https://brikwars.com/wiki/NB%27s_Campaign_System
A bit of discussion is going on around the Brikwars Campaign system. This is my proposal for a streamlined version of the Campaign System. I think it has the same flexibility as the "official" system while simplifying the currencies, accelerating the ramp to cool units, and offering slightly more strategy in between battles.
I'll be adding a few campaign examples later to show how the system can be used for a few narrative structures. I'll also be adding a few more optional rules, especially for simultaneous battles.
Feel free to leave any comments or questions in this thread and I will make improvements to the system. Next year I'm hoping to host at least one campaign with this system, and I'd love to work with anyone else who wants to play test.
NB's Campaign System (Version 0.1)
Moderators: Pwnerade, IVhorseman
- ninja_bait
- I can make this man. I can let him touch the butt. I cannot promise his safety
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NB's Campaign System (Version 0.1)
I make apocalypses and apocalypse accessories.
- ninja_bait
- I can make this man. I can let him touch the butt. I cannot promise his safety
- Posts: 2029
- Joined: Sun Oct 30, 2016 12:04 pm
- Location: Now I'm in New York, making bacon pancakes
Re: NB's Campaign System (Version 0.1)
Updated with Campaign Examples. So far, not much feedback other than some clarifying questions I'll need to address with the glossary and notes. Fortification Level is the one component that I definitely need to improve for balance and clarity.
I make apocalypses and apocalypse accessories.