I made the EWP cost 3 ü, which is the max cost for a turn (for 1d8 and 1d12).As an action, an operator can activate the EWP against a selected target (of a reasonably advanced technological level) in a range of 1d12x12". The EWP either: removes 1d8 from the target's action roll OR adds 1d4 of Gunnery Support to the target.
Is this how SN dice work? Or is this an abomination to the rules?