Well, if you want to get particular about Brikthulu, how about an alternative:
Brikthulu - (2/R) (2/W) (2/G) BBBB UUUU (Infraviolet)x4 (CMC 18)
When Brikthulu enters the battlefield, if you didn't cast it from your hand, you lose the game.
Brikthulu is uncounterable.
Cumulmative Upkeep: Pay 5 life.
Shroud, Indestructible, Infect.
Brikthulu can only be blocked by three or more creatures.
20/20
This way, Brikthulu will bleed out the controlling player; remember indestructibility does not stop sacrifice. His Indestructibility plus Shroud takes only the strongest removal. His attacking ability will destroy the blockers with his infect, and if unblocked will instakill players (he has infect in the first place so players with >20 life still die). But the controlling player will only be able to control him for 2 attacking turns or banhammer themselves through the upkeep cost, so he won't be around forever.
Maybe also an 'insanity' effect could be added - decrease the casting cost, but apply an insane mill effect to the caster, really putting the pressure on them.
e.g. Insanity BBBB UUUU (Infraviolet)x4 - Brikthulu may be cast for its Insanity cost. If it is, the controlling player put all except the last five cards of their library into their graveyard.
Any complaints from the forum R&D? If not, I'm going ahead and making this version. With the Insanity rule.
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IVhorseman wrote:I mean you can also always just counter Brikthulu, right?
Not anymore.
IVhorseman wrote:Hatredcopter and Hyperion are both too expensive with relatively lackluster abilities. The charge counters are too slow to mean much of anything so I'm pretty sure they're both gonna end up just being dead cards. I do like the STD Assembly line a lot however. I can see how you could cheat in a mega tank using it, but ultimately that's still a huge gamble
So for the Hatredcopter and Hyperion, I up the charge counters and drop the cost, to 4 Charge counters and CMC of 6(2/A)(2/B). The main difference between the Apocalypse vehicles and the STDs is the fact they can damage players too, so I wanted the Tap attack to be slightly less powerful - taking 8 to the face is just *slightly* OP. I want to make this another cycle - have the larger STDs as the 'Apocalypse vehicles'. I've lined up Natalya's AC as GW, and Kaplan's Panzer Grösse as UW - that leaves six more.
The reason I made the Factory in the first place is to STDs viable, especially in a dedicated deck. Note that you play the STD
before you draw, meaning you have had to hold this card for an entire turn before you can play it for free.
Also: Warhead's +1 is a bit underwhelming. It should deal 2 damage/give 2 life.