New Ability Ideas
Posted: Wed May 16, 2012 8:25 pm
Hey, I had an idea for special new types of abilities, I only have 4 so far. and these are for destruktion increasing purposes. Not for just winning, because
. Here they are!
1. Jet-pack Soldier
This man has the extra ability of going 3" of height. But only every other turn since the jet-pack needs to recharge.
2. Barbarian
This
man, when not wearing armor, gets a extra inch to speed, and when holding a large two-handed weapon, gets a +1 to skill. Can duel wield two handers.
3. BrikWussy/Courier
Basically the opposite of a Barbarian, +2 inches to speed when wearing armor.
4. Healer
Has the ability to attempt the heal self back alive after being hit by a deathly attack once a game. Has to roll a higher skill than the attacker. Also can revive friendly units by rolling a skill roll twice. If the first roll is higher than the second, the unit gets reanimated, with -1 to skill and -1 to and inch of speed every time they are revived. If the second roll is higher than the first, nothing happens, and is still dead. It has a recharge time of 3 rounds.
Those are some ideas, more to come. Any suggestions? Constructive Criticism welcome.
1. Jet-pack Soldier
This man has the extra ability of going 3" of height. But only every other turn since the jet-pack needs to recharge.
2. Barbarian
This
3. BrikWussy/Courier
Basically the opposite of a Barbarian, +2 inches to speed when wearing armor.
4. Healer
Has the ability to attempt the heal self back alive after being hit by a deathly attack once a game. Has to roll a higher skill than the attacker. Also can revive friendly units by rolling a skill roll twice. If the first roll is higher than the second, the unit gets reanimated, with -1 to skill and -1 to and inch of speed every time they are revived. If the second roll is higher than the first, nothing happens, and is still dead. It has a recharge time of 3 rounds.
Those are some ideas, more to come. Any suggestions? Constructive Criticism welcome.
