Page 1 of 2

NELUG

Posted: Sun Mar 02, 2008 3:41 pm
by james+burgundy
check out what NELUG did they take Brikwars to a whole new level.http://www.brickshelf.com/cgi-bin/gallery.cgi?f=303504

Posted: Sun Mar 02, 2008 4:31 pm
by piltogg
oh god even the link was coloured

Posted: Sun Mar 02, 2008 9:26 pm
by blackwing77
Did they ever notice the hangar would be opening into a wall?

Posted: Sun Mar 02, 2008 11:38 pm
by Atomsk
blackwing77 wrote:Did they ever notice the hangar would be opening into a wall?
I really think a trivial detail like that would probably get lost in all the carnage. Besides, where would they go even if they could get out?

Posted: Mon Mar 03, 2008 4:00 pm
by james+burgundy
click up that guys has some mad cool Brikwars battles

Posted: Thu Mar 06, 2008 11:16 pm
by engineerio
looks modular, like a take off of the brickquest theme, only brikwar style, very cool...

Paul

Posted: Fri Mar 07, 2008 10:24 am
by james+burgundy
What i think they do is all build a couple modules and then on the game do they all fit :D

Posted: Fri Mar 07, 2008 4:43 pm
by Olothontor
Indeed, notice all the doors are exactly the same. They probably have a system set up for how far apart the doors are and such. Now if only I had the legos and the capabilities to build terrain like that...

Posted: Sun Mar 16, 2008 12:56 pm
by Silent-sigfig
Oh my. That's awesome.

Posted: Sun Mar 16, 2008 5:51 pm
by gaunt
That mech rules. And who could forget Brickarmed convicts! Looks awesome.

Posted: Wed Apr 09, 2008 1:33 am
by Bennanteno
Now if only they would post some kind of back story or special rules;

I HUNGER FOR TEXT! :evil:

Posted: Wed Apr 09, 2008 8:44 am
by james+burgundy
go to there web site they got a write up there i think.

Posted: Sun Apr 20, 2008 9:15 am
by davee123
So far, the guesses have been pretty right-on:

1) Yep, it's modular, but I think our adoption of modular games dates back before BrickQuest. BrickQuest came out in summer of 2003 (or thereabouts), and our first BrikWars module game was on Jul. 15th 2002.

2) We didn't realize beforehand that someone who shall remain nameless (ELROY!) built a module that didn't quite line up with the standard, with a door in the middle of a 32x32 rather than in the center of a 16x16. But we used the module anyway, and just pretended that everything lined up. It didn't end up affecting the game negatively, so we were all good.

3) We've got a bit of text on the NELUG site, but not really a bona fide writeup of the game summary.

As for the rules, we sort of arbitrarily set out a module standard and had everyone build as many modules as they could before the game. Everyone showed up with between 1 and maybe 12 modules (I had 4), and we had about 20-30 modules between 7 of us.

We started in two of the larger rooms (one team in one module, one team in another) but nobody knew at the time how the modules would connect. The only modules on the board at the time were the starting modules. Then, every time someone would try and open a doorway, we would roll a die to see which module got attached to the newly opened doorway. Gradually (and obviously very randomly), the board unfolded.

As for other games we've had, I've got some comprehensive lists of stats and such on my site:
http://www.suave.net/~dave/brikwars/bw_games.cgi
http://www.suave.net/~dave/brikwars/bw_scores.cgi

DaveE

Posted: Sun Apr 20, 2008 9:36 am
by youaredoome0
Wow, I can't wait to see a write-up of this.

Posted: Sun Apr 20, 2008 4:38 pm
by Rayhawk
As foretold in a prophecy in ages past (which is to say, in an earlier thread), with the arrival of davee123 the position of "Anorak" is reassigned, and sullis3's rank is promoted to "Retard."

Thus the word of the Overlord is fulfilled! All hail Me.