Upgrades and classes

Rules questions, suggestions, and discussion

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Space Bunny
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Upgrades and classes

Post by Space Bunny » Mon Apr 15, 2019 4:28 pm

So, on a hero it says 'Heroic ego (+3cp):' so does this mean that it costs 3cp for my hero to permanently have it or every time I want to use it? Does this also apply to spawners?I
Please answer,
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Re: Upgrades and classes

Post by ninja_bait » Mon Apr 15, 2019 7:29 pm

Fear not, Space Bunny.

Welcome to Brikwars, where everything is made up and the CP don't matter.

CP have been depreciated in the rules. In this case, it costs 3CP for a permanent Heroic Ego. I believe a minifig spawner would have a cost for its structure and then an additional cost for each thing it spawns.

Nowadays, we use unit inches (u") and it's a simpler accounting system. Most of the stuff CP was for doesn't really matter for balancing a battle out. 1 minifig is worth 1 u", and 1" of a vehicle is worth 1 u". You can easily balance two asymmetrical armies using u".
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Re: Upgrades and classes

Post by Space Bunny » Tue Apr 16, 2019 3:34 am

So, just to get this straight, with a spawner you have to pay each time a unit is spawned?
Sorry for the hassle

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Re: Upgrades and classes

Post by TheLEGObrick » Tue Apr 16, 2019 8:26 am

Space Bunny wrote:
Tue Apr 16, 2019 3:34 am
So, just to get this straight, with a spawner you have to pay each time a unit is spawned?
Sorry for the hassle
I think that's probably the case. Though in general the only thing that spawns from Spawners is Cannon Fodder, that cost one half Ü each, and every time a Cannon Fodder is killed, it'll respawn the next turn from the Spawner, until the Spawner has been deactivated by enemies. (I don't remember how exactly does the Spawner work otherwise because I can't quickly find any info about it from the 2018 rulebook draft)

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Re: Upgrades and classes

Post by Space Bunny » Tue Apr 16, 2019 10:50 am

Thanks for answering my queries!

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Re: Upgrades and classes

Post by TheLEGObrick » Tue Apr 16, 2019 3:20 pm

By the way I recommend reading the 2018 rulebook (draft) for more extensive information. The 2010 edition will probably not be used by people soon-ish, so I think I would at least recommend using the draft of 2018 instead of 2010.

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Re: Upgrades and classes

Post by Space Bunny » Tue Apr 16, 2019 4:02 pm

Thanks a lot!

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Re: Upgrades and classes

Post by stubby » Tue Apr 16, 2019 9:08 pm

You don't pay for anything once the game begins, unless you're playing one of the homebrew RPG versions which has special rules set aside for buying stuff mid-game.
Space Bunny wrote:
Mon Apr 15, 2019 4:28 pm
So, on a hero it says 'Heroic ego (+3cp):' so does this mean that it costs 3cp for my hero to permanently have it or every time I want to use it?
The +3CP is included in the cost of the hero. If you wanted to give a heroic feat to someone else, it would cost +3CP.

If you have a heroic feat, then you always have the heroic feat. You can use it once per turn.

A spawner lets you spawn the units you bought in advance. If you don't deploy them at the beginning of the battle, you hold them off to the side and spawn them at the spawner when you feel the time is right.

Cannon fodder are special: if they die, they can respawn at the spawner. You don't get new cannon fodder, it's just the same old ones showing up over and over until someone disables the spawner.
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Re: Upgrades and classes

Post by Space Bunny » Wed Apr 17, 2019 3:15 am

And once again, Thanks!

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