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Some help please!
Posted: Fri Oct 08, 2010 8:24 pm
by chaplin-austin
Since I have nothing to lose, and you have a epic battle to gain, I need some help.
Me and a friend are having a battle in less then 1 day and we need some rules.
Here is a list of rules we need(in 2005 please)
Heavy armor, medium, and light armor(in dice)
Weapons: OTC, heavy assault rifle, a basic assault rifle, a heavy machine gun, a basic smg, and a flamethrower.
Waiting for impeding "DO IT YOURSELF"
Posted: Fri Oct 08, 2010 10:42 pm
by piltogg
just make it up. If it is too unbalanced, just change it. You could even roll dice to determine the number of dice you get, if you really wanted to.
Posted: Fri Oct 08, 2010 10:44 pm
by lrdofbricks
i can already tell this is a fail cuz theres no explosives on the list
Posted: Sat Oct 09, 2010 10:18 am
by chaplin-austin
There will be explosives, my friend is bringing Dr.Evil and mini me with 2 rpgs each! We just wanted some balanced rules for standard gear.
Posted: Sat Oct 09, 2010 10:48 am
by lrdofbricks
note- OTCS ARE NOT STANDERD GEAR- end note
Re: Some help please!
Posted: Sat Oct 09, 2010 1:49 pm
by piltogg
chaplin-austin wrote:Since I have nothing to lose, and you have a epic battle to gain, I need some help.
Me and a friend are having a battle in less then 1 day and we need some rules.
Here is a list of rules we need(in 2005 please)
Heavy armor, medium, and light armor(in dice)
Weapons: OTC, heavy assault rifle, a basic assault rifle, a heavy machine gun, a basic smg, and a flamethrower.
Waiting for impeding "DO IT YOURSELF"
fine.... to give you a general idea
Eavy Armor: +2 to save roll (or dificulty to hit, if you don't do save rolls)
Light armor: +1 same thing
OTC: un-paryable, +1 to die roll
All Heavy weapons: 2 dice rather than one, -1' to movement
light automatic weapons: +1 to roll
Flamethrower: 3d6+2 area damage (inches), then fire rules, -1' to move
Explosives: 2 die for every MK level, need ammo, can only cary one at a time per minifig or per level of minifig equivalent power.
That should pretty much be enough
Posted: Sun Oct 10, 2010 6:12 am
by Fulizer
you can always do +1 to flat out armour, IE xD6+y, thats the general way to use armour on aynthing.
Posted: Sun Oct 10, 2010 8:11 am
by *CRAZYHORSE*
Heavy armor: +1D6 armor -1/-2"
Medium armor: +2 armor -1"
Light armor: +1 armor no move penalty
OTC: 3D6 (cc) use: 5 (not everybody can handle the power of OTC)
Heavy assault rifle: use:4 Dmg: 1D6+2 range: 12/15"
Basic assault rifle: use:3 Dmg: 1D6+1 range10"
Heavy machine gun: see automatic fire rules (or just do the heavy assault rifle with multiple shots but harder to handle)
SMG: use:3 Dmg:1D6 range:8"
Flame thrower use:4 Dmg: see fire rules Range: 6"cone
Hope this helps :]