Operation Dominions Call: Starlark

Not Lego but still Lego.

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dilanski
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Re: Operation Dominions Call: Starlark

Post by dilanski » Mon Feb 02, 2015 8:37 pm

Turn 1 - Bavaria
And Now Silverdream
Silverdream wrote:The Punisher Cross will fire at the nearest Scythian ships, and the Fockos will combine fire on the most dangerous Scythian ships.

The Punisher Cross will also use it's magical power to add another shield layer.
Guess I'm never going to teach the rules. One squad, one target squad. Also, as cool as magic is and all, special actions aren't yet ruled in. We'll save that for New York III
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The Bavarian ships unleash a ridiculous torrent of fire. While at the edge of their range, they still put out a good amount of damage.

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So good in fact, all 4 scythian escorts are blown away. Fortunately damage to the Monarch is only cosmetic, it is now completely unscreened, so can't rely on any smaller ships to take the brunt of incoming fire.
Last edited by dilanski on Tue Feb 03, 2015 5:02 pm, edited 1 time in total.
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Re: Operation Dominions Call: Starlark

Post by dilanski » Mon Feb 02, 2015 8:43 pm

OK, so yeah, surprise :necro: . Yeah, still want to get this done. Currently, I find myself without orders from Scythe. I'll wait to see if he notices. As it's 2am, I don't feel like doing more turns tonight anyway. If he doesn't give me orders, I'll stand in for him. Also, for Falk and Colette specifically. After realising I'm on a 1 turn per 8 month schedule, I'm moving forward your doomsdays for the end of turn 3. Anyone with a secret faction, it's coming in at the end of this turn, and I want to put together some vignettes, give the battle a more cinematic feel. If you have any bridge/cockpit interiors, or want to make your own models, feel free. I'm going to spam PM's regardless if no one has noticed. I may also need to have some people stand in for other factions, as people do leave the forums every so often.
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Re: Operation Dominions Call: Starlark

Post by dilanski » Tue Feb 03, 2015 5:07 pm

Turn 1 - Praetoria

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Although undergunned, the first Praetorian carrier squadron opens fire on the Luchardsko

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A rather poor defence roll of 5 means even the anaemic fire gets through, destroying the last escort. No damage is done to the Defiant, but it is now unprotected.

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The fighters, along with the first carrier group close distance.
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Re: Operation Dominions Call: Starlark

Post by dilanski » Tue Feb 03, 2015 5:45 pm

Turn 1 - Scythia
Scythe didn't send any orders, so decided to play them as well. I don't think he'll mind though when he sees the results...
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Responding in kind to the Bavarians, the Scythian squadron unleashes the combined might of their Anti-Matter weaponry.

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The results are stunning, the Bavarian squadron is annihilated. Receiving the highest damage of any in the round (47).

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The Scythian squadron then coasts forward toward the burning remains.
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Re: Operation Dominions Call: Starlark

Post by dilanski » Tue Feb 03, 2015 6:21 pm

Turn 1 - Emeria
Whoops, forgot the Emerian turn. In my defence it had all of "Re:..." as a title, and was hidden among a load of other PMs.
Vami IV wrote:Ooops, I blame school.

Have my ships escort the Polonian ships (because of their tiny size). Do as they do, and if I can send new LDD lxfs, I'll have those come in later.
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As with the Polonians, the Emerians fire upon the already damaged Venetian squadron.

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With few escorts to shield the incoming damage, the Ventian squad is ripped apart.

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The Emerian ships then set out upon the same vector as the polonian vessels.
Turn 1 is Now Over. A turn summary will follow SoonTM. Please do NOT send orders until it is up. I will ask anyone who does so to resend them.
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Re: Operation Dominions Call: Starlark

Post by Vami IV » Tue Feb 03, 2015 6:27 pm

Hey look, the one time plagiarized ships please their master!

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Re: Operation Dominions Call: Starlark

Post by Silverdream » Tue Feb 03, 2015 6:46 pm

Here ya go.
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Emerian Bridge.lxf
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This sig is too fucking large: show anyway
Image lol j/k

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Re: Operation Dominions Call: Starlark

Post by dilanski » Wed Feb 04, 2015 1:50 am

Turn 1 - Epilogue

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Admiral Xia: "Damage Control?"
Ensign: "Forcefields have activated, but we're still venting atmosphere"
Xia: "Close off forward sections, triage priority is to keep the Mjolnir Superweapon operational. Now where is that Report?"
Chief Wozniak: "We're predicting a 10% margin at 3 degrees of certainty"
Xia: "Useless Brittanians & Hellians, not showing up to the one war they're wanted. I'm not fighting a fair fight because of there incompetence damnit"

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Xia: "Looks like we'll have to even out this inequality ourselves"
Ensign: "Admiral, warp signatures detected in our vicinty!"

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Xia:"About Time"

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Lady Grey:"Admiral Xia, I apologise for our Tardiness, however ourselves and the Hellians were required to negotiate some last minute help..."

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*Anonym*:"This is the Immortal warship Plague, we are here to render assistance only at the request of our Brittanian allies"
Grey:"A word of warning Scythian commanders, the Immortals are your ally in this fight, do not spoil it"

As the skies above Zugkraft began to fill with hulks of metal, the billion eyes on the planet looked upward to the aurora of laser and antimatter. Unbeknownst to the warriors fighting in the heavens, their biggest threat lay on the planets surface, as dark forces began a last ditch effort to win this war.

Location: Northern Polar Continent of A'toune

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High Wizard:"Brothers & Sisters, our skies are blackened by our foe, all may be lost if they are allowed to remain. Our only hope is to call upon the forces of darkness to cleanse them from the heavens with holy fire. Let us begin the Arm Of God ceremony

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Chant:"Bringt die Faust"

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Chant:"Diev unendliche Reichweite underb undervade Griff"

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Chant:"Diern ultimative Muskell"

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Chant:"Bringt den Arm des Gott!"

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High Wizard:"And may he reign destruction upon the zealous!"

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Zeruel The Arm Of God
Points Earned:
NATO: 25
TA: 10

Total Points
NATO: 25
TA: 10

The first TWO transports, closest to the gate have now undocked, and can be shot at freely.

Orders can now be sent. Remember, the squadron you activated last turn is ineligible for use this turn. For the moment, control of Zeruel goes to Silverdream. Also, Hellian has been swapped onto NATO side, I'll allow them to turncoat if they want as it'd be unfair for me to force them, though If I remember the joined TA originally due to them being short, but this is a last minute balance change as Zeruel is basically two dreads strapped together (Also, I fucked up the spreadsheet that said who was who, and did it by memory... as It's 7am, I've been up all night, I have a lecture in 2 hours, and I'm doing this for you lot goddamnit so please don't shout).
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Re: Operation Dominions Call: Starlark

Post by Gorthaff » Wed Feb 04, 2015 10:16 am

Fuck them angels, crashing every party we have.
I couldn't come up with anything smart, original or funny, so <=THIS=> is what you get.
ENJOY IT!!!

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Re: Operation Dominions Call: Starlark

Post by Theblackdog » Sun Feb 08, 2015 1:12 am

The download for the overview doesn't work. Can you just post some pics please?
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Re: Operation Dominions Call: Starlark

Post by dilanski » Sun Feb 08, 2015 4:19 am

Theblackdog wrote:The download for the overview doesn't work. Can you just post some pics please?
Do you get to the google drive page? If so, just click the download icon on the black bar at the top.
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Re: Operation Dominions Call: Starlark

Post by dilanski » Thu Feb 19, 2015 2:17 pm

Turn 2 - Transport Undock

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The first two transports have undocked from the station, they will move at the end of the end of the turn.
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Re: Operation Dominions Call: Starlark

Post by dilanski » Thu Feb 19, 2015 2:40 pm

Turn 2 - Polan
Duerer wrote:If possible, the Pole squad fires at the TLA squad in front of it and heads to the transporters.
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The lone Polan squadron seems to be on an ass kicking streak, blowing away the TLA escort vessels, the damage to the Epsilon is only cosmetic.

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The Polan fleet continues to plough towards the transport vessels.
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