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Spicing up an Assault

Posted: Fri Apr 18, 2008 7:20 pm
by HeartOfDarkness
Here's the deal. My brother and I are having a pretty straightforward game; I'm in control of the Aquabase, he's trying to capture it. How could I make things more hectic? I'm talking about sudden twists, hidden objectives, and spontaneous explosions. What zany stuff can you guys come up with? (I'm too smart and orderly to think of anything truly crazy.)

Posted: Fri Apr 18, 2008 8:55 pm
by Foggy
Nothing spells random like playing on the floor with multiple pets. No one is allowed to touch the pets.

Best done with small pets though, no need to have half a ton of dog stand on something thin.

Posted: Fri Apr 18, 2008 9:11 pm
by Matt
Mine fields! any minifig walking through hast to roll thier skill and on anything below a four they go KABOOOOMM!!!! :twisted:

Posted: Fri Apr 18, 2008 10:08 pm
by IVhorseman
Matt wrote:Mine fields! any minifig walking through hast to roll thier skill and on anything below a four they go KABOOOOMM!!!! :twisted:
traditionally, minefields worked differently: minifigs can walk as far as they want per turn through a minefield. they then roll 1d6, and if the number is lower than how far they went in inches, boom!

EDIT: oh right. helpful information. i'd just recommend lots of rocks and crap for cover. you can't go wrong there.

Posted: Sat Apr 19, 2008 7:16 am
by youaredoome0
Load the Aquabase with hidden bombs and traps, also, playing with large vehicles always makes things interesting.

Posted: Sat Apr 19, 2008 9:25 am
by Pvt Expendable
Make it have silly rules like the base is so deep that people keep getting Narcosis,... its the same as the martini priciple every 33 feet is equal to 1 atmospher or drinking a Martini,... So say that they get "drunk" a little every turn and have stupid drunk decisions table,

stuff like,.... hey lets shoot my buddy
or hey im bullet proof,... charge
or say thats a cute lamprey,... ill got get her phone number

Posted: Sat Apr 19, 2008 2:54 pm
by Silent-sigfig
Ah yes, the incredible Ker-Drunk table.

anyway...

Add A: a dragon with her cave and hoard. B: two young dragons. and C: a herd of horses.

If anyminifig gets close to the dragons hoard, they get broasted. To make minifigs go for the hoard, the hoard gives you extra points. If you go ner the draglets, the mother roats you. if you go near the dragon's food(the horses) you get toasted. Also, draglets and horses want to go near people, so that's another threat. However, while the dragon is killing people away from her cave, you coulg go get the treasure.

Posted: Sat Apr 19, 2008 4:46 pm
by Tiny Tank Rannon
Mechs! they add fun and insanity to everything!

Posted: Sat Apr 19, 2008 5:19 pm
by Silent-sigfig
Kamakaze tanks!

Posted: Sat Apr 19, 2008 11:03 pm
by Pvt Expendable
ok , ok,... hold on

drunk kamakaze dragon tanks with sharks strapped to them

Posted: Sun Apr 20, 2008 9:43 am
by pesgores
Look, do as i did in my last Brikwars game:

1-Put SW battle droids as "traps", so they kill everyone.
2-Once three BDs are shot, build a ring with their bodies.
3-At the end of each turn (of any player), the ring goes to the crowdiest place in the battle field and everyone inside the ring gets a 3d6 damage
4-When more BDs are shot, add them to the ring. When all the BDs are dead, the ring will continue to kill people untill all troops are dead.
5-The ring CAN'T be destroyed.

When i used that rule, eh eh eh, from the 15 survivors, only 5 escaped the battlefield. They could have been all killed, if they weren't too close of the spaceship that evacuated them.

Use the DDR (Dead Droids Ring), it is a hell of a fun!

Posted: Mon Apr 21, 2008 5:46 pm
by Tiny Tank Rannon
Here's on: big daddies. big super soldier monster people that protect certain defenceless and invincible minifigs. if you piss of the big daddy (by attacking it or it's protecty or mooning it) it starts attacking you until dead.

It's fun for everyone! or Civilian mechs, and make it a little objective to give the civilian mechs weapons.

Posted: Mon Apr 21, 2008 5:48 pm
by HeartOfDarkness
Well, we're right in the middle of the game, and it's been really fun. I stuffed a ravine full of electric fences and mines, and my brother made it his first line of defense. Fortunately, I was able to take it by storm after suffering heavy casualties. My snipers took down several QuikBikes, and a turret was de-piloted twice, but not before it converted my Hero into several ex-Hero gobs of plastic. A mech, a truck, an Assault Rowboat, and several Quikbikes have exploded so far.

At the moment, I've sent a task force to occupy the bridge, and they're going to storm the base as soon as backup arrives. I only have about half a vehicle left, which is essentially acting as a moving shield for my heavy troops. I have a sniper in a pillbox who's keeping the large turret empty, but it would only take one shot to sweep my assault team off the bridge.

Needless to say, things are getting tense.

Posted: Tue Apr 22, 2008 2:08 pm
by Gladius
Heh, I have this problem too.

Generally the best thing I found to get some craziness flowing is to make your hero attempt to kill more than 4 people in a single maneuver that involves explosions.

Posted: Tue Apr 22, 2008 2:36 pm
by feuer_faust
Nothing like adding a violent, mixed up creature to the mix. Players roll off to see who controls it each turn, and hilarity ensues!