NB's Campaign System (Version 0.1)

Rules questions, suggestions, and discussion

Moderators: Pwnerade, IVhorseman

Post Reply
User avatar
ninja_bait
I can make this man. I can let him touch the butt. I cannot promise his safety
I can make this man. I can let him touch the butt. I cannot promise his safety
Posts: 2029
Joined: Sun Oct 30, 2016 12:04 pm
Location: Now I'm in New York, making bacon pancakes

NB's Campaign System (Version 0.1)

Post by ninja_bait » Thu Oct 03, 2019 2:05 pm

https://brikwars.com/wiki/NB%27s_Campaign_System

A bit of discussion is going on around the Brikwars Campaign system. This is my proposal for a streamlined version of the Campaign System. I think it has the same flexibility as the "official" system while simplifying the currencies, accelerating the ramp to cool units, and offering slightly more strategy in between battles.

I'll be adding a few campaign examples later to show how the system can be used for a few narrative structures. I'll also be adding a few more optional rules, especially for simultaneous battles.

Feel free to leave any comments or questions in this thread and I will make improvements to the system. Next year I'm hoping to host at least one campaign with this system, and I'd love to work with anyone else who wants to play test.
I make apocalypses and apocalypse accessories.
Image

User avatar
ninja_bait
I can make this man. I can let him touch the butt. I cannot promise his safety
I can make this man. I can let him touch the butt. I cannot promise his safety
Posts: 2029
Joined: Sun Oct 30, 2016 12:04 pm
Location: Now I'm in New York, making bacon pancakes

Re: NB's Campaign System (Version 0.1)

Post by ninja_bait » Fri Oct 04, 2019 9:39 am

Updated with Campaign Examples. So far, not much feedback other than some clarifying questions I'll need to address with the glossary and notes. Fortification Level is the one component that I definitely need to improve for balance and clarity.
I make apocalypses and apocalypse accessories.
Image

Post Reply
cron