Hehehe.Rayhawk wrote:A Medik means more deaths per unit, which is awesome.
I have a question. Can mediks heal kittens and spiders and razgrizzly bunnies and things like that? And why isn't there a medic stat card?
Moderators: warman45, Rev. Sylvanus


wanna work on it then? i think that design in the non-dimmy forum worked out really well last timeBlitzen wrote:Mediks can heal whatever they want, as long it was alive at one point in time. Nobody has made a stat card for mediks because there are no rules that are collectively agreed on, unlike the Sniper. Somebody (I) will probably make a good Medik stat card in the future.
Warhead wrote:my head burns with War.

I suppose your right, but your sick, every idea you manage to twist it to gain more destruction. Most people though will use mediks to survive and win the game, not for the purpose of making you minifgs get destroyed again. I suppose its the way you interpret things that makes you a better brikwarrior or a brikwussyRayhawk wrote:Wrong! A Medik doesn't help units survive. He helps dead units come back to life so they can be killed again. A Medik means more deaths per unit, which is awesome.
and that's why he is the one to have created brikwars.CreatioNZ wrote:I suppose your right, but your sick, every idea you manage to twist it to gain more destruction. Most people though will use mediks to survive and win the game, not for the purpose of making you minifgs get destroyed again. I suppose its the way you interpret things that makes you a better brikwarrior or a brikwussyRayhawk wrote:Wrong! A Medik doesn't help units survive. He helps dead units come back to life so they can be killed again. A Medik means more deaths per unit, which is awesome.
At our club we are ruthless, everyone is there to kill and/or die, no mediks, and we even give minfigs weapon choices that usually results in everything (including terrain) blowing up into smitherinesOfficer John wrote:When we play. We are friendly to each other (as far as you can be friendly in a war) and agree not to kill eachothers medics on purpose.
Offcourse medics still get killed by randomly thrown grenades, falling trees, flying whales and the like, but at least not on purpose.
Here's my suggestion:Rayhawk wrote:That's right, it's all wacom tablet and photoshop.
My eventual plan is just to re-use the Medik from 2001, unless I hear a better idea in the meantime.
Aproved.mithril wrote:why do anything that complicated?
why not just give a medik a single Heroic Feat per turn, that can only be used to bring back to life dead minifigs from allied/friendly forces? a critically failed roll means the minifig is dead for good.
and the other special rule being that regardless of what weapon they are holding, they can only fight using it as a random object. (i'd suggest only barehands, but that would make them completely unable to defend themselves..instead of just really bad at it.)
MEDIK (6cp)
Skill: 1d6
Move: 5"
Armour: 1d6-1
some minifigs are utter cowards, unable to battle as a proper minifig should. instead, these minifigs turn to the path of healing, so they can laugh maniacly while forcing others to die over and over.
Only Mostly Dead: once per turn the medik may use a Heroic feat to bring back to life a dead minifig from any allied force. on a critical Failure the dead minifig becomes all dead and cannot be brought back at all.
Not in the Face!: because they such cowards, all weapons carried by the medik only count as random objects in combat. a medik may never be used as a redshirt by a Hero.



Warhead wrote:my head burns with War.



I wasn't talking about any specific card, I was just pointing you at the non-dimmy discussions. Of all of those cards, we never actually finished up deciding on what to do for a medik.silvadream wrote:I saw the one that IVhorseman talked about and thought it was stupid Mithril's idea is perfect.
Warhead wrote:my head burns with War.
