Page 1 of 2

Sumo Match

Posted: Sat Aug 20, 2011 10:55 pm
by Snipertiger321
Hello. I'm new to BrikWars. I was dieing to post this so I made an account.


Sumo Match:


You have no weapons. You start out in a ring area (wrestling ring, devil's ring, etc.). You have to push the enemy out of the area using the shove skill.
First person to push the person out of the ring wins.


Sumo Guy:



Has an increased push inch amount to 4" instead of the original 2".

Armor won't matter because your not slaying the other opponent. Go easy on me because I'm new and have never played a BrikWars match.

Posted: Sat Aug 20, 2011 11:16 pm
by Silverdream
It has potential. Maybe up the amount of minifigs to four and surround the ring with lava.

Posted: Sun Aug 21, 2011 1:40 am
by Maddox
Or fighting in moving flyplane's wing. Or moving race cars hood. It's more Brikwars.

Posted: Sun Aug 21, 2011 3:15 am
by Gungnir
Silverdream wrote:It has potential. Maybe up the amount of minifigs to four and surround the ring with lava.
This. Mine fields and acid pits work as well.

Posted: Sun Aug 21, 2011 4:58 am
by Ben-Jammin
As do large grids of cutting lasers.

Posted: Sun Aug 21, 2011 6:03 pm
by Zixy
Then make the ring start to get smaller!

Posted: Wed Aug 24, 2011 10:47 pm
by Ex-Lep
TRAPS. LOTS.

or for moving objects (cars/planes/trains) there could be inertia rolls, speedbumps, tunnels, birds to dodge.....

Posted: Wed Aug 24, 2011 11:07 pm
by aoffan23
Also, sumo battles in space. ZERO GRAVITY SUMO WRESTLING. :csi:

Posted: Fri Sep 02, 2011 12:01 pm
by Arkbrik
The wrestlers must throw salt at demons trying to get into the ring and kill them.

Posted: Tue Nov 08, 2011 2:46 pm
by IVhorseman
Can the Heavy class have a 4" shove? Cause Heavy pretty much equals Sumo in my book, and shoving isn't used nearly enough in brikwars other than the occasional propeller blade kills. More, better pushes translates into more creative deaths.

The heavy normally takes a pretty big-ass penalty to pushes because of their big-ass weapons, but when they're unarmed that pops back down to a UR of only 2.

Posted: Tue Nov 08, 2011 8:14 pm
by stubby
Weird, I thought I already had it in there but I guess not. Maybe I thought it diluted their design focus or something. But yeah, the original idea for Heavies was that they're Size 2" as long as they're standing still. So they'd get some extra shove range out of that.

I don't know if that'd mean they automatically get an extra hitpoint while stationary, and then die when they start moving again or something.

Posted: Tue Nov 08, 2011 10:37 pm
by IVhorseman
So while compensating, a "killed" heavy ends up able to be alive, but cannot move. So it's last stand? Again, totally awesome.

Posted: Tue Nov 08, 2011 11:58 pm
by stubby
I'm sold. I'll pencil it in.

Posted: Wed Nov 09, 2011 3:28 pm
by *CRAZYHORSE*
Awesome stuff here! It's a good thing that IV and Benny are back. You guys should really help/push Stubs with the rulebook and make up awesome stuff.

Posted: Wed Nov 09, 2011 5:42 pm
by IVhorseman
I'm back for a reason. I played a LOT of brikwars while I was out, and driving a skeleton-shaped tank through the wall of a fortress has a funny way of inspiration...