Live thread on /tg/
Posted: Sun Feb 09, 2014 8:35 pm
Live thread as of 5:30 in California: http://boards.4chan.org/tg/res/30108265
anon wrote:Examples:
Measuring inches is slow and precise. Break the board into the regions and just move between them. Melee attacks against anyone in your region, ranged attacks across regions. Done. Just sped up the game by 50%.
Target Size: Really, I'm going to stop the middle of combat to measure how tall your character appears from my character's perspective? Just give large characters a flat armor penalty and small characters a bonus. Also, I hope you remember whether or not that unit moved last turn and how far. Give me a break. We have no hitpoints because it's too much bookkeeping, but I'm supposed to remember the full last turn of movements at all times?
Counter-Attacks & Parrying: Fuck off with this shit. Let me try to hit you with my sword without us both having to roll four times.
anon wrote:Charge Attacks: Five (5) [FIVE!!!!] pages of rules JUST FOR THIS! We're measuring momentum? Fucking hell. +1 bonus on your damage roll if you moved into the attack with a straight line of movement. DONE.
anon wrote:>I don't like the rules therefore the rules should change
It's like you didn't even bother to read them. It tells you to ignore what you don't like.
Hatred. Oh, hey, I've got an idea. How about you get all your legos out and I get all my legos out. Then you flip a coin and I'll call heads or tails. If I call it right, i fucking win. Then we put our legos away. Boom, done, just sped up the game 1000%.IVhorseman wrote:Usable feedback:
anon wrote:Examples:
Measuring inches is slow and precise. Break the board into the regions and just move between them. Melee attacks against anyone in your region, ranged attacks across regions. Done. Just sped up the game by 50%.
Target Size: Really, I'm going to stop the middle of combat to measure how tall your character appears from my character's perspective? Just give large characters a flat armor penalty and small characters a bonus. Also, I hope you remember whether or not that unit moved last turn and how far. Give me a break. We have no hitpoints because it's too much bookkeeping, but I'm supposed to remember the full last turn of movements at all times?
Counter-Attacks & Parrying: Fuck off with this shit. Let me try to hit you with my sword without us both having to roll four times.
The game is absolutely flat without them. That said, they can be unwieldy. I don't, for example, bother overmuch with the minutiae of the angry inch.stubby wrote:Not sure if I have anything to say about his opinion of Counters. I understand if some people think they bog things down; I think the game is pretty flat without them.
I'm pretty sure that he realized that if he carried out his threat of publishing his own Lego wargame "within the week" or whatever, he'd lose anon and have to answer for asshattery.Quantumsurfer wrote:He later apologizes for "being an asshat," saying he has too much respect for the craft of designing a game to have behaved badly.
anon wrote:>The Fudge it Rule
>If a player tries to follow all of them to the letter, their turns will take hours, everyone will lose interest, and no one will want to play a
second time.
this here is where i stopped actually reading the thing and just skimmed through it. any ruleset that says it is overly complicated and tells the player that its best to not use most of the rules admits defeat. you can make normal and advanced rules if you really like, but don't go making rules so shit that you have to tell players not to follow them!
http://i.4cdn.org/tg/src/1392075197870.pdfWhiteagle wrote:A kid is trying to shill some other wargame he found...
Working as intended: making rules so shit-players won't play themIVhorseman wrote:anon wrote:this here is where i stopped actually reading the thing and just skimmed through it. any ruleset that says it is overly complicated and tells the player that its best to not use most of the rules admits defeat. you can make normal and advanced rules if you really like, but don't go making rules so shit that you have to tell players not to follow them!