Nukes

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Gorchek
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Post by Gorchek » Wed Oct 15, 2008 9:32 am

Depleted uranium isn't reactive enough for that (it's actually used as a radiation shield!)
What you really want for the fallout is a "dirty bomb", a normal bomb that holds radioactive material. All the radiation of a nuke (almost), none of the map destruction (other then the regular bomb).

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Jaye Tea
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Post by Jaye Tea » Wed Oct 15, 2008 9:45 am

I should thought of that a dirty bomb. I would never make it as a terrorist, oh well what about a nuke exploding high above the battlefield, not much physical damage, but it'd produce an EMP and Fallout. you'd have radition and none of your technology above the middle ages is gonna work.
Glory be to the Bomb, and to the Holy Fallout. As it was in the beginning, is now, and ever shall be. World without end. May the Blessings of the Bomb Almighty, and the Fellowship of the Holy Fallout, descend upon us all. This day and forever more. Amen!

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james+burgundy
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Post by james+burgundy » Wed Oct 15, 2008 1:59 pm

here is one for you a "fire ball less nuke" its the latest thing !!
Been here longer then pretty much all of you or some shit.

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DaCheez
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Post by DaCheez » Sun Nov 02, 2008 4:29 pm

I actually tried using a nuke in my first game on a 6 square foot table. I don't recall what our rules about radiation were, but the initial destructive force was enough that it didn't matter (I don't remember exactly what the destructive force was, but I think it was something like 4d10 or 5d10 in a 6 inch radius, diminishing at either 1d10 or 1d6 every four inches after that). It got down to about the end of the game before it was used. My opponent had 2 regular units left with ranged weapons and I had only my hero unit (police officer armed with only a billy club) left. There was also a GM-controlled Technic giant armed with an energy club guarding the silo. I ran to the nuke and activated it. Afterward only a small corner of the map (if anything) was left intact. Nobody won.
In another game we tried a MUCH less powerful nuke that (guaranteed) it wouldn't destroy the board (not as fun, but SIGNIFICANTLY more practical; not that one should EVER put practicality above fun in BrikWars). Unfortunately when I tried to activate the nuke (I always seem to get to the nukes first for some reason), I had a catastrophic failure. The silo doors failed to open when I initiated the launch and, well, bad things happened...

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Post by warman45 » Thu Nov 27, 2008 7:43 pm

you could use a mini-tactical nuke (doesn't exist yet) but basically the amount of uranium/plutonium is small enough that it doesn't destroy the map or cause massive eradiation but it makes a huge boom that destroys like 40 inches.

as well you could do a cold war underground base mission where a nuke or 2 goes of part way through the mission and destroys some rooms and everyone in them (for the rooms brack the ceiling make debris pretty much make a huge mess) and after the nuke hits allow people to fight in the brocken rooms and have only 2 or 3 rooms that are "nuke proof" so every other room has a chance of dying (you can roll a d6 on a 5 or a 6 the room is dead)

remember this is meant to be an underground base so it could survive a nuclear blast (in nuke rooms) other rooms are damaged


example : turn 3 roll on nuke table is 6 at end of turn nuke goes off
there are 4 rooms 2 nuke bunkers a hall and a hanger
end of turn nuke goes of roll for the hall and hanger hanger is 6 hall is 4
destroy everyone in hanger nock rof down and scatter debris hallway is fine

turn 5 nuke again roll again everyone in hanger automatically dies (room has been compromised) roll for hall and continue from there
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pesgores
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Post by pesgores » Fri Nov 28, 2008 3:25 pm

warman45 wrote:you could use a mini-tactical nuke (doesn't exist yet) but basically the amount of uranium/plutonium is small enough that it doesn't destroy the map or cause massive eradiation but it makes a huge boom that destroys like 40 inches.

as well you could do a cold war underground base mission where a nuke or 2 goes of part way through the mission and destroys some rooms and everyone in them (for the rooms brack the ceiling make debris pretty much make a huge mess) and after the nuke hits allow people to fight in the brocken rooms and have only 2 or 3 rooms that are "nuke proof" so every other room has a chance of dying (you can roll a d6 on a 5 or a 6 the room is dead)

remember this is meant to be an underground base so it could survive a nuclear blast (in nuke rooms) other rooms are damaged


example : turn 3 roll on nuke table is 6 at end of turn nuke goes off
there are 4 rooms 2 nuke bunkers a hall and a hanger
end of turn nuke goes of roll for the hall and hanger hanger is 6 hall is 4
destroy everyone in hanger nock rof down and scatter debris hallway is fine

turn 5 nuke again roll again everyone in hanger automatically dies (room has been compromised) roll for hall and continue from there
I think it's a great idea, but I lack the funds to build a scenario like that one.
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Post by warman45 » Fri Nov 28, 2008 4:20 pm

maybey we should host some sort of super brikwars event somewhere if we get enough people for say a week then this scenario would be easilly achievable
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pesgores
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Post by pesgores » Sat Nov 29, 2008 7:48 am

...you don't know I live in the other coast of the Atlantic, do you?

Portugal.
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warman45
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Post by warman45 » Sat Nov 29, 2008 8:47 am

pesgores wrote:...you don't know I live in the other coast of the Atlantic, do you?

Portugal.
then get a bunch of people in portugal and host a brik wars game

(as well the way i thought the nuke game would play is that the 2 sides do a lot of damage to each other but the keep on hiding when the nukes drop that way you get many skirmishes and side battles)
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pesgores
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Post by pesgores » Sat Nov 29, 2008 7:46 pm

Well, there aren't many BrikWars fans here...We do have a LUG, but that's all...
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ColourSchemer
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Post by ColourSchemer » Wed Dec 17, 2008 11:56 am

UR for firing, handling, or disarming a nuke should be 42.

That creates a serious random target for firing and hitting something, and brown pants for anyone trying to load, move, steal or disarm the thing.

As long as there is no delivery vehicle or remote detonator also on the field, a nuke is only dangerous to the guy that drops it.

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warman45
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Post by warman45 » Wed Dec 17, 2008 8:32 pm

Jaye Tea wrote:I should thought of that a dirty bomb. I would never make it as a terrorist, oh well what about a nuke exploding high above the battlefield, not much physical damage, but it'd produce an EMP and Fallout. you'd have radition and none of your technology above the middle ages is gonna work.

one thing you should know about nukes is the explode in mid air.
shockwaves then bounce off the ground and the explosion is magnified.
if you were to let the hiroshima bomb hit the ground then only the center of the city would be destroyed however because it blew a couple thousand feet off the ground the damage was devastating!
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Jaye Tea
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Post by Jaye Tea » Fri Dec 19, 2008 1:13 am

Id rather have stats for MOAB than a nuke.

MOAB: http://en.wikipedia.org/wiki/MOAB_bomb
Glory be to the Bomb, and to the Holy Fallout. As it was in the beginning, is now, and ever shall be. World without end. May the Blessings of the Bomb Almighty, and the Fellowship of the Holy Fallout, descend upon us all. This day and forever more. Amen!

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Post by pesgores » Fri Dec 19, 2008 5:35 am

Jaye Tea wrote:Id rather have stats for MOAB than a nuke.

MOAB: http://en.wikipedia.org/wiki/MOAB_bomb
Whoa. MOABs. Nun-nuclear, yet powerful bombs.
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Post by Smifery » Wed Apr 29, 2009 8:58 am

What you could do is have your guys try and deliver a transmitter or something to the enemy base. Then, you'd call a WMD strike on the transmitter and run before the nuke hits.

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