Rules questions, suggestions, and discussion
Moderators: Pwnerade, IVhorseman
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Silent-sigfig
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by Silent-sigfig » Tue Dec 15, 2015 9:08 am
WestNordOst wrote:Silent-sigfig wrote:he would get 5d10 damage.
Is that your opinion or can you cite the rulebook or stubby somewhere?
Also, this is only for melee weapons, correct?
8.2: Basic weapons.
Yes, it only applies to melee weapons.
BFenix wrote:Silent-sigfig wrote:
Coolest 1000th post ever

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WestNordOst
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by WestNordOst » Mon Mar 21, 2016 5:55 pm
Update
- New defaults for propulsions
- Replaced multitasking with extra minds
- melee weapons now mention skill dice instead of d6
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Silent-sigfig
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by Silent-sigfig » Tue Mar 22, 2016 12:17 am
BFenix wrote:Silent-sigfig wrote:
Coolest 1000th post ever

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*CRAZYHORSE*
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by *CRAZYHORSE* » Tue Mar 22, 2016 9:35 am
Noice mate!
stubby wrote:You were inb4beluga.
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BakedSanta
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by BakedSanta » Wed May 25, 2016 3:08 pm
Is there a statcard generator for infantry, or just vehicles?
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Valiant
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by Valiant » Wed May 25, 2016 11:40 pm
Just put the infantry in as a size 1" being and hit custom armor values. That way your infantry can have the standard hp along with any body armour you may choose to outfit them with.
Officially, no. Technically, yes.
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bann154
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by bann154 » Wed Sep 21, 2016 8:30 pm
Just a suggestion that would be nice but being able to make your own weapon by imputing range/damage/use would really be handy to help test certain weapon types and also to use the ker-modify table.
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Valiant
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by Valiant » Wed Sep 28, 2016 3:15 am
I do not want to know why that would be handy for you...
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WestNordOst
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by WestNordOst » Wed Oct 05, 2016 5:54 am
Voin wrote:Bug report: UR for shields does not go up w/ SIze, stays at 2.
Corrected
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Rev. Sylvanus
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by Rev. Sylvanus » Fri Oct 28, 2016 2:06 pm
Costs for minds have changed. The stat card still calculates based on size of the creation. Now, minds have a static cost no matter the size of the creation.
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Darkstorm
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by Darkstorm » Sun May 21, 2017 7:28 am
Rev. Sylvanus wrote:Costs for minds have changed. The stat card still calculates based on size of the creation. Now, minds have a static cost no matter the size of the creation.
along with this, I would also agree with:
bann154 wrote:Just a suggestion that would be nice but being able to make your own weapon by imputing range/damage/use would really be handy to help test certain weapon types and also to use the ker-modify table.
however, I do really like what you've made with your generator- it works very well, as well as being aesthetically pleasing.

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Hiremas Alkerith
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Contact:
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by Hiremas Alkerith » Tue May 30, 2017 3:33 pm
Thank you!
This generator is really useful, it makes it so much easier to make the cards.
Thank you!

AnnoyedZebra wrote: why is the dork knights groin shiny?
Stubby wrote:It's a dork in shining armor. Really, if you're going to be a dork knight, the dork has to be the shiniest part.
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dilanski
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by dilanski » Tue Jun 13, 2017 4:17 pm
Quick feature request. An alternative card layout with the stats below the picture. Would make photos of long vehicles fit better. In fact, anything that would allow me to fit more stuff onto a card would also be appreciated.
Almond Status: ACTIVATED
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AZKAMAT
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by AZKAMAT » Sat Aug 05, 2017 4:58 pm
Retooling my collection of Stat Cards but, to my dismay, the new Cannon weapon is not featured in the current build for the Generator. Is this program still being supported?
See for yourself at time of writing under "Armament."
http://westnordost.de/statcard/
Not a massive problem as the Custom Specialties section can let me put in a note that the main gun on tanks are actually Cannons, but this would help.
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Omega Prime
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by Omega Prime » Mon Jan 08, 2018 10:07 pm
Is this thing still being updated, because it is missing a lot of the specialties etc. in this section of the rulebook:
http://brikwars.com/rules/2010/11.htm#2
gotta love knitting needles. i can make you a scarf. i can make a hat. i can stab your eyes out. i can make mittens.
What was that middle part again?
i can make a hat