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[RK24] The Fate of the Commonwealth

Posted: Sun Feb 25, 2024 8:33 am
by MadMario
The story so far


Turn 0


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Diego Barrick, StarCorps Ambassador: "There they come. Brace yourselves, gentlemen."




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Vance Barrick, I.M.A. Chapter Leader: "We have prepared everything at best. We just need to hold the line until StarCorps and M-Throne are here."




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Quinton McKinley, Home Secretary of Ulrion Prime: "And I hope they arrive here very soon..."




Turn 0 Summary
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The Forces of the Ulrion Protectorate, a chapter of the I.M.A. and some StarCorps soldiers are trying to fortify the docks and the associated landing pads.
From the industrial district, numerous rebel forces approach their position, trying to capture the docks, and so cutting off the city from reinforcements.

Whoever holds the docks decides the fate of the city, and therefore the outcome of the battle will significantly decide the
FATE OF THE COMMONWEALTH.

-At the end of Turn Three, if the landing pads are still controlled by the defenders, a StarCorps Dropship brings in new Troops for the defenders.

-At the end of Turn Four, if the landing pads are still controlled by the defenders, An M-Throne Corvette will bring a large amount of soldiers (which is most likely to turn the tides quickly, but time for the battle is running short).

-The Resistance gets reinforcements and 4 heroes (w/o crankiness penalty) as soon as the Troop Transport manages to enter the battlefield.

Let the battle begin!

TURN ONE

Posted: Sun Feb 25, 2024 4:09 pm
by MadMario
Resistance


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The first turn naturally sees lots of movement. All Resistance troops move forward as good as they can between the industrial buildings. One eager hoverbike speeds up at the top of the map. Some of the EnviroCorp troops go straight to the fortified harbour entrance.


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The EnviroCorp soldiers have a plan. They immediately open fire on the harbour security, killing two of them with combined fire.



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As the attack is witnessed by a Commander (top middle), The Resistance not only gets a 'first blood' benny, but also a pip for the strategy pile!




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A MagnaCorp Rocket squad is in range of the small storehouses, and decides to make some way for the upcoming tanks and troops. Most are able to fire...




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...and deal enough damage to turn a storehouse to rubble.




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An EnviroCorp Heavy Tank is in range of the barricades and tries his luck.




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It scores a direct hit on a tank barricade, the explosion killing some soldiers and knocking some more back. A Protectorate Hoverbike is badly damaged.




Protectorate Forces


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A soldier is just in range of the feisty hoverbike. She decides to go full risk and aim for the pilot, despite the penalty.
The risk is awarded with a direct hit and even some bonus damage!




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The driver is down and the bike crashes into the storehouse.



Turn One Summary

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The remaining forces are out of each others range, and they decide to hold back their actions until the Resistance moves up close enough.

TURN TWO

Posted: Tue Feb 27, 2024 5:34 pm
by MadMario
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The remaining Harbour Security Guards try to defend the entrance, taking out one EnviroCorp soldier.




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They stand no chance against the overwhelming forces. All guards go down...




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As soon as the Resistance starts to move further towards the landing pads, a cascade of response fire goes down on them.
All defending units fire at the nearest targets. The M-Throne tanks concentrate their fire on the approaching EnviroCorp tank...




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...taking it out with precise shots and good damage rolls.




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The rest of the defenders cater for some more casualties within the Resistance's lines.




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MagnaCorp Rocketeers focus their aim on an IMA jeep and make quick work of it.




Turn Two Summary
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All troops that haven´t moved yet close ranks and move further towards the barricades. EnviroCorp squads enter the now unguarded harbour. What are they up to?

TURN THREE

Posted: Tue Feb 27, 2024 5:59 pm
by MadMario
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Lots of attacks and response fire mark the beginning of Turn Three. Resistance soldiers climb on a storehouse, just to be gunned down by defenders soon after.



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EnviroCorp soldiers move up and take out some Protectorate soldiers in exchange.




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One M-Throne tank fires at a soldier squad, which is blown to pieces immediately.
The other tank simply fails to shoot.




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The EnviroCorp squads quickly move through the harbour...



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...and with combined fire they manage to take down the wall between harbour and landing pads, opening a way around the defending forces!




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StarCorps soldier: "Uh-oh... We could use some help back here!"





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...and help is here indeed! At the end of Turn Three the defenders still hold the landing pads, so that StarCorps reinforcements now arrive!




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"For Prosperity!"




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Also, on the Resistance's side, the Troop Transport 'Ratel' has entered the battlefield, giving them reinforcements as well.




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"For the Pristine Commonwealth!"




Turn Three Summary
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Many casualties on both sides, but also reinforcements. Forces are clogged between buildings making it hard for others to move up. Will the defenders be able to stand this through?

TURN FOUR

Posted: Wed Feb 28, 2024 5:23 pm
by MadMario
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EnviroCorp soldiers proceed steadily towards the landing pads, where the newly arrived StarCorps troops have landed.




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The first squad opens fire on StarCorps soldiers and takes out two of them.




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The commander sees some interesting things on the harbour area and gets an idea...




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He aligns a big drilling head lying there for dispatch, and then mounts a powder keg on its rear end...




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After getting to a safe distance, he ignites the powder with a shot of his pistol...





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FFWOOOOSH!
The improvised Missile goes off straight through the wall, and starts to plow a path through the defensive fortifications!




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As it continues to grind the antitank barriers, numerous units are trying to bail out of the way, with heavily varying grades of success...


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BLAM!
The drill finally reaches the end of the battlefield and leaves with a bang. Several soldiers on both sides are killed or knocked back by the final explosion.




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The exceptional feat literally leaves a swath of destruction on the battlefield.




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Without hesitating, Resistance troops start moving up, and the rocketeers are at it once again...




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...taking out another IMA vehicle.




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One especially fierce rebel jumps at a protectorate trooper, ready to drive her daggers in his chest.




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*Plonk!* But she didn't consider the heavy armor.




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*Blam!* The answer comes quick and straightforward.




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*Pew Pew!* Aaand her death is immediately revenged by combined attacks of her squad members.




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Meanwhile, Kaptain Karen is totally losing it. She doesn´t even want to speak to the manager. She just starts rioting.




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The gunfire is enough to take down an M-Throne hoverbike in range.




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An IMA mechanic shoots a machete skirmisher.




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And immediately regrets it as another machete guy takes vengeance for his companion.




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At this point, the M-Throne tanks have had it. They move up to the frontline...



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...and release a volley of dumbfire missiles on the rebels!




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Several targets are hit differently hard. Many casualties, lots of damaged vehicles, chaos all around.




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Eventually, the StarCorps troops move up towards the frontlines, and the soldiers get revenge on EnviroCorp for their fallen comrades.



Turn Four Summary
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A total mess all around. All Resistance forces are now on the battlefield. but the defenders still have some more reinforcements up their sleeves.

TURN FIVE - FINALE

Posted: Thu Feb 29, 2024 5:33 pm
by MadMario
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The M-Throne tanks are going on a full rampage. They now just steamroll through the debris of the storehouses, crushing soldiers beneath their treads, shooting at anything in range.




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More explosions, another jeep down. Resistance tanks get damaged.




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On the other side of the fray, remaining defenders take down some more Resistance soldiers.




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StarCorps confronts EnviroCorp's soldiers at the harbour with their grenade launchers. There´s a lot of casualties...




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Kaptain Karen koldheartedly kills an IMA soldier to show her frustration...




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...when suddenly a slowly swelling sound of motors can be heared behind the landing pads.
Mila Gutenhimmel: "Take us as close to the frontline as possible!"



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M-Throne pilots, in unison: "Yes, Commander!"




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The M-Throne reinforcements have arrived!




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And they don´t waste any time. The first soldiers start shooting Resistance troops as soon as they are in range.




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The Resistance General realizes the forlornness of the situation. with such overwhelming help from StarCorps and the M-Throne Empire, his remaining rebels would just be pointlessly decimated.




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"All units, full retreat!"




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And with the rampaging tanks and squads of troopers in their back, the remaining forces of the Resistance quickly return to the industrial district where they came from.

"We may not win today, but we must not lose tomorrow!"




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And so, the combined forces of the Ulrion Protectorate, the Interstellar Mercenary Association, StarCorps and the M-Throne Empire move up to the former frontline, knowing that the situaton is settled for now, yet the war is not over yet.




Turn Five Summary
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A total mess of debris, bodies, vehicle parts and barricades spreads over the docks. It will take days to count the casualties and assess the damage.





In terms of playability this battle was a total disaster. In terms of brikwarsness however, it was a full success.

Re: [RK24] The Fate of the Commonwealth

Posted: Sun Mar 10, 2024 4:30 pm
by lunchboxninja
Fun: 16/20
Violence: 10/10
Writing: 8/10
Photography: 7/10
Story: 7/10

Re: [RK24] The Fate of the Commonwealth

Posted: Wed Mar 13, 2024 5:21 pm
by Scratch
Fun: 19/20
Violence: 10/10
Photography: 9/10
Writing: 7/10
Story: 8/10

Re: [RK24] The Fate of the Commonwealth

Posted: Mon Mar 18, 2024 9:10 pm
by aoffan23
Fun: 14/20 There weren't a ton of opportunities for shenanigans on the battlefield, but the drill missile was incredible.
Violence: 10/10
Photography: 10/10
You managed to make this chaos easy to follow. Great shots.
Writing: 7/10
Story: 7/10