If heroes are piloting mechs / tanks... and operating weapons systems, do they retain their 1d10 skill? I can find nothing to the contrary, but it somehow doesn't seem entirely right either...
What I'm thinking, is either decreasing the hero's skill when piloting, or keeping it the same but making him unable to do heroic feats while piloting (since piloting a vehicle would make him feel less heroic, but the added power of the big guns and the relative safety of the vehicle would make up for it).
These are just my thoughts, I'm posting it to see what you guys think.
Re: Heroes piloting stuff
Posted: Tue Feb 05, 2019 2:52 pm
by stubby
Yeah, but think about every time Arnold Schwarzenegger climbs into a Harrier or something. Vehicular Heroic Feats are awesome.
The thing about putting a Hero in a vehicle is that you've just taken this great all-purpose problem solver and reduced him into a regular pilot with a +2 skill bonus. Good for a turn or two when a vehicle needs the dramatic spotlight, but if you've only got one hero then you're going to have a lot more options with him outside the vehicle than in it.
Re: Heroes piloting stuff
Posted: Wed Feb 06, 2019 1:57 am
by Maraxous
I have used heroic pilots before, and while they outshine regular pilots, they aren't game breaking. Also you lose out on a second unit that has hero killing potential. It also puts an even bigger bulls eye on the hero.
Re: Heroes piloting stuff
Posted: Sat Feb 09, 2019 4:41 am
by Bragallot
Alright, we'll roll with it and see what happens. At worst, it's going to cause massive destruction, which in Brikwars is a good thing.