+2" Range = +1 CP
+2 Damage = +1 CP
-1 UR = +1 CP
Note: Formulas work with the signs (+'s and -'s) change to the opposite sign as well.
Working Example - Pistol to Rifle
This example will show you how a rifles stats are made from pistol stats, using this system. To start you must know the pistol stats:
Range:6"
Damage:1d6
UR:3
CP:3
But a rifle has 10" of range, not 6". We must add 4" more to it to have rifle range stats, which also adds 2 CP, making the total 5 CP, the standard cost of a rifle. But what about the +1 in the damage of the rifle? Well, since 1 CP adds 2 damage, only 0.5 CP is added to the total, which is then rounded down(unless we are going to add more to the stats), to an even 5 CP. The final stats look like this:
Range:10"
Damage:1d6+1
UR:3
CP:5
When making custom weapon stats, its a good idea to start with a basic, premade set of stats to build off of. I usually use the pistol, as it's the most basic you can get. If your making a CC weapon, ignore the range stat modifier and just use the damage and possibly the UR modifiers, and use the hand weapons stats as a base (because the others are based off it to).
Final Notes: This is still a WIP as I have to wait for the 2010 rules to come out for the special weapon abilities. Also this is completely based off the Official Rules and is only a broken down version of the weapons.
I think this is basically the system that RayHawk used for all that, so I only take credit for the post.
