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Handcuffs

Posted: Fri Dec 14, 2012 11:41 pm
by Brownie creeper
So... Are handcuffs allowed? And if they are, how do you use them and what do they do?

Re: Handcuffs

Posted: Sat Dec 15, 2012 2:39 am
by Zahru II
Random melee range object that disarms the minifig on 'hit'?

Re: Handcuffs

Posted: Sat Dec 15, 2012 3:35 am
by Gungnir
Opposed skill check, target can only carry one hand worth of items? Loses the ability to sprint?

Re: Handcuffs

Posted: Sat Dec 15, 2012 6:03 pm
by Zupponn
Brownie creeper wrote:So... Are handcuffs allowed? And if they are, how do you use them and what do they do?
Like this:
Image

Re: Handcuffs

Posted: Sat Dec 15, 2012 6:25 pm
by IVhorseman
Costs one action to slap handcuffs around a fig. Cuffed figs are cuffed, and the limitations of such should be pretty obvious.

Re: Handcuffs

Posted: Sat Dec 15, 2012 11:21 pm
by Brownie creeper
Soo... Say you do get them on another guy... Then what? I geuss you could hit him without hitting you, but would that be it?

Re: Handcuffs

Posted: Sun Dec 16, 2012 4:54 am
by Keldoclock
They're only really useful for objective games ie round up all the slaves, capture the VIP, cops vs criminals, that sort of deal.

Re: Handcuffs

Posted: Sun Dec 16, 2012 5:30 am
by Silverdream
Or in hostage situations.

Re: Handcuffs

Posted: Sun Dec 16, 2012 8:53 am
by Brownie creeper
Well that definently makes more sence. I can see one team trying to capture and hold hostages and the other team tring to free them and get them to evac.

Re: Handcuffs

Posted: Sun Dec 16, 2012 6:52 pm
by IVhorseman
Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.

You could have figs start in handcuffs for like a jailbreak scenario or something.

Re: Handcuffs

Posted: Tue Jan 01, 2013 9:39 pm
by IX_Legion
Also, improvised garrote?

Re: Handcuffs

Posted: Wed Jan 02, 2013 3:38 pm
by IVhorseman
Use the tool stats in that case.

Re: Handcuffs

Posted: Sat Jan 05, 2013 5:04 am
by DeltaV
IVhorseman wrote:Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.

You could have figs start in handcuffs for like a jailbreak scenario or something.
I'd fit minifigs with handcuffs so I could throw them around like a ball and chain.

Re: Handcuffs

Posted: Sat Jan 05, 2013 11:22 am
by IX_Legion
Brownie creeper wrote:So... Are handcuffs allowed? And if they are, how do you use them and what do they do?
So short answer, yes they are allowed and you use them in the most ridiculous, hilarious manner possible.
DeltaV wrote:
IVhorseman wrote:Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.

You could have figs start in handcuffs for like a jailbreak scenario or something.
I'd fit minifigs with handcuffs so I could throw them around like a ball and chain.
Put them in a catapult... use them as a human shield...

Re: Handcuffs

Posted: Sat Jan 05, 2013 8:16 pm
by aoffan23
IX_Legion wrote:
DeltaV wrote:
IVhorseman wrote:Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.

You could have figs start in handcuffs for like a jailbreak scenario or something.
I'd fit minifigs with handcuffs so I could throw them around like a ball and chain.
Put them in a catapult... use them as a human shield...
Attach them to the front of your ships as living, screaming figureheads.
Save for later to be used in traps.
Gladiators.
Use them to pull carriages/war machines, because they're cheaper than horses.