BW 2010 feedback
Moderators: Pwnerade, IVhorseman
Here's the rough draft. It'd be better if the pilot had a name, but whatever:
Despite the passage of several Rekonstruktions after the tragic decline and Dimmification of the Teknik civilization, legends of their invincible Dungam mobile suit teknology continued to captivate Assyrian military researchers. With the rediscovery of the Teknik swamp world of Dungobah, the Armoured Core "Austere" was sent to survey for recoverable artifacts.
Upon entering the atmosphere, the AC found itself unprotected against the unexpectedly strong Dim Side effects generated by the stupidity of the planet, and the Austere's primary systems were knocked offline. Quick reflexes and backup Thrusters allowed the Pilot to avoid a crash landing, but the impact and swamp splatter drew the attention of hundreds of slavering bayou Dimmies, the devolved and stunted descendants of the noble Teknik lords of eons past.
Outraged by the quality of the AC's sound construction and consistent color scheme, the Dimmies attacked with everything they had: sticks, rocks, and their own swamp-muck-covered faces.
Irritated by the clattering and banging of the Dimmies scratching the paint job, the AC Pilot gave them the unofficial salute of impending Assyrian domination: the giant upraised middle finger of the Armoured Core. The warning did nothing to discourage the ineffective assault of the bayou Dimmies, who'd never seen a finger before and were not yet aware of the significance of Assyrian middle ones in particular. Enraged by their obliviousness, the Pilot used the finger to smash and skewer Dimmies with such ferocity that, even through their all-consuming stupidity, the surviving Dimmies were able to recognize the advantages of fleeing in terror.
No Dungam artifacts were located on that initial survey mission, but thanks to the assistance of Heroes from tribes of the newly-discovered Bayounikal species, the AC was able to escape from Dungobah and make its eventual return to Assyrian space. The Dimmy survivors, still consumed by fear and stupidity, took the obvious course of the fearful and the stupid and started a religion. Like many religions, its popularity and success were supercharged by the mind-boggling idiocy of its leaders, and even despite the limited contact between Dungobah and other worlds, the Cult of the Finger spread rapidly throughout the surrounding star systems and into extremist factions of Assyrian nationalists.
- IVhorseman
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Not sure if you've decided on this yet, but I think an extended medik ability would probably be the best way to go. Mediks bring life to the lifeless, and I think this would scale well with medieval-period battles as opposed to modern ones. The siege engineer can build a massive wooden monstrosity, but it takes a Priest to imbue it with a mind.stubby wrote:Nope, there'll be a different unit for that, probably in Chapter 10 after I introduce Minds. I'm waffling between having it as an extended ability for the Medik, or making a new vivisection-focused unit called the Cybernetik.
Alternatively the Cybrnetik can also just become an artificer/alchemist/necromancer or something to keep it period appropriate.
PS I'm back bitches, I got all my friends into brikwars and got nostalgic.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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Good.IVhorseman wrote:Not sure if you've decided on this yet, but I think an extended medik ability would probably be the best way to go. Mediks bring life to the lifeless, and I think this would scale well with medieval-period battles as opposed to modern ones. The siege engineer can build a massive wooden monstrosity, but it takes a Priest to imbue it with a mind.stubby wrote:Nope, there'll be a different unit for that, probably in Chapter 10 after I introduce Minds. I'm waffling between having it as an extended ability for the Medik, or making a new vivisection-focused unit called the Cybernetik.
Alternatively the Cybrnetik can also just become an artificer/alchemist/necromancer or something to keep it period appropriate.
PS I'm back bitches, I got all my friends into brikwars and got nostalgic.
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- IVhorseman
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Re:
Oh yeah?Falk wrote:I'm not sure if it's just me or the rulebook isn't finished, but chapters 9-11
go to webhero.com
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: Re:
Well, it works nowIVhorseman wrote:Oh yeah?Falk wrote:I'm not sure if it's just me or the rulebook isn't finished, but chapters 9-11
go to webhero.com
Empire of Luchardsko WIP wiki pageBrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
lol j/k