Jumping Down / Falling Down

Rules questions, suggestions, and discussion

Moderators: Pwnerade, IVhorseman

Post Reply
User avatar
Craigallot
Forum Authority on Craigging Rights
Posts: 4901
Joined: Sun Aug 02, 2009 2:00 pm
Location: work work

Jumping Down / Falling Down

Post by Craigallot » Sat Jul 07, 2018 8:54 am

Are there rules for this? I looked but couldn't find any. I remember reading something about it at some point though.

The way I do it right now is if you're not wearing armour, you can jump down as far as you can run without taking damage, at the cost of movement of course.

If you just fall down you take 1d6 of damage on a fig ('cos it has 1d6 MOM) if you fall at least 4" (like building up momentum for a charge). And I suppose you could add 1d6 damage / MOM per 4".

Of course, then there's surfaces. I suppose soft surfaces (like water, a hay cart...) could cancel 1d6 of damage (like Deflection).

User avatar
stubby
tl;dr: the rule of fudge is the entire rulebook
Posts: 5151
Joined: Sat Dec 29, 2007 8:31 pm

Re: Jumping Down / Falling Down

Post by stubby » Mon Jul 09, 2018 5:46 am

Basically correct. Fall damage is treated as a Collision with Crash Damage, at the very bottom of chapter 9: http://brikwars.com/rules/draft/9.htm#5
Natalya wrote:Wtf is going on in this thread?

Post Reply