When do games fail?

Share your tales of battle and mayhem

Moderators: Moronstudios, Zupponn, Killer Karetsu

Why have your games failed?

Lack of preparation
6
9%
Lack of intrest in finishing the game
54
83%
Too many players
5
8%
 
Total votes: 65

User avatar
Atomsk
Cannon Fodder
Posts: 345
Joined: Wed Feb 20, 2008 12:30 pm

When do games fail?

Post by Atomsk » Tue Mar 03, 2009 11:48 am

So I've played a number of games that just did not go well at all. One particularly glaring example was "The War on Poverty", in which Big Oil and The Man faced off against the Hurricane Katrina Refugees in the flooded ruins of New Orlenes. It wasn't nearly as fun as it's offensive name might lead you to believe. There were too many people playing, it was taking forever, no one was ready to start on time, and by the third turn, nobody cared. Basically everything that could go wrong, did.

Have you ever played a brikwars game that just sucked?

User avatar
Natalya
I've trolled before.
Posts: 4677
Joined: Wed Sep 17, 2008 10:57 pm
Location: Atlanta
Contact:

Post by Natalya » Tue Mar 03, 2009 12:33 pm

Jungle Rampage died cuz I got too busy IRL and had no more energy left to finish it. But if you ask me that sounds like the best game ever. IT HIGHLIGHTS ALL OF OUR SOCIETY'S PROBLEMS
  ▲
▲ ▲

"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

User avatar
dilanski
Now with added tractor fetish
Now with added tractor fetish
Posts: 1914
Joined: Sun Jan 18, 2009 6:41 am
Location: United Kingdom of Great Britain & FUCK THE DUP
Contact:

Post by dilanski » Tue Mar 03, 2009 12:46 pm

Yeah i faced an army of random rubbish unequipped old fig's and my army kicked but sinsanely then with my opponent down to three figs he surrendered ok i won but it was a hollow victory and when i look back the battle just was me kickin but with no real retaliation.
Almond Status: ACTIVATED

User avatar
pesgores
The Dear Leader
Posts: 2886
Joined: Wed Feb 06, 2008 5:47 am
Location: Looking for baseplates

Post by pesgores » Tue Mar 03, 2009 2:13 pm

I never get bored of BrikWars games when there are few teams, even if they're huge, and I control both of them. The problem is, when you have lots and lots and lots of big teams, it can be totally kickass, but playing it alone makes it unfunny...as I've said, playing BrikWars around here is hard, so I am trying to take my fellow LUG members to play with me on a big exhibit we're going to have.
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
Image

User avatar
Atomsk
Cannon Fodder
Posts: 345
Joined: Wed Feb 20, 2008 12:30 pm

Post by Atomsk » Tue Mar 03, 2009 3:38 pm

NatalyaAF wrote:...that sounds like the best game ever. IT HIGHLIGHTS ALL OF OUR SOCIETY'S PROBLEMS
You'd think that, right? Despite all of the awesome and politically incorrect implications of the game (such as Andrew Carnegie killing people by his heroic featp of dropping a library on them). I even built station wagons loaded with boxed and crates for the Katrina Refugees.

The problem was, it just wasn't fun. The timing was bad (it took all afternoon to get ready, since nobody but me prepared), there were tons of distractions (the TV, people in the room who weren't playing, dinner, etc...), and no clear objectives other than "kill each other". I think "kill each other" works best with 2 players, any more than that and you'd better make darn sure that the teams are even.

User avatar
Cpl. Halan
Cannon Fodder
Posts: 454
Joined: Tue Dec 16, 2008 3:35 pm
Location: Maryland

Post by Cpl. Halan » Tue Mar 03, 2009 4:38 pm

personally, I voted for lack of interest in finishing the game. while it can be annoying if there is a lack of prep, it is incredibly annoying when other players either start quitting or their boredom ruins the aura of fun.

User avatar
Theblackdog
Pooplord
Posts: 2689
Joined: Mon Mar 17, 2008 3:30 pm
Contact:

Post by Theblackdog » Tue Mar 03, 2009 4:40 pm

Atomsk wrote: The problem was, it just wasn't fun. The timing was bad (it took all afternoon to get ready, since nobody but me prepared), there were tons of distractions (the TV, people in the room who weren't playing, dinner, etc...), and no clear objectives other than "kill each other". I think "kill each other" works best with 2 players, any more than that and you'd better make darn sure that the teams are even.
All of these have been problems with my games. The biggest problem I've had, though, is that it takes forever to roll the dice for a single attack. My house modifications to the core rules mostly involve ways to reduce the number of dice you need to roll.
Image

User avatar
OneEye589
Pooplord
Posts: 3228
Joined: Sat Jul 19, 2008 6:35 pm
Location: New York
Contact:

Post by OneEye589 » Tue Mar 03, 2009 5:58 pm

Try building the battlefield and armies the day before, getting everything nice and organized. Then you'll be waiting until the next day and get excited about it.

During the game just try to make things simpler when it can be. If you need to move all your guys, put them in squads so you don't have to move every single one, or just guess. I personally don't even try to bring up situations where certain time consuming rules would have to happen (collisions, aiming, shooting while moving, etc.) unless it will make it more fun.

User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
Posts: 5293
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss
Contact:

Post by IVhorseman » Tue Mar 03, 2009 6:39 pm

Theblackdog wrote:
Atomsk wrote: The problem was, it just wasn't fun. The timing was bad (it took all afternoon to get ready, since nobody but me prepared), there were tons of distractions (the TV, people in the room who weren't playing, dinner, etc...), and no clear objectives other than "kill each other". I think "kill each other" works best with 2 players, any more than that and you'd better make darn sure that the teams are even.
All of these have been problems with my games. The biggest problem I've had, though, is that it takes forever to roll the dice for a single attack. My house modifications to the core rules mostly involve ways to reduce the number of dice you need to roll.
If you ever need to reduce more, most dice can be reduced to just a number without too many implications.

1d4 = 3 (best to just roll this)
1d6 = 4
1d8 = 5
1d10 = 6
1d12 = 7
1d20 = 11

User avatar
Atomsk
Cannon Fodder
Posts: 345
Joined: Wed Feb 20, 2008 12:30 pm

Post by Atomsk » Tue Mar 03, 2009 6:52 pm

OneEye589 wrote:Try building the battlefield and armies the day before, getting everything nice and organized. Then you'll be waiting until the next day and get excited about it.
Oh, I always am. It's the other players that are not prepared. Tis the hazard of playing with others I suppose. I've even built armies from them on several occasions, but that sort of takes out the fun of getting invested and attached to your men before getting them killed.

User avatar
Theblackdog
Pooplord
Posts: 2689
Joined: Mon Mar 17, 2008 3:30 pm
Contact:

Post by Theblackdog » Wed Mar 04, 2009 6:46 am

IVhorseman wrote:
Theblackdog wrote:
Atomsk wrote: The problem was, it just wasn't fun. The timing was bad (it took all afternoon to get ready, since nobody but me prepared), there were tons of distractions (the TV, people in the room who weren't playing, dinner, etc...), and no clear objectives other than "kill each other". I think "kill each other" works best with 2 players, any more than that and you'd better make darn sure that the teams are even.
All of these have been problems with my games. The biggest problem I've had, though, is that it takes forever to roll the dice for a single attack. My house modifications to the core rules mostly involve ways to reduce the number of dice you need to roll.
If you ever need to reduce more, most dice can be reduced to just a number without too many implications.

1d4 = 3 (best to just roll this)
1d6 = 4
1d8 = 5
1d10 = 6
1d12 = 7
1d20 = 11
The rules I came up with involve grouping multiple weapons into "clusters" which can be treated as a weapon with a single accuracy roll and a combined damage roll. For example, most of my tank killing vehicles are equipped with clusters of 2-4 MKII guns, while my infantry killers use clusters of 2-3 miniguns or MKI guns. I needed to lower the use ratings of the larger guns somewhat (because you only get one chance to score a hit) but it seems to work well. I also made a rule limiting smaller vehicles (<12") to 3 weapon clusters, and larger vehicles to 6 weapon clusters. The actual number of weapons on the vehicle is still determined by vehicle size.
Image

User avatar
lrdofbricks
Jaw-Jaw
Posts: 849
Joined: Sun Jan 11, 2009 8:35 am
Location: delaWhere?

yes but not really

Post by lrdofbricks » Wed Mar 04, 2009 9:09 am

i posted as lack of interest in finishing the game, but in reality its when parents arrive to pick us up and the inability of any of us of trustings friends with our bricks (me and my friend tend to do a lot of one way trading without the other person noticing :D )
Image
LEGION- fear it
the 100000 post- by me
"manliness= X(warhead+piltog)^2/James+burgandy"

User avatar
jifel
Jaw-Jaw
Posts: 789
Joined: Tue Dec 02, 2008 8:15 pm
Location: In a yellow submarine, preparing a nuke.

Post by jifel » Wed Mar 04, 2009 2:53 pm

Huge games are fine, but lack of interest in finishing kills. I think what helps is to use as many dice as possible at the same time, even for different use rates, then match rolls to weapons, as this assures that the biggest guns almost always hit.

jifel
"And the angels of darkness descended upon pinions of fire and light...the great and terrible dark angels."

Image

Shadow Metagross
Hero
Posts: 67
Joined: Mon Feb 16, 2009 3:16 pm
Location: It Depends
Contact:

Post by Shadow Metagross » Mon Mar 09, 2009 2:29 pm

My brother says I'm cheating when I break out the complicated rules. {squads, combined attacks, countering/parrying, even sprinting} He never read the rulebook, so he's not much fun to play.
Stop Laughing and contribute to society.
~SM
_________________

User avatar
pesgores
The Dear Leader
Posts: 2886
Joined: Wed Feb 06, 2008 5:47 am
Location: Looking for baseplates

Post by pesgores » Mon Mar 09, 2009 2:34 pm

Explain him the Rule of Fudge.
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
Image

Post Reply