Voin wrote:Does a Heavy suffer recoil when Compensating with a 2" weapon?
No. A Compensating Heavy acts as if he were Size 2", so there would be no recoil.
Voin wrote:How would a double weapon work? I'm talking about something like a quarterstaff or a double-bladed lightsabre beamsword. It's not a polearm like 2-Handed weapons are, so it typically isn't used with reach, but it's designed to have more impact than simply a pair of 1-handed weapons.
It would act as a standard Heavy Weapon, unless you're going all crazy Darth Maul style, in which case it would be a Heroic Heavy Weapon.
Voin wrote:So would I need to pay CP as for a second weapon mode, or could I just say "I'm setting my blaster to Stun for the high-value target, and then back to Kill for all the bodyguards"?
The effects are basically the same either way, so there's no sense making the CP more complicated as well.
Voin wrote:IVhorseman wrote:the increase in damage is offset by a higher use rating. In almost any situation, you're better off just using one of the base weapons, but if you're going to sperg over your desert eagle needing to do 1d6+3 damage, then go right ahead and bring that UR up to 6. You know what else has a UR of 6? a size 4 cannon, with 4d6 damage.
That's a good point - with the drawback balancing out the benefit, it may be better to have it as a +0 CP modification for those of us who use CP.
I want to do this for all modifications as much as possible. You pay for benefits with equivalent drawbacks rather than with CP.
Voin wrote:Since a unit with the Compensating specialty acts as a turret, would they also benefit from having the Gunnery specialty in regards to boosting skill with a "mounted" weapon?
Nope. It's acting as a Size 2" Creature rather than a turret, there's nothing mounted about it.