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Haulin' Stuff

Posted: Wed Jul 30, 2014 12:57 am
by AZKAMAT
Fuck it all: I had an analogy all written up leading to my actual question, but then it was lost because of the goddamn 'Back' button on the side my mouse. If you ever have one like that UNBIND THAT SHIT IMMEDIATELY OR IT WILL FUCK YOUR SHIT UP.

Anyway, I wanted to ask this: Are there any rules about carrying multiple weapons? Such as a sniper who carries an SMG in addition to his rifle. I got into a bullshit argument with Fuckface McSlowsthegame about whether a knight could drag his crossbow and an ax to a new position.

Re: Haulin' Stuff

Posted: Wed Jul 30, 2014 7:55 am
by stubby
You can carry a two-handed weapon in one hand, but you need both hands to attack with it. Minifig weapons are size zero objects; if you have enough scabbards or straps or sheaths or bandoliers or whatever then you can carry any number of them.

Re: Haulin' Stuff

Posted: Wed Jul 30, 2014 9:42 am
by AZKAMAT
stubby wrote:You can carry a two-handed weapon in one hand, but you need both hands to attack with it. Minifig weapons are size zero objects; if you have enough scabbards or straps or sheaths or bandoliers or whatever then you can carry any number of them.
Sweet. Thanks.

Re: Haulin' Stuff

Posted: Wed Jul 30, 2014 5:01 pm
by IVhorseman
I see this happen all the time with newbies, but the truth is that you can totally get away with carrying a halberd in one hand and a long bow in the other - so long as you drop one to actually wield the other.

Re: Haulin' Stuff

Posted: Wed Jul 30, 2014 6:44 pm
by Zupponn
I oftentimes forget about the two-handed and one-handed usage rules, so I just do what seems to make sense at the time.

Re: Haulin' Stuff

Posted: Wed Jul 30, 2014 11:55 pm
by AZKAMAT
IVhorseman wrote:I see this happen all the time with newbies, but the truth is that you can totally get away with carrying a halberd in one hand and a long bow in the other - so long as you drop one to actually wield the other.
I've been doing this for the 2.5 years I've been playing Brikwars (and watching you guys' antics here). Only reason I ask directly is because my usual opponent (Read 1D4Chan's page on "That Guy" for an idea) had a hissie fit when a dismounted knight of mine tried to drag a crossbow and his bastard-size ax. Now I have the word of Stubby to throw at him if he ever does it again.

Re: Haulin' Stuff

Posted: Thu Jul 31, 2014 8:24 pm
by *CRAZYHORSE*
Okay so now to hijack this thread now that it has served it's purpose.
What about carts. The kind that don't have any propulsion by themselves but can be pushed or pulled be minifigs, horses or vehicles, Or say a cannon on wheels, you get the point. Would it simply count the same as if the unit was carrying it?

Re: Haulin' Stuff

Posted: Fri Aug 01, 2014 7:52 am
by Gungnir
Depends on the size of the cart, I think.

Re: Haulin' Stuff

Posted: Fri Aug 01, 2014 9:57 am
by *CRAZYHORSE*
So how big a thing can a creation pull/push? Does it matter if it's on wheels? What if there is something on top of the cart?
All I want to know is how to handle the movement for a howitzer cannon being hauled around by a couple minifigs.

Re: Haulin' Stuff

Posted: Sat Aug 02, 2014 4:22 pm
by stubby
Probably just the same as if a unit was carrying it. Full move up to the Size of the unit (or units), Half Speed up to 2x the Size.

Re: Haulin' Stuff

Posted: Fri Oct 31, 2014 7:11 pm
by Gungnir
Voin wrote:Multiple units can combine to push/pull/carry bigger things, of course?
Yeah. Just add up the size of the units.
So two size 1 minifigs and a size 2 golem would be size 4 for the purpose of moving stuff, only moving as fast as the slowest unit.
Maybe a Heavy could count as a size 2 as well.

Re: Haulin' Stuff

Posted: Fri Oct 31, 2014 8:50 pm
by stubby
A Heavy only counts as size 2 if he's standing still. So his use is limited.