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Re: Newbish n00b questions, MkII

Posted: Wed Oct 25, 2017 2:06 pm
by Tzan
stubby wrote:New rule: regardless of how many heroes or artifacts you have, you're limited to one feat per turn. If multiple heroes and/or artifacts are working together on the same feat, you get to roll more Feat dice and increase your chances of success, but that's it.
That's probably the best way, it keeps things moving along rather than thinking about 5 feats per turn.

Re: Newbish n00b questions, MkII

Posted: Wed Oct 25, 2017 9:43 pm
by sahasrahla
Duerer wrote:
stubby wrote:What if we just get rid of crankiness for feats, and just limit the penalty to the skill die itself. One hero has a d10, two heroes have d8s, three heroes have d6es, etc.
This might be a very specific case but what do I do when I field a unit of heroes? Are all skills to be reduced to a d2 or worse?
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just give them all a special Sentai Squad skill that lets them all use D8s or 10s, but they have to work together to preform a feat, or something

Re: Newbish n00b questions, MkII

Posted: Thu Oct 26, 2017 1:31 am
by Duerer
I thought about something similar in fact, maybe giving the leader and the 6th member d10 skill while the rest remains at d8.

Re: Newbish n00b questions, MkII

Posted: Thu Oct 26, 2017 10:04 am
by stubby
Duerer wrote:This might be a very specific case but what do I do when I field a unit of heroes? Are all skills to be reduced to a d2 or worse?
When have you ever seen somebody put that many heroes in the same scene if the whole point wasn't that 90% of them would be defeated?

Skill dice bottom out at d4, so they'd just be mysteriously incompetent until enough of them were defeated that the survivors' skill dice would start ramping back up again.

Re: Newbish n00b questions, MkII

Posted: Thu Oct 26, 2017 4:12 pm
by Duerer
stubby wrote:When have you ever seen somebody put that many heroes in the same scene if the whole point wasn't that 90% of them would be defeated?
Quite a lot of times. It's my daily bread, in fact.
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Re: Newbish n00b questions, MkII

Posted: Fri Oct 27, 2017 3:59 pm
by aoffan23
Why not treat the whole unit as a hero? Each member alone is Incompetent, but each member that contributes to a group action increase the skill die size by one (to a maximum of d10). That way they can only operate at full effectiveness if at least 80% of the team is there.

Re: Newbish n00b questions, MkII

Posted: Fri Oct 27, 2017 10:06 pm
by Kommander Ken
And for added hilarity, imagine what it'd be like if the group rolls a crit fail.

Re: Newbish n00b questions, MkII

Posted: Wed Jan 10, 2018 8:27 pm
by Omega Prime
Kommander Ken wrote:And for added hilarity, imagine what it'd be like if the group rolls a crit fail.
"Quick, everyone! Combine your swords for the [genaric anime attack name] Attack!"
"Fuck, forgot my sword."
"God damn it, Carl!"

Re: Newbish n00b questions, MkII

Posted: Sat Feb 10, 2018 11:35 am
by Maraxous
So if unit has deflection, like from heavy armor, and is hit with a 1d10 explosion. Is that unit disrupted? It wouldn't take any damage.

Re: Newbish n00b questions, MkII

Posted: Sat Feb 10, 2018 12:39 pm
by Texhnophille
Maraxous wrote:So if unit has deflection, like from heavy armor, and is hit with a 1d10 explosion. Is that unit disrupted? It wouldn't take any damage.
In games I played, a unit with Deflection had still been considered Disrupted even after deflecting 1d10 explosion.

Re: Newbish n00b questions, MkII

Posted: Mon Feb 12, 2018 10:08 am
by stubby
Maraxous wrote:So if unit has deflection, like from heavy armor, and is hit with a 1d10 explosion. Is that unit disrupted? It wouldn't take any damage.
Look for the Secondary Effects on Shielded Targets callout in http://brikwars.com/rules/2010/3.htm#3 . Knockback is based on number of d10s, so it hits first, before Deflection decreases the damage.

Re: Newbish n00b questions, MkII

Posted: Mon Feb 12, 2018 1:05 pm
by Maraxous
I really can't believe I overlooked that. :oops:

Re: Newbish n00b questions, MkII

Posted: Thu Feb 15, 2018 11:27 pm
by Gungnir
stubby wrote:Knockback is based on number of d10s, so it hits first, before Deflection decreases the damage.
Which makes sense. A unit's armor would block the shrapnel (which is what does all the damage) but the shockwave still hits him full-force.

Re: Newbish n00b questions, MkII

Posted: Sat Feb 17, 2018 6:11 pm
by Maraxous
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So I want to have this guy be able to run into groups and, "explode" lightning. While not killing himself with the attack. If I use SN dice, would 1d10 and 1d6 make that work? Or would a shockwave centered on him kill, or disrupt him?

Re: Newbish n00b questions, MkII

Posted: Mon Feb 19, 2018 7:03 pm
by stubby
1d10 would be enough. With supernatural effects, an explosion centered on yourself only affects you if you want it to.