Newbish n00b questions, MkII

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bann154
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Re: Newbish n00b questions, MkII

Post by bann154 » Mon Mar 28, 2016 6:31 pm

RedRover wrote:
bann154 wrote:Is it possible to have more than one level of shielded?
Yes. You can have a shielded bonus from heavy armor and an additional shielded bonus from a heavy shield. However, abusing that could make games boring
well im more referring to on a vehicle with a torque launcher to protect itself from its own explosives.
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Re: Newbish n00b questions, MkII

Post by stubby » Tue Mar 29, 2016 7:32 am

bann154 wrote:Ok im slightly confused by energy shields. So it says "A Creation protected by Energy Shields may spend an Energy Shield die to be Shielded against an incoming Damage die of that type " does that mean for that turn its shielded from that type of attack die say 1d6 or is it simply for that attack? Or does it mean that it gets additional armor of one dice for that attack?
It means that if you picked a d10 Energy Shield die, then you can cancel one incoming Damage d10. If you have a d6 Energy Shield die, then you can cancel one incoming Damage d6. I could probably have worded it better.
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Re: Newbish n00b questions, MkII

Post by RedRover » Tue Mar 29, 2016 9:20 am

Could a higher die cancel a lower one? Could you have 2 d6 energy shield die and use them to block 1 or 2 d6 of damage?

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Re: Newbish n00b questions, MkII

Post by stubby » Tue Mar 29, 2016 3:00 pm

RedRover wrote:Could a higher die cancel a lower one? Could you have 2 d6 energy shield die and use them to block 1 or 2 d6 of damage?
Dice aren't "higher" or "lower" when it comes to damage. Different dice are different damage types. A d10 is explosions, a d8 is burst fire, a d4 is fire damage, etc. (I need to add in an exception for CC damage now that it's Skill-die-based; CC damage should all be treated as if it's d6es as far as energy shields' ability to block them.)

If you have 2 Energy Shield d6es then you can spend one of them to block one Damage d6, or spend both of them to block two Damage d6es, or spend each one separately to block two separate incoming Damage d6es.
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Re: Newbish n00b questions, MkII

Post by bann154 » Tue Mar 29, 2016 4:11 pm

stubby wrote:
RedRover wrote:Could a higher die cancel a lower one? Could you have 2 d6 energy shield die and use them to block 1 or 2 d6 of damage?
Dice aren't "higher" or "lower" when it comes to damage. Different dice are different damage types. A d10 is explosions, a d8 is burst fire, a d4 is fire damage, etc. (I need to add in an exception for CC damage now that it's Skill-die-based; CC damage should all be treated as if it's d6es as far as energy shields' ability to block them.)

If you have 2 Energy Shield d6es then you can spend one of them to block one Damage d6, or spend both of them to block two Damage d6es, or spend each one separately to block two separate incoming Damage d6es.
Wait so burst fire does D8 damage? when was that added?
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Re: Newbish n00b questions, MkII

Post by Gungnir » Tue Mar 29, 2016 6:15 pm

stubby wrote:Dice aren't "higher" or "lower" when it comes to damage. Different dice are different damage types. A d10 is explosions, a d8 is burst fire, a d4 is fire damage, etc. (I need to add in an exception for CC damage now that it's Skill-die-based; CC damage should all be treated as if it's d6es as far as energy shields' ability to block them.)

If you have 2 Energy Shield d6es then you can spend one of them to block one Damage d6, or spend both of them to block two Damage d6es, or spend each one separately to block two separate incoming Damage d6es.
I like that damage types are classified by the die they use, but it's a little confusing with how it's written.
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Re: Newbish n00b questions, MkII

Post by stubby » Wed Mar 30, 2016 6:44 am

bann154 wrote:Wait so burst fire does D8 damage? when was that added?
Or, blast fire, I should say, like shotguns. Automatic fire, like machine guns, still does normal d6es.

BlastGun: Cost:(Size)x3CP Use:(Size)+1 Range:((Size)x2)+2" Damage:(Size)d8-distance Notes: 1 Firing Arc, no Auto Penalty, 1" KnockBack to minifigs
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Re: Newbish n00b questions, MkII

Post by bann154 » Wed Mar 30, 2016 2:02 pm

oh i thought you meant actual burst fire not shotguns. Now what (for vehicles) is considered armor plating? Could i have multiple layers of armor plating granting me additional shielded bonuses?
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Re: Newbish n00b questions, MkII

Post by Gungnir » Wed Mar 30, 2016 2:54 pm

bann154 wrote:oh i thought you meant actual burst fire not shotguns. Now what (for vehicles) is considered armor plating? Could i have multiple layers of armor plating granting me additional shielded bonuses?
Yes, but a layer of armor plating reduces a units movement by half. Another layer would take away the other half, thus immobilizing it.
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Re: Newbish n00b questions, MkII

Post by bann154 » Wed Mar 30, 2016 3:42 pm

Gungnir wrote:
bann154 wrote:oh i thought you meant actual burst fire not shotguns. Now what (for vehicles) is considered armor plating? Could i have multiple layers of armor plating granting me additional shielded bonuses?
Yes, but a layer of armor plating reduces a units movement by half. Another layer would take away the other half, thus immobilizing it.
:rtfm: Actually you cannot be reduced past half speed as in chapter 4 section 1 paragraph 8 sentence 1 it says "If a minifig is already reduced to Half Speed, additional Half Speed conditions have no effect - he's still at Half Speed." but my real question is CAN they be shielded more than once?
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Re: Newbish n00b questions, MkII

Post by Gungnir » Wed Mar 30, 2016 5:55 pm

bann154 wrote:
Gungnir wrote:
bann154 wrote:oh i thought you meant actual burst fire not shotguns. Now what (for vehicles) is considered armor plating? Could i have multiple layers of armor plating granting me additional shielded bonuses?
Yes, but a layer of armor plating reduces a units movement by half. Another layer would take away the other half, thus immobilizing it.
:rtfm: Actually you cannot be reduced past half speed as in chapter 4 section 1 paragraph 8 sentence 1 it says "If a MINIFIG is already reduced to Half Speed, additional Half Speed conditions have no effect - he's still at Half Speed." but my real question is CAN they be shielded more than once?
Vehicles are not minifigs.
And if you're really so concerned for the survival of your units, you're completely missing the point of this game.
The question should not be whether or not you can, but whether or not you should.
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Re: Newbish n00b questions, MkII

Post by bann154 » Wed Mar 30, 2016 6:53 pm

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Gungnir wrote:
bann154 wrote:
Gungnir wrote:
bann154 wrote:oh i thought you meant actual burst fire not shotguns. Now what (for vehicles) is considered armor plating? Could i have multiple layers of armor plating granting me additional shielded bonuses?
Yes, but a layer of armor plating reduces a units movement by half. Another layer would take away the other half, thus immobilizing it.
:rtfm: Actually you cannot be reduced past half speed as in chapter 4 section 1 paragraph 8 sentence 1 it says "If a MINIFIG is already reduced to Half Speed, additional Half Speed conditions have no effect - he's still at Half Speed." but my real question is CAN they be shielded more than once?
Vehicles are not minifigs.
And if you're really so concerned for the survival of your units, you're completely missing the point of this game.
The question should not be whether or not you can, but whether or not you should.
well i guess you could say thats one of the reasons im asking what can be represented as armor plating as only the covered area is shielded my plan would be to mount a siege shield for a torque launcher tank (launcher with half the range double the payload) and id rather it not be damaged by its own shells and have it kill itself.
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Re: Newbish n00b questions, MkII

Post by bann154 » Tue Apr 12, 2016 2:08 pm

Ok so do Talismans result in the usual -1 skill penalty when their super natural die is used?
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Re: Newbish n00b questions, MkII

Post by stubby » Tue Apr 12, 2016 3:03 pm

The rules used to say that 2x Half Speed would immobilize you, but I took that out awhile ago. Now 2x Half Speed just equals Half Speed.

Right now you can only have one layer of Armor Plating, although you can supplement it with Energy Shielding.

Talismans do inflict the -1 Skill penalty.
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Re: Newbish n00b questions, MkII

Post by bann154 » Tue Apr 12, 2016 3:05 pm

stubby wrote:The rules used to say that 2x Half Speed would immobilize you, but I took that out awhile ago. Now 2x Half Speed just equals Half Speed.

Right now you can only have one layer of Armor Plating, although you can supplement it with Energy Shielding.

Talismans do inflict the -1 Skill penalty.
Alright thanks for the clarification. So then whats the point of having talismans?
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