SynchingShip wrote:6. Can you squad up buildings for combined fire & such?
You don't need to be in a squad for combined fire. Anyone making similar types of attacks (either ranged or close combat) can combine fire, even on separate teams if they coordinate their turns.
SynchingShip wrote:7. I have a question about Professional/Worker Skills insofar as where they may overlap w/ regular unit abilities. Say you find a civvie doctor at a hospital or civvie Mechanik at an auto shop you haven't blown up yet, & you convince them to enthusiastically join your cause w/ the generous benefits package of "not getting shot right now" - what skill rating would they have for Ker-Triage or Mechanikal Aptitude, respectively?
. The specialist
skills are set up so that they still work with lower dice, but less effectively.
SynchingShip wrote:8. What happens if you use Impersonation to infiltrate the civilian population? Who, if anyone, gets the Outrage Bennies?
The civilians do. Which can end up being pretty funny.
SynchingShip wrote:9. Can non-minifigs use Impersonation? Like if I want one of the innocuous-looking "fishing boats" down by the wharf to reveal themselves to be a torpedo boat?
That sounds fine, although you'd have to make them roughly equivalent in size and function. You couldn't make a horse reveal itself to be a helicopter (although that would also be funny).
SynchingShip wrote:10. Can thieves use Parkour to move at FUll spd while stealthed?
Stealth isn't Half Speed - it's losing half your turns because you're trying to avoid detection. During the remaining half of the turns, you can use Parkour as much as you want.
SynchingShip wrote:11. What exactly qualifies as "security system" for the purposes of Burglary?
It's a loose term for mechanical and automated security - locked doors, traps, motion detectors, security cameras. Nothing with a Mind.
12. What would be the action/move cost to set up a pavise
? Something similar to a turret?
It's a standard Field Construction. The minifig spends an action to set up or attach whatever pieces he's able to retrieve and carry.
SynchingShip wrote:13. Can a Scout's Tracking (or any other special ability) reveal a Disguised infiltrator, or is the Disguise ability foolproof?
In most cases Infiltrators aren't disguised (the Disguise is just a marker for the Unit Inch cost, the actual ability is Impersonation). They aren't pretending to be anybody, they're just secretly traitors. Scouts can't see into your heart.
SynchingShip wrote:6. How about an infantry option for the Pilot's "Stunt Driving"? Something like Acrobatics where you get a d8 for doing crazy flips & deth-defying jumps & so on? Or is that already part of Parkour?
It'd be different from Parkour, since Parkour doesn't add Move inches - it'd be a unit like an Acrobat. It'd be a fine house-rule unit, but isn't different enough from Parkour to justify making a separate unit in the rulebook, I don't think.
SynchingShip wrote:7. Since we can hold a Bastard CC weapon 2-handed for AP, how about an option to be able to hold a typically-1-handed ranged weapon (like a pistol) 2-handed for increased accuracy (-1 to UR)?
Too fiddly for me. I'm trying wherever possible to eliminate +1s and -1s wherever I can in favor of stuff that's more flavorful (like the AP move).
SynchingShip wrote:Commando's write-up seems needlessly limiting
" the Commando can copy Specialty Die abilities that were possessed by any allied unit at the start of the battle"
Commando characrters are about what they can do, not what they can't.
It's a balancing act. Commandos are too powerful if you give them everything without some kind of mechanical limit, especially when you open them up to the infinite theoretical house-ruled specialties they could pull from. I want to limit them to abilities that their faction can prove that it actually has - I don't want a Commando out there committing Mad Science if his faction doesn't have anything to do with mad science, or demonstrating mechanikal genius if his faction isn't known for its mechanikal genius.
In a Commandos-only game, you'd start out by giving each Commando in the team an extra
Specialty that you'd want all the other Commandos to share at
. You see this all the time in TV shows and movies - think of the A-Team. Everybody can do everything, but they each have their one specific thing that they do better than the other guys. But nobody on the A-Team can perform surgery because the A-Team isn't about medical drama.