Jumping from stuff
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- IVhorseman
- If she don't want the brick, she won't get the dick

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right. stupid.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
As far as doing it in real life, actually dropping a minifig off a building, I have no idea.Rody wrote:terminal velocity of a minifig?,
yeah, I'll calculate that later, when I don't have a hangover.
As far as in a Brikwars battle, about 100-120 mph. Same as a human, I can't think of any reason for it to change.
Time travel's been getting me down.
- Skinnydude
- Champion

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Okay, where's my blasted anti-gravity parachute then already?ahp77 wrote:while falling, gravity makes you fall faster. Parachutes were made to almost nullify this.
As for dropping a minifig onto another fig, do you really want to add in all that much more math to find terminal velocity and whatnot? I mean, seems to me like the Charging rules would work fine, with maybe some sort of damage bonus added if the fig falls a certain distance?
Of course, there'd have to be some sort of limit to how much damage you could do with this method, otherwise you could just end up taking a portal gun, making an infinite loop to drop through for a few dozen turns, and then exiting above some poor sap. After you've basically fallen the distance it would take to go through the Earth or more, of course =P
Well what've we got here....
According to the Charge Rules, a minifig hits his Momentum limit after two inches, and extra speed doesn't make a difference.
(Where the extra speed does make a difference is in how much damage the minifig takes if he hits the ground instead of another minifig, since the ground has no Momentum limit.)
Since a minifig is too padded and squishy to do Damage in a Charge attack, then the only real effect of a minifig falling on somebody would be KnockBack from the collision, which hopefully would Knock Back the guy he lands on into the hard cold ground for some tasty Smash Damage.
So the end result is, a minifig can fall 100 stories and be just fine as long as he lands on another minifig, and the guy he lands on has pretty even odds of surviving.
(Where the extra speed does make a difference is in how much damage the minifig takes if he hits the ground instead of another minifig, since the ground has no Momentum limit.)
Since a minifig is too padded and squishy to do Damage in a Charge attack, then the only real effect of a minifig falling on somebody would be KnockBack from the collision, which hopefully would Knock Back the guy he lands on into the hard cold ground for some tasty Smash Damage.
So the end result is, a minifig can fall 100 stories and be just fine as long as he lands on another minifig, and the guy he lands on has pretty even odds of surviving.
Rayhawk wrote:According to the Charge Rules, a minifig hits his Momentum limit after two inches, and extra speed doesn't make a difference.
(Where the extra speed does make a difference is in how much damage the minifig takes if he hits the ground instead of another minifig, since the ground has no Momentum limit.)
Since a minifig is too padded and squishy to do Damage in a Charge attack, then the only real effect of a minifig falling on somebody would be KnockBack from the collision, which hopefully would Knock Back the guy he lands on into the hard cold ground for some tasty Smash Damage.
So the end result is, a minifig can fall 100 stories and be just fine as long as he lands on another minifig, and the guy he lands on has pretty even odds of surviving.
Of course, then you have to find out about how tough the ground is, don't you?
- Blitzen
- Distinguished Owner of the English Language

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You have to find out how big the ground is. It is, according to the first Google result, 7,901 miles (12,715.43 km) through the most narrow part. This makes it a size 500 607 360 building, and does a max of 250 303 680d6 damage against the falling Minifig. It will die.
If this is soft ground (a new rule added, which I only found out about today. What the hell? The Charge rules were split into three sections), it only does a max of half that -- 125 151 840d6 -- still enough to guarantee a kill. You can roll those dice, though, if you really want to.
If this is soft ground (a new rule added, which I only found out about today. What the hell? The Charge rules were split into three sections), it only does a max of half that -- 125 151 840d6 -- still enough to guarantee a kill. You can roll those dice, though, if you really want to.
Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.
Although naturally, to build up enough momentum for the ground to reach those numbers, the minifig would have to fall several thousand real-world miles in a single turn.
Depending on whether you have enough Lego ladders, it would take an average minifig over two hundred million turns to climb to the necessary altitude.
Depending on whether you have enough Lego ladders, it would take an average minifig over two hundred million turns to climb to the necessary altitude.
ok, assuming minifig scale is is 1/45
(math done in other thread) one turn lasts 0.48 seconds (rounded off)
the terminal velocity of a human is 195 km/h (120 mph or 55m/s)
55m/s
so 55/0.48 = 115meters/turn (rounded off)
115/45 = 2.55 meters per turn (rounded off)
this is 100" per turn.
calculated from 120mph or 195 km/h it rounded of to 98" per turn.
(math done in other thread) one turn lasts 0.48 seconds (rounded off)
the terminal velocity of a human is 195 km/h (120 mph or 55m/s)
55m/s
so 55/0.48 = 115meters/turn (rounded off)
115/45 = 2.55 meters per turn (rounded off)
this is 100" per turn.
calculated from 120mph or 195 km/h it rounded of to 98" per turn.
Act first, then think, then try to find a way to cover up the horrible mess you made.
Si Hoc Legere Scis Nimium Eruditionis Habes
Si Hoc Legere Scis Nimium Eruditionis Habes
I thought that for terminal velocity you would find terminal velocity of ABS plasticRody wrote:ok, assuming minifig scale is is 1/45
(math done in other thread) one turn lasts 0.48 seconds (rounded off)
the terminal velocity of a human is 195 km/h (120 mph or 55m/s)
55m/s
so 55/0.48 = 115meters/turn (rounded off)
115/45 = 2.55 meters per turn (rounded off)
this is 100" per turn.
calculated from 120mph or 195 km/h it rounded of to 98" per turn.
