and the priestess raises a crossbowman.


Orc front

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"Always have at least four more tricks up your sleeve..." mutters the General as he cleanly decapitates all five choppers.

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The bodies all fall in unison.

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The general turns and salutes his men. What is he doing?

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Where is he going?? He just walked off into the entire horde alone!
General Markus Sabino has left the battle.

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Disheartened by their abandonment by their general, spearmen are only able to kill one chopboard before all succumbing to counters.

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Crossbowmen point blank shoot for a couple kills and retreat again.

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Sir Wildswing and a normal wizard take out another orc before retreating.

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More troop shuffling as the prisonminds prepare to charge, with the swordmages hemming in any troops that get past them.


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Turn 6 Overwatch
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Turn 6 k/d ratio:
Drekeen: 46/39
Lewean: 24/26
Orcs: 15/21

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Re: [RK21] - The Fall of The Drekeen

Post by Gorvoslov » Thu Feb 04, 2021 9:42 pm

Turn 7 (Note: Photos for this turn might be slightly off, they almost disappeared.)

Drekeen

Lewean Front

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Dragon priestess raises a knight, but accidentally stabs him in the shield arm. Then the priestess falls back.

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Crossbowmen pick off a halberdier.

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Hey look, it's nothing happening!

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And more nothing!


Orc front

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Ranged units keep retreating.

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Melee units reshuffle.

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Sir Wildswing learns about armour spell failure chances.



Leweans

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Even more nothing happening!

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Charge! A knight goes down.

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And even more charging! One lost per side.

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Lorenzo decides to exorcise the heresy of a false faith raising the dead.

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Instead, he just raises more drekeen, including one guy with a fancy piercing.

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A dozen archers line up, and fire a volley.

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Killing SIX in one shot!

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More troops advance, doesn't look like much room for reinforcements though.. wait, where are the reinforcements?

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Some raiders show up on the high ground, they will be able to drop down somewhere.

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And ninjas on the other side who can also drop down! Breaking all the rules!

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CONSTRUCTION COMPLETE!
CONSTRUCTION COMPLETE!

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Crazy inventor dwarf shows up to inspect the work.


Orcs

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Spikefist decides hedgehogs make a terrible weapon, drops them, and grabs the spikiest thing he can find: A couple spears. Dual-wield spear charge!

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BUT HEDGEHOGS!! The fool has made a powerful enemy this day!

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Flying through the air...

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Thud.

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Swordmages take advantage of this.

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The dice have spoken. And no, the redshirt dice wasn't even close.

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Did you know orcs have a lot of blood?

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Choppy boards advance.

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And get charged down by the waiting prisonminds.

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Troops advance, in a bit of a rush for some reason.

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One trips.

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He rolls over and looks up...

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CRUNCH

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To avoid this squishy fate, some hammer orcs grab life by the horns.

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Reinforcements! Spears keep the siegeosauruses going in the correct direction.

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Turn 7 overviews
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Turn 7 k/d ratio:
Drekeen: 51/47
Lewean: 32/28
Orcs: 15/25

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Re: [RK21] - The Fall of The Drekeen

Post by Gorvoslov » Thu Feb 04, 2021 9:42 pm

Turn 8

Drekeen

Lewean front

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Insulted by the heresy declaration, the Priestess decides to handle this diference of theological opinions in the only reasonable way: A debate.

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Lorenzo agrees. They both get into their debating platforms, and Lorenzo begins: "You as a dragon worshipper worship a collection of individually comparatively small and weak gods, each one of whom can be killed with a decent output of force from mortals. The moons on the other hand would take significant force to even affect, much less destroy. How do you respond?"

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"Holy smite."
Lorenzo has died!

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In order to re-arm himself, the heretically raised crossbowman does a sweet dive roll, but forgets to check if the thing is loaded before firing. Still, points for style.

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The raised maceman grabs a shield.

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Swordsmen cut down two spearmen.

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KNIGHT HEAD GO BONK!

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The raised knight brings down a spearman.


Orc front

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Prisonminds continue their rampage

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Only one javelorc remains after this!

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Swordmages: https://www.youtube.com/watch?v=Io4fxdBEApc

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Sir Wildswing decides to combine martial and magical weaponry into a spearstaff.

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You know, at this point I'm not even surprised. These staves seem to be made of pure explodium, but the variety that never kills anyone.


Leweans

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Spearman gang up on the knight, but his armour holds.

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"Choke down in close quarters..."

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"And send the body tumbling down!"
The Halberdier tries to take out the last swordsman here as well, but there's just to many bodies to reach.

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Despite an amazing armour roll, the extra +1s from half the archers volleying the priestess is just to much and the redshirt fails.
Dragon Priestess has died!

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The other half of the archers volley the would-be redshirts making them more like DEADSHIRTS amirite??

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Down goes a maceman!

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Look at this photo of an empty plateau! No idea why it's here.

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Advancing on the high ground, preparing an AMBUSH!

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More troops arrive, including the leader of the Luminarian Paladin order, Sir Expendable!

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The Builders all gaze upon their creations.

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Hi-five menders!

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This calls for sandwiches and an appropriate length lunchbreak!

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"I got bologne and mustard!"
"I got flaked ham mixed with mayo and mustard!"
"I got a BLT with mustard!"
"I got a croissant with mustard!"

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The Menders of Creation portal reactivates, and they all leave while apparently really, really liking mustard on all things bread.

MENDERS OF CREATION VICTORY!!

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"Yes, this one passes inspection. Good work."



Orcs

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Heavy spear orcs hold an imprtomptu Stabby's Day parade. This emboldens the last javelorc to be useless.

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More orcs advancing, not wanting to be pancaked by their own dinos.

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"Hey that looks way better than walking! Everyone jump on! This will surely be a tactic we utilize going forward and won't be completely forgotten about after this battle!" It's not a plot hole if it's called out in advance!

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Chief Mountain Hurler jumps off when he sees a nice mountain.

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He pockets it for later.

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Troop advancement.

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Reinforcements! Druids, javelorcs, and a MYSTERIOUS SHAMAN on the high ground. They are totally going to do something amazing, eventually.


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Turn 8 overviews
Spoiler
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Of particular note, the remaining Drekeen forces. Lewean second line is undamaged, Orc second line preparing to buckle, and then a mass of troops as the final line of defense before reaching the Emperor's Royalguards.


Turn 8 k/d ratio:
Drekeen: 60/57
Lewean: 38/32
Orcs: 19/30

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Re: [RK21] - The Fall of The Drekeen

Post by Gorvoslov » Thu Feb 04, 2021 9:42 pm

Turn 9

Leweans

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The final three Drekeen defenders at their first line go down all at once.

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"AND STAY DEAD THIS TIME!"

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Lewean forces advance, Clerics begin treating the dead/wounded (Who can REALY tell the difference anyways?)

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The assembled forces.

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I think I just saw some movement here?

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"We'll drop down on their second line as soon as our troops below engage it in the front. Take them from behind!"

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"Yes, this also passes inspection. We are clear for launch. Standby..."

Drekeen

Lewean front: All quiet. Mostly because they're dead.

Orc front

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Sir Wildswing tries to hold back the advancing horde on his own.

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They simply knock him over and get to advance for free.

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All part of the plan when all the magical stabby guys do the stabbing thing, albeit with comically bad attack rolls. At least the SN dice mean they get a couple kills.

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Prisonminds cut down two dual-wielders while both being cut down themselves.


Orcs

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Heavies drop their shields and start stabbing.

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Specifically, three stabbings.

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Well this doesn't look good...

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Siegeosaurus attack battery (Read: Orcs throwing pointy stuff from it's back) takes out the rest of the swordmages.

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More passage advancing. There's going to be more reinforcements soon...

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What's this? GENERAL SABINO IS ALIVE?

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"I'll show you mountain hurling..."

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He pulls a chunk of mountain out to somehow block the passage, trapping himself on the other side with entire orc horde! They can't reinforce anymore!

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As the General walks off the battlefield to face down the entire horde, he cuts down the banner carrier just to make a point.

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"Emperor, they're here."

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Turn 9 Overwatch

Turn 9 k/d ratio:
Drekeen: 65/68
Lewean: 41/32
Orcs: 27/35

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Re: [RK21] - The Fall of The Drekeen

Post by Gorvoslov » Thu Feb 04, 2021 9:43 pm

Interlude

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The dragons have arrived!

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3 gold dragons with riders, 5 drakes with riders, 3 armoured green dragons...

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Two red dragons, one black dragon, 5 black drakes. Easily enough to turn the tide of the battle and extract the Emperor! Such a force of dragons has never been assembled! DREKEEN VICTORY IS ASSURED!

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Crazy Inventory Dwarf: "The time has come... Execute Order Sixty... Six."

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"Ye culd haf just said tae launch..."

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"Incoming, two projectiles. Take evasive action.

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"They're going to miss us!"

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Suddenly, the devices start launching smaller missiles from the sides at all the dragons. It becomes an absolute swarm of explosives.



https://www.youtube.com/watch?v=wRA7d8KtA_E
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Many, many dragons suffer direct hits. Others, smaller blows. Some even avoid damage entirely.

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Dead dragons crash down around the battlefield, in many cases killing those they land on.

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Several wounded surviving dragons land.

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"HOW DARE YOU CALL US INTO A TRAP! YOU ARE COMPLETELY UNWORTHY OF THE TITLE EMPEROR!"
"Do not speak to your Emperor that way."
"YOU FORGET WHO YOU ARE!"

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The dragon grabs the offensive dragon priestess in his jaws.

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And throws her into the far wall, killing her upon impact.

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"DRAGONBORN! GET OVER HERE! NOW! I WILL NOT HAVE ANY MORE DRACONIC BLOOD SPILLED FOR THIS DEAD EMPIRE!"

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The dragonborn oblige and use his tail to get out of the canyon.

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"Goodbye 'emperor'. Your empire is no more after today. Just to let you know, the attack on the Lewean rearguard was completely routed by Roland and he's on his way here now. It's over for you. The Drekeen are finished, and that is the fate they deserve."
The ninjas somehow stay hidden, despite thoroughly soiling their britches.

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Scoundrels! During the cinematic, Lewean forces redeployed!

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The way out for the Drekeen.

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It doesn't look that bad...

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That's a lot of archers now that I think of it.

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This doesn't look that hopeless does it?

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"Right, there's not that many of us left. It seems all of our plans have failed. As General Sabino said, best to always have at least one more trick up your sleeve. Well, uumm.. I guess, the only one we have left is to take as many of them with us as possible! THE DREKEEN WILL NEVER FALL!"
The Drekeen are now Fighting a losing battle: BLAZE OF GLORY. Take as many of them down with you as possible!

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The Emperor bravely returns to defending his corner.


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New turn 9 Overwatch

Turn 9+Interlude k/d ratio:
Drekeen: 65/93
Lewean: 65/32
Orcs: 27/35

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Re: [RK21] - The Fall of The Drekeen

Post by Gorvoslov » Thu Feb 04, 2021 9:43 pm

Turn 10

Lewean

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"FORWARD!"

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The advance of the spear wall is a bit of a meat grinder...

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Sir Expendable steps forward.
"It is quite simple to deal with the orcs, dispose of their leader and the rest will flee. YO MR. SMELLYFACE ORC CHIEF! I CHALLENGE YOU!"

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"I ACCEPT! GET OVER HERE YOU LILY-LIVERED HAMSTER SQUIRREL!"

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"LET'S DO THIS! YOUR MOTHER WAS A HAMSTER!"

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"I ALREADY USED THE SMALL RODENT INSULTS!"

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"RAUGH!"

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Sweet hangtime...

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Oh. Right. The pocket mountain.

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Sir Expendable?

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Oh. Yeah. He dead. Very dead. Chief Mountainhurler laughs.
"PATHETIC HUMANS! CAN'T EVEN TAKE A HIT FROM ONE MOUNTAIN TO THE FACE! AND YOUR FATHER SMELLED OF ELDERBERRIES!"



Drekeen

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Sword wizard tries to stab a siegosaurus.

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And he gets impaled for it.

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A successful redshirt roll when crossbows fire at Chief Mountainhurler!

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"If we don't have any dragons for me to train, then I will BE a dragon!"

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https://www.youtube.com/watch?v=IXTJlH7g0tw

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For some reason, siegeosauruses are rigged to explode.

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And he keeps flying!

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...nevermind...
Dragon Trainer has died! ONE HUNDREDTH DREKEEN DEATH SPECIAL!!

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At least he did some damage.


Orcs

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"SQUISH WAS FUN! WHO ELSE WANTS A GO?"

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"I do." There is an audible gasp from the Lewean forces as Roland just kind of.. shows up.
"You killed the commander of the Lewean Paladin order. As the second in command, it is now my duty to kill you as my first act as the new commander. Care to make it easy for me?"

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"DOUBLE CHIEF SQUISH AFTERNOON? I LIKE THAT!!"

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Lewean troops look on in horror as the mountain comes flying towards Roland... but he... jumps towards it?

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He cuts right through the falling mountain and impales Chief Mountainhurler!

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Chief Mountainhurler has died!

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This triggers a panic amongst the orcs! They begin running away!

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Fleeing ogres smash through the barrier!

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Longstabs are crushed by the fleeing siegeosaurus.

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"AH!"

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"DON'T LEAVE ME GUYS!"

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After taking one last enigmatic look at Roland, the mysterious sorcerorc turns and leaves as well.

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Orcs have left the game.
ORCS DEFEATED!

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Turn 10 Overwatch
Spoiler
Show
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Turn 10 k/d ratio:
Drekeen: 76/100
Blaze of Glory: 11
Lewean: 71/33
Orcs: 29/53




Turn 11

Leweans

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The spearwall advances, bulldozing corpses ahead of them because they can neither tell nor care what's alive or dead.

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The flank turns and stabs down a swordsman.

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Lewean forces are really pouring into the area.

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Including the king's banner!

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Ninjas prepare to disrupt any final stand shenanigans.

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The others figure they might as well drop down now.

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"Hmm.. lot's of staging left... and a gap... I think we can do something with this." The crazy inventor dwarf is so focussed on his idea he forgets to keep up the air of all dwarves having bad Scottish accents.

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A bridge! How clever!

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That'll be convenient for a squad of rifledwarves to use!

Drekeen

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Crossbow bolts bounce uselessly off the large shields. Good thing they turned.

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But you can't parry magic!

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Melee units swarm the spear wall. Some find a hole in the spikey bits of death! And some don't. 3 Leweans, 2 Drekeen go down.

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Turn 11 Overwatch
Spoiler
Show
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Turn 11 k/d ratio:
Drekeen: 80/101
Blaze of Glory: 15
Lewean: 72/37
Orcs: 29/53

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Re: [RK21] - The Fall of The Drekeen

Post by Gorvoslov » Thu Feb 04, 2021 9:43 pm

Turn 12

Lewean

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The frontline long stabby things all turn at once, killing off the last of the Drekeen melee units.

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The really long ones then step back because they can't really fit further ahead.

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Roland advances on the ranged units.

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"I respect your sense of duty and honour, but I have no choice but to destroy you all for the good of the realm now."

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Up over the giant pile of corpses we go...

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An "ARE YOU KIDDING ME??" of archers arrive on the high ground. They must have found an easy way up there or something!


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Troops continue advancing as EVEN MORE arrive.


Drekeen

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Crossbows fall back while yelling "We're routed!" and fire at Roland. Unfortunately for them, they just can't quite break through his plot armour (Tied the armour roll)

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The crossbowman not imminently in close combat with a completely OP hero picks off one of those cheating jumpy units.

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"You know, were I not forced into being Emperor by this war killing all the others in my family, we probably would have been friends at the academy. It is truly an honour to die by your side."


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Turn 12 overviews
Spoiler
Show
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Turn 12 k/d ratio:
Drekeen: 81/108
Blaze of Glory: 16
Lewean: 79/38
Orcs: 29/53



Turn lucky 13

Lewean

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Roland leads the dwarven hammers against the crossbowmen.

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Predictably, this ends with them facing the Royalguard of the Drekeen Emperor.

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Shurikens fly into the backs of the royalguard! What's that up there?

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NINJAS! WHERE ARE PIRATES WHEN YOU NEED THEM?

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The Royalguard are wiped out.

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The flagbearer defiantly plants the Emperor's flag in the back of a ninja.

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A dwarf quickly puts an end to that nonsense, but the flag stays standing as the bearer dies.

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"So it comes to this. Two mighty champions facing each other"

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The Emperor swings at Roland, his ill-fitting armour barely letting him move and a clear lack of experience visible in his swing.

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In one smooth motion, Roland cuts off his sword hand as he shoulder checks the Emperor into the wall.

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"It's over, Emperor."

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Re: [RK21] - The Fall of The Drekeen

Post by Gorvoslov » Thu Feb 04, 2021 9:44 pm

Epilogue
https://www.youtube.com/watch?v=8yck2NU4tEM

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"Your terms, Emperor"

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"These are more reasonable than I expected for a war we started. I accept."

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"EMPEROR!" a young axeman regains conciousness and leaps at the Lewean king. If he can kill the king, the war is not lost!

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Unfortunately, he forgot the bit about "Ridiculously OP hero" and Roland grabs him out of the air.

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And pins him down with his own axe.

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"I admire you bravery, and the bravery of all the Drekeen this day."
"Soldier, it's over. We lost. What is your name?"
"Private Destin Tadaharu!"

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"You have new orders. You will bear my body back to Dragon's Roost."
"WHAT? NO!"

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"It's the only way to restore the peace we broke when we started burning villages with dragonfire, captain. You are the last of my personal guard, give him the epaulettes of the captain of my Royalguard. Unfortunately I can't pin your promotion on you myself."

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A knight leads up a horse with all the finery of the Drekeen on it.
"I see. It's time."

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"My armour, captain. I can't get it off alone now. They will be taking care of it."

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Captain Tadaharu helps the Emperor remove the imperial armour.

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Emperor Tiberius Auralnus is but a boy. Forced into rule when all of his elders were killed during the war. Should have been just starting as a squire now really.

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"In my flagbearers pack is a wand of proclamation, one of the last things I have from Rudival when he gave up on the Empire a few months ago. Told me to use it to announce our surrender. I guess he gets his way now. Please don't argue, I don't want to prolong this anymore than I have to."

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Captain Tadaharu retrieves the wand.

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"Welcome. To record your message, please press 1 and wait for the beep, then press 1 when done recording"
BEEP
"This is Emperor Tiberius Auralnus, leader of the Drekeen Empire. We surrender. The Empire is defeated. Drekeen forces will be allowed to return home in peace. Lewean forces will be allowed to return home in peace. Prisoners of war will be released by both sides. The Luminarian church will assist with reconstruction in both lands. Captain Destin Tadaharu will bring me back to Dragon's Roost with the detailed terms of our surrender."
"Message recorded. Would you like to listen to your message? 1 for yes, 2 for no"
BEEP
"Would you like to send your message now? 1 for yes, 2 for no"
BEEP
The message is heard for miles, certainly far enough for word to get out that the war is over.


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"Go on. Do it. I'm glad I won't be paraded through the streets."

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"Guh."
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"My emperor..."

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Emperor Tiberius Auralnus is silently loaded onto the horse.

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His sword and flag are returned. The Leweans will take the Imperial Armour.

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Captain Tadaharu begins the solemn journey back home with his fallen Emperor.

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Lewean forces part and salute as he passes in silence.

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He promises himself one thing at this moment: This is not the end. The Emperor was mistaken. The Empire will survive. It will be back. And the Leweans will pay.

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"I must thank you in particular Roland. As long as the Luminarian Church is united with the kingdom of Lewea, we will be an unstoppable force. I shall pledge my second son to the church itself, if you both survive long enough, will take him on as your squire in addition to leading the Paladin order?"
"It would be my honour my liege."
"Good. We have much work to do rebuilding now, I believe you will have some influence in choosing the next head of the Luminarian church now..."

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Final Overwatch

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Orc front carnage.

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Lewean front carnage.

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Center carnage.

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Center... uuhh.. center carnage.

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Aerial shot.

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Another aerial shot.

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All corners must be represented.

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Four corners!


Final k/d ratio:
Drekeen: 82/120
Blaze of Glory: 17
Lewean: 91/39
Orcs: 29/53


Aftermath:
https://brikwars.com/forums/viewtopic.php?f=33&t=18419
Last edited by Gorvoslov on Tue May 11, 2021 3:31 pm, edited 2 times in total.

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Re: [RK21] - The Fall of The Drekeen

Post by Infinity » Thu Feb 04, 2021 10:06 pm

A most glorious slaughter. :tiger:
The most dangerous enemy you can fight is a man with nothing left to lose

:studgod:

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Re: [RK21] - The Fall of The Drekeen

Post by Archduke » Thu Feb 04, 2021 10:43 pm

woah.

just woah.

This is the essence of brikwars, also it's good to know why knights cost so much
Natalya wrote:
Thu Oct 10, 2019 9:53 pm
Why would anyone get banned for this?
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