RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Looking for players in your area? Announcements and discussion of upcoming battles in your location

Moderator: Tuefish

User avatar
Rev. Sylvanus
Galidor
Galidor
Posts: 1025
Joined: Thu Feb 04, 2010 10:14 pm
Location: Appalachia

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by Rev. Sylvanus » Thu Aug 02, 2012 10:47 pm

samuelzz10 wrote:seems this has been all sorted out, too bad I'm not included. I've lied about my age since I got on the forum, I'm only 14 so it isn't like I could go.
either way I can post my stats (not the same as the old ones I posted a while back) and some scenarios me and a few friends play.
Some creative scenarios would be fun to hear, but not sure how your stats will help? If you aren't coming and all?...
For Your Reading Pleasure: Rev's Battle Reports

Reference Sheets: Animals and Mounts / Medieval Weapons

Factions: Dragon Guard / Hiimboredagain Raiders

User avatar
halo 3000
I though bringing it up might possibly get me one
Posts: 286
Joined: Thu Jan 17, 2008 6:07 pm
Location: NC
Contact:

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by halo 3000 » Thu Aug 02, 2012 11:06 pm

Speaking of terrain, I have a good number of baseplates. I'll take a picture of them later
"My name is Art Vandelay. I'm an architect."~George Costanza

User avatar
samuelzz10
n00b
n00b
Posts: 817
Joined: Sun Oct 04, 2009 7:09 pm
Location: planet express

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by samuelzz10 » Fri Aug 03, 2012 10:24 am

here goes: a long time ago in a mission to make a very hard, long, and ridiculous scenario resulted in this:
BATTLE OF THE SLIM-JIM
In the middle of the field, you place a small slim-Jim. It works like capture the flag, except you always need 2 minifigs to hold it (unless you use a butler, or heavy) and they
only can move 2" at a time, regardless of who holds it. If you roll a 12 against the slim-Jim, it snaps in half, and you can do this over and over, until there are 10 pieces. (10 is tops)
Vehicles can hold the slim-Jim, but they only move 1" at a time.

this can obviously also be used with bananas, and other long foods of the nature.
Image
Spoiler
Show
my old sig
Image
WARNING: Posts in forum may have been edited by forum

User avatar
Silverdream
Nice use of noise
Posts: 6078
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by Silverdream » Fri Aug 03, 2012 11:37 am

samuelzz10 wrote:this can obviously also be used with bananas, and other long foods of the nature.
:warhead:
This sig is too fucking large: show anyway
Image lol j/k

User avatar
sjosten
Minifig
Posts: 203
Joined: Thu Feb 03, 2011 12:07 am
Location: Franklin Tennessee
Contact:

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by sjosten » Sat Aug 04, 2012 3:47 pm

Alright, I have a few sets with terrain, and I'll be spending a paycheck or two (or nine) on Bricklink to get uniforms and terrain. I did have two ideas for scenarios as well.

Scenario #1: All members of the Brik Universe know of the mighty Orange Transparent. Some seek out red or green transparents. However, few know of the deadly Purple Transparent. Purple Transparent is an unstable substance that exists only in the noob galaxy. While the galaxy is isolated from the others, the purple transparent has been harmless to most figs. However, the mythical Ragnablok has launched several of the systems in the noob galaxies into the main galaxies. The deposits of this noobish transparent element must be eliminated. Unfortunately, purple transparent has the unique property of being so noobish that all creations it comes in contact with are destroyed. As such, it is up to the brave members of the mighty Brik Universe to go down to the planets and crush the purple transparent manually.

This would be a capture the flag mission where you need to take the purple transparent (which we need to find a way to get) to the orange transparent, so the purple transparent can be destroyed.

Scenario #2: In the semi-peaceful realms of the noob galaxy, there are many legends. Among them are the tales of Ragnablok and the deadly Assyrian armies. Now, both of these terrible forces have come at once to threaten the safety of the noob systems. You, as a proud member of the Brik Universe must decide whether to let the Assyrians take the galaxy for themselves or to help the natives. Even the noobs must decide whether to fight with or against their own people. In the end, the fate of the noob galaxy lies in your hands.

This would be straight up bloodbaths between team Assyrian and team Natives. There would probably be some CTF in there for weapon caches or something, but general slaughter is the name of the game.

This is just what I came up with from the perspective of "Why are we fighting, and why are we doing it here?"
Han Solo wrote: Hokey religions and ancient weapons are no match for a good blaster at your side kid.

User avatar
Rev. Sylvanus
Galidor
Galidor
Posts: 1025
Joined: Thu Feb 04, 2010 10:14 pm
Location: Appalachia

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by Rev. Sylvanus » Sat Aug 04, 2012 10:36 pm

Some generic, non-specific scenarios (ported from other miniatures games):

6) Capture the "flag" - i.e. hold onto some item longer than anyone else (a moot point, however, if your force is annihilated)...
7) Steal the Bacon - like the kids game, take the "flag" from the center and take it to either yours or someone else's starting zone
8) Defender - One team rushes to defend and hold a building while everyone else attempts to take it; defender should not start in the location to encourage "action"
9) "Battle of the Bulge" - no units may voluntarily retreat; break through an opponents battle line to get as many of your units in their starting zone as possible
10) "Counterstrike" - a team sets out to sabotage or blow up a target; other teams try to prevent it
For Your Reading Pleasure: Rev's Battle Reports

Reference Sheets: Animals and Mounts / Medieval Weapons

Factions: Dragon Guard / Hiimboredagain Raiders

User avatar
Silverdream
Nice use of noise
Posts: 6078
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by Silverdream » Sat Aug 04, 2012 11:30 pm

Other Scenarios

1) Stalingrad - One side outnumbers the other by 2-1, except the larger army is only 33% armed(the problem is this is mainly better for two player games).
2) Zombies/blockbots/megablox - Each turn, 1d4 zombies/blockbots/megablox pour out from all nexii on the field.
3) Get to the Choppa' - Your team has to escort one minifig to a helipad, all while trying to stop the other teams from bringing their chosen fig to the helipad.
4) Colosseum - All teams are unarmed and have to find/make weapons around the battlefield to butcher the other teams with.
This sig is too fucking large: show anyway
Image lol j/k

User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
Posts: 5603
Joined: Mon Mar 21, 2011 6:15 pm
Location: Back in Wisconsin!

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by Zupponn » Sat Aug 04, 2012 11:32 pm

Rev. Sylvanus wrote:Some generic, non-specific scenarios (ported from other miniatures games):

6) Capture the "flag" - i.e. hold onto some item longer than anyone else (a moot point, however, if your force is annihilated)...
7) Steal the Bacon - like the kids game, take the "flag" from the center and take it to either yours or someone else's starting zone
8) Defender - One team rushes to defend and hold a building while everyone else attempts to take it; defender should not start in the location to encourage "action"
9) "Battle of the Bulge" - no units may voluntarily retreat; break through an opponents battle line to get as many of your units in their starting zone as possible
10) "Counterstrike" - a team sets out to sabotage or blow up a target; other teams try to prevent it
The only one that doesn't sound too great to me is number 9. 6 and 7 sound really chaotic and fun, while 8 and 10 sound great for team play.

Another idea would be to try out a mafia-style game, where 1 or 2 players are trying to kill everyone else while everyone else tries to do something. Maybe have 2 teams try to fight over some kind of objective, but have 1 player on each team be on a secret 3rd team, which is trying to defeat both of the other teams?
Image

User avatar
aoffan23
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
Posts: 2702
Joined: Sat Jan 23, 2010 7:41 pm
Location: Ottawa

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by aoffan23 » Mon Aug 06, 2012 12:40 pm

You could always incorporate the game "Dr. Dodgeball" into it. If you're not familiar with it, it's just a way of playing dodgeball where one person on each team is the "doctor", and they can revive anyone by walking over to them and touching them. The twist is that the other team has to figure out who the doctor is, and eliminate them.

In terms of Brikwars, this would just mean that each player secretly chooses one minifig to be their medik, and they can revive any downed minifig by walking over to them and doing medik stuff.

:protip: Have a bunch of guys going around with your medic, so they don't actually know which one it is until they kill it.
Spoiler
Show
Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
Image

User avatar
sjosten
Minifig
Posts: 203
Joined: Thu Feb 03, 2011 12:07 am
Location: Franklin Tennessee
Contact:

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by sjosten » Fri Aug 10, 2012 10:55 am

Whilst we're thinking of a scenario or four, we should probably iron out what rules we're using. I'd think 2005 with any 2010 we can get a hold of, but I already printed out a full copy of 2005 that my group is more familiar with. Since I already have a physical copy, it would be easier to refer to. Also, since this seems like the kind of thing where they would show up, how do Bennies work? How do you get them, what do they do, how dead will I be when you guys pull them out?
Han Solo wrote: Hokey religions and ancient weapons are no match for a good blaster at your side kid.

User avatar
Rev. Sylvanus
Galidor
Galidor
Posts: 1025
Joined: Thu Feb 04, 2010 10:14 pm
Location: Appalachia

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by Rev. Sylvanus » Fri Aug 10, 2012 12:20 pm

From chapter 1 of the 2010
Any time one of your enemies does something cool that makes the game better, you can award him an Almighty Benny. Worthy examples include:


hosting the battle, especially if they took care of setting up an awesome battlefield
building awesome models
doing anything awesome that causes everyone at the table to laugh their butts off, especially when it results in self-inflicted casualties
doing anything awesome that causes everyone at the table to say "that was awesome" and exchange high-fives
demonstrating extreme sportsmanship, character, enthusiasm, genius, bloodlust, hospitality, retardedness, brand loyalty, or any other attribute you personally find awesome and would like to see more often
acts involving beers and/or doughnuts and the awesome distribution of said beers and/or doughnuts
A Benny is simply random bricks stuck together that you award to an enemy. At any point during the game, that person can separate the Benny to add +1d6 to any roll. No stipulations can be put on how the Benny is used. For example, you will mostly likely receive Bennies during the first battle since you stepped up to host it. I tend to give out Bennies for first-blood and awesome models. It's a totally subjective and a personal decision to award Bennies to others.
For Your Reading Pleasure: Rev's Battle Reports

Reference Sheets: Animals and Mounts / Medieval Weapons

Factions: Dragon Guard / Hiimboredagain Raiders

User avatar
sjosten
Minifig
Posts: 203
Joined: Thu Feb 03, 2011 12:07 am
Location: Franklin Tennessee
Contact:

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by sjosten » Wed Aug 15, 2012 12:47 am

I just got a job recently, so 12-4 won't work any more. However, I can make 2-5 or 6 work. I hope this doesn't severely change anyone's plans.
Han Solo wrote: Hokey religions and ancient weapons are no match for a good blaster at your side kid.

User avatar
Rev. Sylvanus
Galidor
Galidor
Posts: 1025
Joined: Thu Feb 04, 2010 10:14 pm
Location: Appalachia

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by Rev. Sylvanus » Wed Aug 15, 2012 9:19 am

Are you referring to time of day? I didn't realize times had been established yet. But it won't matter for me. Since I'm coming in from out of town, anything is workable, lol. The shop is only giving us 4 hours a day to play, though? That's rough.
For Your Reading Pleasure: Rev's Battle Reports

Reference Sheets: Animals and Mounts / Medieval Weapons

Factions: Dragon Guard / Hiimboredagain Raiders

User avatar
sjosten
Minifig
Posts: 203
Joined: Thu Feb 03, 2011 12:07 am
Location: Franklin Tennessee
Contact:

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by sjosten » Wed Aug 15, 2012 10:26 am

It isn't really that they're only giving us those times to play as much as there are some younger kids in the group that wouldn't be able to spend much more than that in the shop. If you guys want, we could probably play for longer.
Han Solo wrote: Hokey religions and ancient weapons are no match for a good blaster at your side kid.

User avatar
Rev. Sylvanus
Galidor
Galidor
Posts: 1025
Joined: Thu Feb 04, 2010 10:14 pm
Location: Appalachia

Re: RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Post by Rev. Sylvanus » Wed Aug 15, 2012 11:11 am

Oh, I see. Excellent. Just curious.
For Your Reading Pleasure: Rev's Battle Reports

Reference Sheets: Animals and Mounts / Medieval Weapons

Factions: Dragon Guard / Hiimboredagain Raiders

Post Reply
cron