Bipods

Rules questions, suggestions, and discussion

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dilanski
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Post by dilanski » Thu Nov 03, 2011 5:34 pm

Instead of the weapon being treated as SL2, how about a skill bonus to targeting a mini-figs head, and treating the target as SL1/4 with armor 2 (or countering armor bonus from helmets and going with 4).

The normal roll needed to hit a figures head is 5+, this could be reduced to 4+ with a +1 bonus to skill and any attack roll over a critical failure would result in a cloud of gory plastic innards.
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Post by IVhorseman » Tue Nov 08, 2011 2:34 pm

Why just a skill boost to headshots?

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Post by dilanski » Tue Nov 08, 2011 2:46 pm

IVhorseman wrote:Why just a skill boost to headshots?
Could be applied to anything really, but I picked headshots for simplicity. A bipod helps with aim but only to a certain degree, that's why I thought applying it in that certain aspect of bonuses was better than giving just a blanket bonus to everything.
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Post by Porphyrogenitus » Tue Nov 08, 2011 3:42 pm

Would not the simplest implementation be simply to double the accuracy bonus for not moving (which is essentially an aim action)? Bipods essentially just stabilize a weapon, making it easier to aim with, so it ought to enhance the bonus you get when aiming, no?
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Re:

Post by aoffan23 » Tue Jan 03, 2012 4:02 pm

IVhorseman wrote:
Hoboman wrote:This was a good post.
I would also conjecture that since it's only a skill boost, deployment should take place IMMEDIATELY, then cost a turn to retract the weapon back into a carryable form. Thoughts?
I can't say I've ever used a bipod before (or a gun for that matter), but it makes sense that having to adjust for a good firing position would take longer than just folding up the bipod and getting up.
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IVhorseman
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Re:

Post by IVhorseman » Tue Jan 17, 2012 11:27 pm

Porphyrogenitus wrote:Would not the simplest implementation be simply to double the accuracy bonus for not moving (which is essentially an aim action)? Bipods essentially just stabilize a weapon, making it easier to aim with, so it ought to enhance the bonus you get when aiming, no?
Yes, but I figure only minifigs with the gunnery training have the brains to actually use the bipods anyways.

I'm also putting together a short list of weapon mods and attachments to try and make some diversity. Finally got myself a shipment of Brikarms, and had we've been playtesting a few cool mods to the 2010 weapons for a little diversity. Gonna plop a modified version of these rules in there, so expect that soonish!

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Re: Bipods

Post by mgb519 » Tue Jan 17, 2012 11:52 pm

Might make it take 2" instead of a turn. Thing's that take a whole turn can disrupt game flow, to my experience-this is a penalty which should not often be incurred.
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