StarshipH wrote:When dropping a bomb, whats the Use rating? Does a bomb use up weapon inches when dropped from a creation?
When dropping bombs or other objects, Flying Vehicles may only target spots directly underneath their own flight path. Like other ranged attacks, the dropped object may end up off of that path due to a Missed Shot (5.3: Ranged Combat). The Use rating for aiming dropped objects is equal to either the object's Size or the distance of the drop in inches, whichever is greater.
When dropping Explosives, remember that the Use rating is based on the object's physical Size rather than its Explosive Size. Because Explosive Size is determined by bricks rather than inches (8.1: Weapon Size), a Size 3 Explosive might only be a Size 1" object for dropping purposes.
In game terms, measurements of Explosive Size are treated exactly the same as inches of Weapon Size when counting against a Creation's Power limit.
I might still end up changing this last part, we'll see. Obviously you can't activate a bomb release hatch or trigger rocket launches if your Power is cut entirely, so I can't just make it simple and say that Explosives don't use Power inches. But it might make sense to say that if Explosives are launched out of a Launcher, then they use the Launcher's stats, and otherwise all Explosives have a Power requirement of 1" regardless of size.
StarshipH wrote:Could a size 0" half mind "fire-control system" trigger a bomb-rack mechanism to get around that?
Where you put the Mind has no effect on a weapon's Power requirements. Whether you're using a Mind built into the Explosive, or one on the bomb rack, or one in the Pilot sitting at the controls, all have the same effect.
StarshipH wrote:Would putting a half mind on a rocket allow it to fire itself, allowing the unit it was mounted on to preserve it's own inches?
If you made the rocket a Flying Vehicle with Explosives on the front, replacing its inches of Range with Flight Movement, then yes, it can provide its own Power. Otherwise the Power to aim and fire it still has to come from somewhere.
StarshipH wrote:Why would you ever use a 2-handed weapon on a minifig, when a size 2 melee weapon has lower use rating and identical damage?
Because 2H Weapons generally have a longer reach than size 2 melee weapons, sometimes significantly so.
*CRAZYHORSE* wrote:I guess you could still give your minifigs actual 2" CC weapons. It would make sense for things such as big as swords such as zweihänders. Easier to strike with then a halberd but also has quite a lot less reach.
I wonder if I should add a strict 2" Melee Weapon category into the Hand-Held Weapons section Chapter 8, to go in-between Heavy and 2H weapons. Or at least add a note about them.
Also I wonder if I should allow handheld polearms for larger creations that exceed the 2xSize limit, the way that 2H weapons do for minifigs.