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Death Bowl

Posted: Sun Mar 01, 2015 10:06 pm
by Quantumsurfer
Index

Intro
  • Introduction, This Post
  • Death Bowl Basic Rules, This Post
Rules Posts Player Information LXF Assets
  • Death Bowl Arena, This Post

Introduction
Death Bowl on the BrikWiki wrote:The Death Bowl is a lower rent and more accessible death game that is broadcast from the Doom Moon of Dis by Dissonance Industries and Entertainment. It's a meat grinder of a competition that draws all sorts from across the BrikVerse who willingly engage in gladiatorial style death matches in order to obtain wealth, fortune, or glory. In addition to the live broadcasts (where Far-Ums subscribers and paid up VIP members receive all sorts of behind the scenes goodies and statistics as well as access to gambling rings, media forums, and fantasy leagues), the show also draws a regular live audience. While the show has a cult following, it has nowhere near the popularity that high budget shows like Tower of Justice have. It can be likened to backyard wrestling or monster truck rallies in this regard.

The Death Bowl actually consists of several different types of games, which all take place in the same arena. Sometimes modifications, called Complications, are made to the arena for a specific event but, for the most part, the arena is constant. Two of the most popular games are SportsBall and KillZone. Each has its own dedicated set of rules that utilizes the arena setup in different ways. Characters who participate in the games, as well as their Sponsors, are all ranked and compared on a regularly updated Leaderboard.

The Death Bowl format was originally conceived as an experimental foray into the viability of using digital software, as opposed to actual bricks, to run chat battles for purposes of accommodating hosts with space, time, or construction toy constraints. A single, MOBA-like map was created for use in these battles. Various hosts can utilize the prebuilt arena to run games at a moment's notice, loading in pre-generated characters as needed. The format was introduced on the LDD Subforum in March 2015. As of March 2015, concerns over the use of the software being able to match the appropriate pace of a chat battle have yet to be addressed. Due to its narrative subtext, the Death Bowl games are associated with The Chronicles of Doom clusterfic.

Read the Teaser Trailer here.


The Death Bowl Arena is a simple, highly reinforced, colossal steel box. Combatants willingly go in alive, hoping for victory in battle, but they don't always come out that way. Talks for secondary or even tertiary Arenas are underway at D.I.E. (to expand the brand) but, for now, there is only one Arena. To compensate, the DB creators have devised several event types and Complications (modifications to the arena that forcibly alter battle strategies) to keep the games fresh and the seats full.

Image
Death Bowl Arena External View

Each of the walls, each of the corners, the floor, and the ceiling are all grouped for ease of Hiding and unobstructed screenshoting. Each Wall and each Corner is also color coded, for those to whom such a thing might be useful in quickly identifying the appropriate sections for Hiding. Also shown are two random minifigs for scale and an example swivel mounted ruler measuring approximately seven inches.

Image
Death Bowl Arena Internal View

The Arena is split into nine zones: a central zone, four cardinal direction narrow zones, and four broad corner zones. These zones are used variously, depending on the Death Bowl Game Type. There are several drainage grates, including the eyes of the skull, near the center and edges of the arena to collect the blood and guts between each fight. There are four entrances to the Arena, one at each cardinal direction. They are situated several inches above the floor to assist in zero gravity fights but are not far enough away from the floor to cause harm when the AG is turned on. Each entrance gate is extremely reinforced, opening from the top and bottom only at the beginning and end of an event.

Image
Death Bowl Arena Perspective View

A better view of the entrance gates, the lights above each, and the girders and power conduits which run throughout the arena. This view also helps give a sense of scale as the studs are easier to make out.

Image
Death Bowl Arena Total Perspective

Here only a couple of the walls and one corner are Hidden. Combatants have been placed in the center of the arena to show the scale of the interior. Clearly, in this example, two Complications are being utilized. The Artificial Gravity has been turned on and the combatants are grounded. Also, the power conduits in the floors and walls are being used to create Force Walls, impassable barriers which exist to make the combatant's lives hell.



Death Bowl Basic Rules


Sponsors

Each real life Player is a Sponsor. Players can roleplay themselves, use one of their existing factions as a Sponsor persona, or create something entirely new. Sponsors maintain Rosters of Gladiators and have a Standing Score. Simply, the Sponsor gains 1 Gladiator for each 1 point of Standing they have and may organize those gladiators for events however they see fit. Standing increases by 1 for each win the Sponsor is responsible for and decreases by 1 for each loss (which results in a gain or loss of gladiators, accordingly). As of Season One, Standing is rated on a scale from 1-20, allowing a maximum roster of 20 Gladiators. Sponsors who reach 0 Standing are ousted from the games and must come up with a new persona to play again.

Beginning Sponsors may rank their Initial Standing on a scale from 1-10, based on whatever rationale makes sense. A megacorporation, for example, might have a Standing of 9 or 10 to start, thanks to their massive amount of resources. A lone dominus just entering the games with only a single Gladiator to his name, on the other hand, would begin at 1 Standing. This choice is left to the Player.

If a Player maintains a Sponsor Persona, each match they Host nets them 1 Standing. They may not participate in matches they Host.

Gladiators

Characters often train for months before becoming Gladiators so that by the time they enter the Arena, they're a cut above the average minifig. Gladiators are, by default, worth 5CP. When gaining new Gladiators, Sponsors can choose to build their own or take the Basic Package (a basic minifig with a Move of 7 instead of 5).

Each win the Gladiator helps to achieve nets him a payment of 1CP for him and 1CP for his Sponsor. The Gladiator can spend this CP to increase his Worth, gaining any Stat Increase, Specialty, or Supernatural Die he could afford at normal BrikWars costs. He may also save this CP over time. Weapons and equipment are provided freely to Gladiators and do not cost any CP whatsoever. The Sponsor can spend their CP to bid on Gladiators in the Open Pool.

When a Sponsor loses Standing, he loses access to Gladiators. Those Gladiators go into the Open Pool and can be drafted by anyone. A Sponsor who has an open point of Standing can start a Bidding War for any Gladiator in the Open Pool if he does not wish to simply gain another Basic Package Gladiator. Any Sponsor who also has an open Standing may participate in this Bidding War. Simply, the highest bidder wins the Gladiator, who is added to their Roster, and the CP spent on the bid is deducted from their accounts.

Every 3 wins (or 3CP Worth Increase) a Gladiator obtains, raises his Weight Class by 1. An 8CP Gladiator, for example, is a Tier 2 Gladiator, an 11 CP character is a Tier 3 Gladiator, and so on. Gladiators can compete within their own Weight Class freely (two Tier 3 Gladiators can face off in a 1v1 with no special considerations, for instance). However, each Tier of Weight Class makes the Gladiator count as one more minifig for purposes of facing off against lesser Gladiators. For example, a Tier 3 Gladiator is worth three minifigs so she can face off against three Tier 1s or a Tier 2 and a Tier 1 working together.

Alpha Wolf
An Alpha Wolf is the most common Basic Package Gladiator. Born from a teleporter accident gone terribly awry, the Wolves are a countless collection of clones. Their original was a famously lucky minifig who was popular in the early days of Dis' death games circuit. Each is called Alpha Wolf because no one knows who the original is...or even if he's still alive. Many a Sponsor's Roster is buffered out with Alpha Wolves.

Setting Up a Match

One Player is chosen to be the Lead. This can be accomplished however the Players participating in the match would like. Random determination, a Bidding War, or a vote are all viable options. The Lead chooses the Event Type and, if applicable, the team sizes (which range from singles to teams of five). He then chooses (from his Roster) his first Gladiator. Players proceed in turn order choosing Gladiators from their own Rosters to join the fight. This selection method is used in consideration of Weight Classes. Maximum team size further restricts what Gladiators can be added.

Example: Quantum, Scratch, and Silver are having a match. Quantum wins the Lead. He chooses KillZone with 5 man teams. He then chooses a Tier 4 Gladiator as his first pick. Scratch responds by choosing four Tier 1s. Silver decides on two Tier 2s. Quantum's second pick is a Tier 3. Scratch is now restricted to choosing a Tier 1, 2, or 3 as he only has one team slot left to fill. If he wants to remain competitive, he'll choose as close to 3 as possible. Luckily, Scratch has a Tier 3 hero for the occasion. Silver picks another Tier 2 and a Tier 1 and the match is ready to begin.

Notice that the Lead effectively sets the power level for the match and that the other players match it on a pick for pick basis. If the players all agree, this selection method can be replaced by simply choosing a Weight Class and a Team Size and making sure all Gladiators conform. For example, the three players above might decide to play a 3v3v3 with all Tier 2 Gladiators.

Once the event and gladiators are chosen, the Host either chooses, rolls randomly for, or gives to the Players choice over which Arena Complications to include in the match.

Complications

Complications are modifications to the Arena which alter the battle strategies from match to match. Hosts, if choosing themselves, are encouraged to create the nastiest and most interesting scenarios possible. The following Complications are the most common but the list isn't all inclusive. Hosts may feel free to make up their own Complications and Players may feel free to suggest them. Complications that see popular use will be later included on the wiki for reference.

Artificial Gravity
Artificial Gravity (or AG) can be toggled on or off. If on, combatants behave normally. If off, combatants require some sort of impetus to move around. Characters outfitted with thrusters of some kind are assumed to have nearly perfect maneuverability while in use. Otherwise, characters will continue moving in the same direction and at the same speed they moved last turn. Characters can adjust facing at will regardless.

Force Walls
Force Walls can be programmed to spring up along any of the neon green lines on the floor or the neon pink bands on the walls. They can be programmed to occur in any number of ways. Most often they are assigned a random order unknown to the combatants before the match. There is a small subset of fans, however, who look forward to "PuzzleBox" KillZone matches, where the Walls appear in a discernible pattern and can be "solved" and utilized by wily, attentive combatants.

Obstacles
Known by the more cowardly as "cover," this category of Complication basically just means "stuff in the way." In early focus group testing, space junk was used but the DB program has several themed sets being manufactured for use by the opener for Season One. It operates according to the normal rules for cover and terrain. In Zero-G, characters can use suitably massive objects as launchpoints to gain impetus or to create deadly projectiles. Common Sense rules apply here but Cinematic Rules take precedence.

Re: Death Bowl

Posted: Sun Mar 01, 2015 10:43 pm
by Quantumsurfer
KillZone Rules

KillZone games are by far the most common game type played in the Death Bowl. They can be played with Gladiators facing off in single combats or between teams of up to two, three, four, or five Gladiators. At maximum, there will never be more than ten characters facing off in any two player Death Bowl game. Complications are chosen normally, with Obstacles and Timers being the most common.

KillZone matches are extremely simple and brutal. They are tactical deathmatches, with Gladiators trying to maximize the amount of points they get for their kills. Points are awarded based on Kill Location, that is, the zone in which the target becomes deceased. Kills in the Center Zone are worth Three Points, kills in the Narrows (the four cardinal direction zones) are worth Two Points, and kills in the Corners are worth One Point.

The "team" with the most points at the end of the game (or, more likely, the only one left standing) is the winner. All Points earned by a Gladiator during the match are added to her Ranking and her place on the Leaderboards is adjusted accordingly.

Re: Death Bowl

Posted: Mon Mar 02, 2015 2:10 am
by Vami IV
Quantumsurfer wrote:KillZone Rules
Image
(It's a Helghast soldier, from Killzone: Shadowfall)

Re: Death Bowl

Posted: Mon Mar 02, 2015 3:56 pm
by Brikguy0410
AIM-TEC INDUSTRIES would like to annouce its plans to sponser gladiators in death bowel, it is a decent sized corperation with a standing of 6. AIM-TECH INDUSTRIES -the unkown company doing unknown things....

Re: Death Bowl

Posted: Mon Mar 02, 2015 6:07 pm
by Quantumsurfer
Too fucking right. I want to run the playtest sometime soon.

Re: Death Bowl

Posted: Mon Mar 02, 2015 9:29 pm
by devincp
My soon to be posted S.S.S., Solar Surfer Syndicate faction would like to sponsor a gladiator in the Death Bowl. We are a smaller space faring nomadic faction with a flare for thematic battle. Any way I digress I would say with the funds we get from hiring out our services on the many planets we travel to we could rank at about 3

Re: Death Bowl

Posted: Mon Mar 02, 2015 10:05 pm
by Quadruple.Digits
The Quadrarian Post would like to sponsor seven gladiators.
The potential product placement gives the marketing department orgasms just thinking of it.

Re: Death Bowl

Posted: Mon Mar 02, 2015 11:26 pm
by Zupponn
To show off their prototype GT weapons, the Zupponn Mining Co. would like to sponsor 9 or 10 gladiators.

Re: Death Bowl

Posted: Tue Mar 03, 2015 1:58 am
by Quantumsurfer
The first playtest is done.

Just a quick little duel between Scratch and I. No Standing, as it's a prelim run.

The speed consideration is still an issue. I may have to limit the total characters allowed on the field. Like, a 5v5v5v5 might be a little too nuts. Also, I need to have obstacles built before hand, force walls ready to go, etc. Preparation is key to speed in LDD chat battles, it looks like.

In any case, it definitely seems doable. Few people responding here that I don't see in chat often, so I'll have to create a kind of schedule later. And anyone that wants to can allow proxies.

Re: Death Bowl

Posted: Tue Mar 03, 2015 2:39 am
by Silverdream
Here are the first three fighters I'm sponsoring.

Image

From left to right:

Catalina
Spoiler
Show
Body Armour - 1cp
Electro-spear - 4cp
-Use:4 Range:CC Damage:2d6 Notes: Two-Handed, -1" to Move, cannot Sprint, cannot throw

Armour: 4+1
Move: 5-1"
Skill: 1d6
Armil
Spoiler
Show
Ascalon Rifle - 5cp
-Use:3 Range:10" Damage: 1d6+1 Notes: Two-Handed

Armour: 4
Move: 5"
Skill: 1d6
Hipsolophodontolex Atelion
Spoiler
Show
Erosophiliexis Armour -2cp
-Effect:Shielded Notes:Half Speed
Sword of Slariciex -2cp
-Use:3 Range:CC Damage:1d6+2 Notes: May be paired with Shield
Grenade -1cp
-Size: 1 Cost:1CP Use:1* Range:3"* Damage:1d10 exp Notes:* - if thrown

Armour: 4 + Shielded
Move: 5/2"
Skill: 1d6

Re: Death Bowl

Posted: Tue Mar 03, 2015 3:12 am
by Quantumsurfer
Those are super cool. I feel bad now because I intended for weapons to be free but (rereading what I wrote) I didn't make that clear at all.

The idea was threefold. First, that this system would mirror Mike's Unit Inches idea. But I couldn't find that thread or remember it exactly so I don't know what the plan with weapons was there. Second, that it would cut down on the CP budgeting (for players who actually used CP to customize their characters) by focusing only on Stats, Specialties, and SN Dice. Third, that it assumes the weapons system is fairly balanced stand-alone. I think this remains true as Weapon Size goes up because the principle is the same.

Now, I don't know why, but I didn't consider the possibility of Signature Equipment. Which totally helps individual Glads to stand out and is generally awesome.

Also, I'm not sure explosives fit neatly into the weapons balance. Maybe they do, if Glads are limited only to what they can carry with their two hands and armor hooks and whatnot.

Anyone have any specific thoughts on this whole thing?

Re: Death Bowl

Posted: Tue Mar 03, 2015 6:50 am
by devincp
I think that whatever fits in their hands and on their armor hooks is reasonable as they can only use one of them per turn anyway. Also the more stuff they have on them the more encumbered they might get. I would say yes to the explosives as long as they don't effect the walls but can effect the odstacles/terrain. I will whip up my three glads tomorrow.

Re: Death Bowl

Posted: Wed Mar 04, 2015 3:51 am
by Quantumsurfer
Addendum: Standing Leaderboard

Tie breakers for Standing are determined by the Sponsors Total Worth. Total Worth is the total CP cost of all Gladiators he or she controls. If this is again a tie, the Grandmaster of Games makes the determination. The Grandmaster of Games is the Player who has Hosted the most games. In the event that the Grandmaster is unavailable, I decide (though I may decide to leave it up to a vote among immediately available players).




The Leaderboards are up. Given the coding, though, I'm not at all sure about using them except as a final record for a Season.

As for individual player Rosters, we'll keep them here, in this thread. We can just edit when necessary and I can create an Index in the OP to link them all.

Re: Death Bowl

Posted: Wed Mar 04, 2015 4:13 am
by Quantumsurfer
If you get a wild hair, please feel free to make new arenas in this style or other, smaller assets like obstacles. Please use grouping for convenience.

Re: Death Bowl

Posted: Wed Mar 04, 2015 5:17 am
by Quantumsurfer
Player Information
As of March 2015, Season Zero, Game One


Brikguy

Sponsor Persona: AIM-TEC INDUSTRIES
Standing: 6
Current CP: 5

Roster (Total Worth 30CP):
None Chosen, 6 Open Slots



Devincp

Sponsor Persona: Solar Surfer Syndicate
Standing: 3
Current CP: 5

Roster (Total Worth 17CP):
  • Agkistrodon Contortrix Mokasen, or A.C.M.
    Spoiler
    Show
    Image
    Concept: Venomous Alien Snake Species

    Points Scored: 3
    Unspent CP: 1

    Skill: 1d6
    Armor: 4
    Move: 5 + 2 = 7

    Equipment
    • Jetpack
      -Effect: +2 Move Always, Notes: Perfect Maneuverability in 0g
    • Pistol
      -Use 4, Range 6, Damage 1d6
    • Flail Arm
      -Use 2, Range 1 and CC, Damage 1d6, Notes: If used at range, can Grab
  • White
    Spoiler
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    Image
    Concept: Generic SpaceMan

    Unspent CP: 0

    Skill: 1d6
    Armor: 4
    Move: 5 + 2 = 7

    Equipment
    • Jetpack
      -Effect: +2 Move Always, Notes: Perfect Maneuverability in 0g
    • Shuriken Launcher
      -Use 4, Range 6, Damage 1d6, Payload: 1 Shuriken, Notes: can fire in an arc around 1 obstacle within 6"
  • Kal nem
    Spoiler
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    Image
    Concept: Enslaved Soldier

    Points Scored: 1
    Unspent CP: 1

    Skill: 1d6
    Armor: 4 (Shielded)
    Move: 5 + 2 = 7 (Half Speed)

    Equipment
    • Jetpack
      -Effect: +2 Move Always, Notes: Perfect Maneuverability in 0g
    • Numatic Blade
      -Use 3, Range CC, Damage 1d6+2
    • Heavy Shield
      -Use 3, Range CC, Shielded Parry, Notes: can provide cover
    • Heavy Armor
      -Effect: Shielded, Notes: Half Speed


Quadruple.Digits

Sponsor Persona: The Quadrarian Post
Standing: 7
Current CP: 5

Open to Proxies

Roster (Total Worth 35CP):
  • Arlen
    Spoiler
    Show
    Image
    Concept: Quadrarian Postman, Pyro

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d6
    Armor: 4 (Shielded)
    Move: 5 + 2 = 7 (Half Speed)

    Equipment
    • Hand Flamer x2
      -Use 2, Range 4, Damage 1d4
    • Heavy Armor
      -Effect: Shielded, Notes: Half Speed
  • Thad
    Spoiler
    Show
    Image
    Concept: Quadrarian Postman, Spearman

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d6
    Armor: 4 (Shielded)
    Move: 5 (Half Speed)

    Specialties:
    • Compensating
    Equipment
    • Fancy Spear
      -Use 4, Range CC, Damage 2d6, Notes: 1" KnockBack
    • Heavy Shield
      -Use 3, Range CC, Shielded Parry, Notes: can provide cover
    • Heavy Armor
      -Effect: Shielded, Notes: Half Speed
  • Erich
    Spoiler
    Show
    Image
    Concept: Quadrarian Postman, Airmail Specialist

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d6
    Armor: 4
    Move: 5 + 2 = 7

    Equipment
    • Jetpack
      -Effect: +2 Move Always, Notes: Perfect Maneuverability in 0g
    • Big Gun with attached Circular Saw
      -As Big Gun: Use 4, Range 10, Damage 2d6
      -As Circular Saw: Use 2, Range CC, Damage 1d6
  • Burl
    Spoiler
    Show
    Image
    Concept: Quadrarian Postman, Chief

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d8
    Armor: 4 (Shielded)
    Move: 5 (Half Speed)

    Equipment
    • Sawblade Surprise
      -Use 4, Range CC, Damage 2d6, Notes: in place of KnockBack, does 1 additional Grinding Damage
    • Heavy Armor
      -Effect: Shielded, Notes: Half Speed
  • Shelby
    Spoiler
    Show
    Image
    Concept: Quadrarian Postman, Axeman

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d6
    Armor: 4 (Shielded)
    Move: 5 + 2 = 7 (Half Speed)

    Equipment
    • Fancy Axe
      -Use 4, Range CC, Damage 2d6
    • Heavy Armor
      -Effect: Shielded, Notes: Half Speed
  • Antwon
    Spoiler
    Show
    Image
    Concept: Quadrarian Postman, AxeLord

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d6
    Armor: 4 (Shielded)
    Move: 5 (Half Speed)

    Specialties:
    • Compensating
    Equipment
    • Big Axe
      -Use 6, Range CC, Damage 3d6
    • Heavy Armor
      -Effect: Shielded, Notes: Half Speed
  • Oswaldo
    Spoiler
    Show
    Image
    Concept: Quadrarian Postman, Ripper

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d6
    Armor: 4 (Shielded)
    Move: 5 + 2 = 7 (Half Speed)

    Equipment
    • Ripper Claws x2
      -Use 2, Range CC, Damage 1d6
    • Heavy Armor
      -Effect: Shielded, Notes: Half Speed


Quantumsurfer

Sponsor Persona: Unknown
Standing: Unknown
Current CP: 5

Roster (Total Worth ?CP):
None Chosen, ? Open Slots



Scratch

Sponsor Persona: International Space Mafia
Standing: 8
Current CP: 5

Roster (Total Worth 41CP):
  • Blue
    Spoiler
    Show
    Image
    Concept: Generic SpaceMan

    Points Scored: 1
    Unspent CP: 1

    Skill: 1d6
    Armor: 1d10
    Move: 5 + 2 = 7

    Equipment
    • Jetpack
      -Effect: +2 Move Always, Notes: Perfect Maneuverability in 0g
    • Pistol with Bayonette
      -As Pistol: Use 4, Range 6, Damage 1d6
      -As Bayonette: Use 2, Range CC, Damage 1d6
    • Grenade
      -Size 1, Use 1, Range 3 (if thrown), Damage 1d10 Explosion, Notes: affects all targets within 2" with 1" KnockBack
  • Baghead
    Spoiler
    Show
    Image
    Concept: Mafia Blackbagger

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d8
    Armor: 4
    Move: 5

    Equipment
    • Shotgun
      -Use 3, Range 6, Damage 1d8+1-distance, Notes: Two-Handed, 1 Firing Arc, no Auto Penalty, Target Size modifiers affect Damage, 1" KnockBack
  • Biggus Dickus
    Spoiler
    Show
    Image
    Concept: Best Gladiator

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d6
    Armor: 4
    Move: 5 + 2 = 7

    Equipment
    • Gladius x2
      -Use 2, Range CC, Damage 1d6
  • Splint ChestHair
    Spoiler
    Show
    Image
    Concept: Manly Clone

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d6
    Armor: 1d10
    Move: 5

    Equipment
    • Chainsaw Launcher
      -Use 4, Range 12, Damage 1d6, Notes: Payload 1 Chainsaw, Payload x3, Chainsaws can be used as Hand Weapons
  • Thick McRunFast
    Spoiler
    Show
    Image
    Concept: Manly Clone

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d6
    Armor: 1d10
    Move: 5

    Equipment
    • Piranha Launcher
      -Use 2, Range 6, Damage 2d6, Notes: Payload 1 Fish, Attempts to use fish as hand weapons will result in getting eaten
  • Buff DrinkLots
    Spoiler
    Show
    Image
    Concept: Manly Clone

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d6
    Armor: 1d10
    Move: 5

    Equipment
    • Big Hammer
      -Use 4, Range CC, Damage 2d6, Notes: Two-Handed; -1" Move; can't Sprint; can't throw, 1" KnockBack
  • Blast HardCheese
    Spoiler
    Show
    Image
    Concept: Manly Clone

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d6
    Armor: 1d10
    Move: 5

    Equipment
    • Barbecue Grill Flamethrower
      -Use 3, Range 6, Damage 2d4, Notes: min. 1 Firing Arc, -1 Auto Penalty per Arc, Target size modifiers affect Damage
  • Alpha Wolf A-1
    Spoiler
    Show
    Image
    Concept: Clone Gladiator

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d6
    Armor: 4
    Move: 7

    Equipment
    • Overlarge Bowie Knife
      -Use 2, Range CC, Damage 1d6
    • Pistol
      -Use 4, Range 6, Damage 1d6


Silverdream

Sponsor Persona: Silvation Army
Standing: 3
Current CP: 5

Roster (Total Worth 15CP):
  • Catalina
    Spoiler
    Show
    Image
    Concept: Punkalyptic Warrior

    Points Scored: 0
    Unspent CP: 0

    Skill: 1d6
    Armor: 1d10 + 2
    Move: 5

    Equipment
    • Body Armor
      Armor +2, Move -1, can't swim
    • Electro-Spear
      -Use 4, Range CC, Damage 2d6, Notes: Two-Handed, -1 to Move, cannot Sprint, cannot throw, 1" KnockBack
  • Armil
    Spoiler
    Show
    Image
    Concept: Space Priest

    Points Scored: 0
    Unspent CP: 1

    Skill: 1d6
    Armor: 4
    Move: 5

    Equipment
    • Ascalon Rifle
      -Use 3 Range 10, Damage 1d6+1, Notes: Two-Handed
  • Hipsolophodontolex Atelion
    Spoiler
    Show
    Image
    Concept: Alien Gladiator

    Points Scored: 0
    Unspent CP: 1

    Skill: 1d6
    Armor: 4 (Shielded)
    Move: 5 (Half Speed)

    Equipment
    • Erosophiliexis Armour
      -Effect: Shielded, Notes: Half Speed
    • Sword of Slariciex
      -Use 3, Range CC, Damage 1d6+2, Notes: may be paired with Shield or Heavy Shield 1" KnockBack (no Disruption)
    • Grenade
      -Size 1, Use 1, Range 3 (if thrown), Damage 1d10 Explosion, Notes: affects all targets within 2" with 1" KnockBack


Zupponn

Sponsor Persona: Zupponn Mining Co.
Standing: 10
Current CP: 5

Roster (Total Worth 50CP):
None Chosen, 10 Open Slots



Open Gladiator Pool

Roster:
  • Alpha Wolves
    Spoiler
    Show
    Image
    Concept: Clone Gladiator
    Note: There are functionally an infinite amount of Alpha Wolves. Even if the Gladiator Pool is empty of other choices, Players may always choose to draft an Alpha Wolf for free if they have an open slot in their Roster. The Wolves do not ever trigger bidding wars.

    Unspent CP: 0

    Skill: 1d6
    Armor: 4
    Move: 7

    Equipment
    • Overlarge Bowie Knife
      -Use 2, Range CC, Damage 1d6
    • Pistol
      -Use 4, Range 6, Damage 1d6