TURN 2 - Astral Netherlands
Two dutchies open fire on a miner. The rest move up.
Red car dutchie backs out of the garage and into the miner squad.
No miners were killed, only one is knocked back
Right flank of the red division opens fire on the GGE squad indoors. GGE returns fire - they go 1 for 1.
The elektrician and homeowner manage to bail out of the way.
Blue squad moves up - the ninjas prepare an ambush from the foliage, the noodle troopers head up the stairs to the first floor. Rocketguy prepares to fire his weapon...
He launches the missile right into the squad of Ronin heavies. Two bail out of the way, two are blown to bits.
Driver of the rocket cart decides he'd rather hang out with red division.
The Tusken tries to swing his rifle like a club again, but critfails.
A bird swoops down and attacks the tusken, hoping to gather some nesting material. The tusken is disrupted.
The wizard uses his SN staff to cast a very OG fireball at the Ronin officer, who bails out of the way.
The tonk backs up and fires at the mech. The damage roll (4d6) is too poor to beat the armor.
The mechanik and machine gunner relocate to gain a better view of the situation.
A dutch trooper attempts to shoot a Razor but critfails.
He chickens out and hides behind the bar
This dutchie is more succesful and shoots a Razor
The medik begins reviving a fallen soldier while the firetrooper prepares to engulf any enemies that round the corner in flames.
Lenny grabs a full bottle of Maniac Beer from the bar and heads over to the roof.
He chugs it all in one go. Then unzips his pants and empties his bladder on the men below.
... and then falls backwards and passes out. (Feat failed)
Turn 2 - Ronin
A Razor tries to kill the tusken but only manages to disarm him. The attacking bird now completely has the upper hand.
2 razors attack the strange wizard, but he uses his other SN die to boost his armor by 2 and deflect the blows.
The commander gets up and moves towards the dutch machinegunner. A Razor tries to follow but critfails the sprint roll.
He almost succumbs to the heat on the beach, and decides to take a dive instead.
This does trigger a response action from the machine gunner, who manages to kill both the civilian lifeguard ánd the Ronin officer.
Even though the tonk tried to back out of the situation before, the battlemech is able to close the gap and connect a swing with the giant sword.
The attack deals 2 points of size damage to the tank - 3 remain.
The medik begins stitching up a fallen ninja
The ronin mechanik moves up. He hatches a plan to take down the entire bar and turn it into an awesome warmachine.
A Ronin heavy missile trooper moves to the edge of the cliff and prepares to repay the dutch scum who blew up his heavy buddies
The rocket hits and deals a great amount of damage, killing two dutchies and a nearby construction worker
These Ronin advance guns blazing. 2 Aviators and 1 Ronin trooper go down.
Gustavo leads 3 men over the wall and into the garden
1 Ronin trooper boards the blue car and speeds through the street that was just torched by the rocket. Epic.
These guys advance and help one heavy out of the water.
The other heavy prepares to start the engine on the rubber boat, as she sees an orange figure.
"I know that this boat belongs to Ooyama!" he sais.
"Oh, well, uhhmm, are you using it?"
"Nah, I just inspect some models!"
"Wanna go for a ride then?"
And since ronin with green skin can be very persuasive, Ooyama agrees. They speed towards the beach.
Gustavo uses his feat to turn this wooden table into melee weapons for his squad.
Unfortunately, he critfails the roll.
Gustavo remembered the instructions all wrong, and instead turns his mens' weapons into a table.
"It's a nice table though"
Turn 2 - Studlanders
These two Aviators continue fire on the incoming Ronin. Both go down.
GGE squad moves into the house. 2 of them kill the dutchie who was firing through the window. The lasermaster and a trooper head for the green door (to the garden), two others move upstairs.
One of them actually reaches the bedroom floor, from where he has a clear shot at Gustavo's men. He misses, damaging only the table.
The armored car makes a sharp left and speeds at the red division. The melee trooper standing in its path kickflips out of the way with a 6/6 bail roll.
Then the car exposes its side rocket pods and fires a missile at the dutch guncart
In an unexpected turn of events, the 1d6 armor roll beats the 1d10 explosive roll. Only the driver is toast.
Caveboss Boki, wielding a gold bar as a shield, charges at the dutch melee trooper. The dutchman paries the swing of the sword, but critfails his reponse attack.
A ninja pops up and asskicks the dutch trooper, probably jealous of his acrobatic skills. Then he vanishes again.
A miner grabs a bundle of dynamite and prepares to blow up the dutch car.
His buddies are shocked - " No wait, you'll blow us all..."
But with an Over The Top yeet, he manages to only destroy the car and the driver, with his buddies unharmed.
And then they move up to provide backup to Boki
The army truck moves up and the machine gunner decides to go crazy
It's madness. The ground takes a beating, but so does the dutch squad. The bannerman and a trooper die. Unfortunately, Boki is headshotted as well.
The gunner critfails one of the rolls halfway through the spree.
One of the guns is now jammed.
The Miner holding a gun tries to shoot the dutch officer. He critfails...
... blowing the front tire of the truck. Adding insult to injury, the officer headshots him in the response fire.
The carbonite de-freezing is completed. A Brittanian and a Brootal are revealed. The brit agrees to assist the Studlanders in their campaign. ...
The Brootal is too pissed for being captured, so he decides to have a chat with the pilot making repairs to the ship
"K'HMERE YA BOUNTY HUNTIN' GIT!"
Bert leads his squad out of the gunship and heroically yeets one of his men to the garage roof - a strategically advantageous location.
The squad takes out the last regular gunner of the dutch red division
The Britannian asks the garage owner if Joris Bohnson is still in charge on his homeworld, and is shocked to learn that he has been replaced by a cabbage.
"I've only been carbonite-frozen for 46 days, how could this have happened!?"
Rocketbois move up
Boba asks Tzan to see the warhead, hoping to be presented with a nuclear option.
"We keep in stock only the most authentic of artifacts. Would you like to purchase the extended warranty?"
Pleasantly surprised with the item, Boba agrees. "But how do I activate him? He's no good to me dead."
"Easy! Just show him a nice picture of your mother, and he'll do anything for you."
Boba goes silent for a minute.
"I'll figure something out. Thanks."
Boba uses his jetpack to fly to the roof of the garage, where a Studland comrade is keeping an eye out.
"Hey Plo, your mom is kinda hot, right?"
"What the hell, Boba?"
"Trust me, I wouldn't be asking"
"Wellll, I guess, for a Prxtorian, I mean..."
"K cool. Care to show this bloke here a pic real quick?"
Plo takes out his phone and brings up a photo.
Something about the bright green skin, the mature tentacles, the sharp teeth...
It re-lights a fire in this Warhead Shards brain.
Warhead whips out his Immortalizer rifle.
"Alright Plo. So these are the chumps you've been failing to kill"
"Good, good. So I'll help you out and then we'll hang at your place, right? I could stay for dinner or something. Your mom cook?"
"Great, that's a plan then! Or else my name isn't Kappa Shard!"
Meanwhile, back at the convenience store, Din Djarin tells the specialists to hurry up. The mechanik immediately gets to work on the truck, while the medik heads to revive Boki.
Officer Abraham has other plans though. After chugging his maniac beer, his eyes begin to burn and his skin takes on a sickening green hue.
He grabs the biggest container of maniac beer he can find and bursts out the store. Blazing his gun into the air, he's out for bloodshed.
TURN 2 OVERWATCH