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Is this allowed?

Posted: Mon Apr 07, 2008 1:20 pm
by Shaeph
My friend has an idea for a hero thats heroic feat is to automaticly kill everyone on the first turn. I know that he will have to roll but is this a fesible hero?

Posted: Mon Apr 07, 2008 1:25 pm
by spacessj
Hmm. That's something only gods can do....

Posted: Mon Apr 07, 2008 1:46 pm
by james+burgundy
hes a hero he can do as much as his Ego allows :D :D

Posted: Mon Apr 07, 2008 2:35 pm
by Blitzen
Yes, but you can beat him up after.

Posted: Mon Apr 07, 2008 3:57 pm
by pesgores
Imagine the failure...

APOCALYPSE!!!

During the next month, the players of that battle won't be allowed to play in that same house/building wherever the game was played and the minifig that used it must be melt and thrown to the Bermuda Triangle( throwing to the toilet and flushing is just OK too).

Posted: Mon Apr 07, 2008 4:24 pm
by *CRAZYHORSE*
My house rules don't allow this. I use the rule that Heroic feats can't be used to kill but can be used to hit somebody's head automaticly not having to roll a skill roll doesn't matter how hard the shot would be. A heroic feat in my rules could be used to push a rock 25 times the hero's size on to a platoon of men but the damage needs to be handled separately because the hero doesn't do damage the rock does, the same counts for weapons the hero may shoot a excellente shot using his heroic feat but he doesn't do the damage the weapon does, and because the hero doesn't do the damage but the weapon does and the heroic feat can't be applied on the weapon but on the hero only.

Posted: Mon Apr 07, 2008 4:41 pm
by Atomsk
Technically, wouldn't heroic failure be everyone on the other side dying?

Also, your freind sucks for trying to use such a non-fun tactic.

Posted: Mon Apr 07, 2008 4:45 pm
by *CRAZYHORSE*
Atomsk wrote:Technically, wouldn't heroic failure be everyone on the other side dying?

Also, your freind sucks for trying to use such a non-fun tactic.
I agree here. He should at least say how he would be able to do that with one action.

Posted: Mon Apr 07, 2008 4:46 pm
by IVhorseman
Atomsk wrote:Technically, wouldn't heroic failure be everyone on the other side dying?

Also, your freind sucks for trying to use such a non-fun tactic.
exactly this. the general rule is that the more awesome something would be to happen, the more awesome the failure is.

Posted: Mon Apr 07, 2008 11:26 pm
by ex-pastor
*CRAZYHORSE* wrote:
Atomsk wrote:Technically, wouldn't heroic failure be everyone on the other side dying?

Also, your freind sucks for trying to use such a non-fun tactic.
I agree here. He should at least say how he would be able to do that with one action.
I agree here. to just say everyone dies is boring and pointless. Is he a hero who is incredibly unlucky and his heroic feat is dodging the meteors that keep trying to crush him and they end up killing everyone on the other team (adversely his team is VERY lucky and keep dodging them)?

That and the failure would have to be larger then just "his entire team dies", something more along the lines of a failure causes his team to go insane and for the next 10 turns kill everything in sight starting with the closest living or animated or AI controlled thing?

Just some ideas, but personally, I would tell him to grow up and that he's missing the point of the game.

Posted: Mon Apr 07, 2008 11:42 pm
by IVhorseman
ex-pastor wrote:That and the failure would have to be larger then just "his entire team dies"
his entire team dies, and everyone else's team gets cookies, money, and beer.

Posted: Tue Apr 08, 2008 2:05 am
by Rayhawk
Nah, let him get away with it. He wins the roll, all your guys die. He loses, all his guys die. Either way, say "good game" and start packing up. Don't bother playing a second game. Next time you play, invite someone else instead.

Posted: Tue Apr 08, 2008 9:31 am
by ex-pastor
IVhorseman wrote:
ex-pastor wrote:That and the failure would have to be larger then just "his entire team dies"
his entire team dies, and everyone else's team gets cookies, money, and beer.
I was thinking just for sheer carnage, but yeah, your suggestion is better. :D

Posted: Tue Apr 08, 2008 1:37 pm
by JiggaJay
Seems like he's only in it to win and not to have fun. Instant failure imo.

Posted: Tue Apr 08, 2008 4:17 pm
by Rayhawk
Yeah that's why it's best to let him have his way. If he's too dumb to understand how fun works, then the sooner the game ends, the better.

And this way you don't even mess up the battlefield. It's still in pristine shape for when a real player comes by.