Stat cards for fourm members,becuase it might be fun.
Moderators: warman45, Rev. Sylvanus
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
I fix everything by hiting it! Here's how it works:
1. Hit it.
2. If it does nto work,hit it again.
3. If it does still not work,began curseing and conutine hiting while refering to the manual.
4. Call Tech Support.
5. Hit the Tech support guy if he does not fix it.
6. Get charged for Assault and Battery.
7. Go to Jail.
8. Come out of jail. Mabey it will be fixed by then.
1. Hit it.
2. If it does nto work,hit it again.
3. If it does still not work,began curseing and conutine hiting while refering to the manual.
4. Call Tech Support.
5. Hit the Tech support guy if he does not fix it.
6. Get charged for Assault and Battery.
7. Go to Jail.
8. Come out of jail. Mabey it will be fixed by then.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

- Posts: 3941
- Joined: Sun Sep 21, 2008 7:03 pm
I have a couple. The faces is what makes or breaks it.
EDIT: 501st, check out this comic. http://www.userfriendly.org These guys have a vendetta against people like you.
EDIT: 501st, check out this comic. http://www.userfriendly.org These guys have a vendetta against people like you.
she/her | formerly known as ross_varn | exiled for the good of the f.e.l.c.
- IVhorseman
- If she don't want the brick, she won't get the dick

- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
Yeah but once you've seen a dildo insertion on one female, doing it again and again starts getting boring and you need a new one to be lured.ahp77 wrote:I would think that only one female be needed near the my floppy penis, as he could insert the... dildo into into a female any number of times.Dr. X wrote:Ach, ok. Here it is (beware, not for the faint of heart):
I can't believe I just typed that.
I can't believe you didn't think of that.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Itsa me!
Zahru
-Entity-
Skill:2d10
Armor:2d10
Move:doesn't needs to; he's everywhere and nowhere.
Abilities:
Paladinhater: Can instantly annihilate any paladin or paladin-like units with his pure power of hatred. (Yeah, I really hate those sonuva....)
Bearlord: All ursine units under his control become invincible.
"Weird": By some twist of faith, in his presence only the most awkward and stupid things happen that are possible in a situation.
Weaponry: Wargamer Dice: can modify any unit's dice roll with them.
+Black T-shirt of Random Rock Band.
Zahru
-Entity-
Skill:2d10
Armor:2d10
Move:doesn't needs to; he's everywhere and nowhere.
Abilities:
Paladinhater: Can instantly annihilate any paladin or paladin-like units with his pure power of hatred. (Yeah, I really hate those sonuva....)
Bearlord: All ursine units under his control become invincible.
"Weird": By some twist of faith, in his presence only the most awkward and stupid things happen that are possible in a situation.
Weaponry: Wargamer Dice: can modify any unit's dice roll with them.
+Black T-shirt of Random Rock Band.
-
Giant Evil Rabbit Mech
- Battlefield General
- Posts: 6
- Joined: Wed Feb 04, 2009 3:11 pm
- Location: Wild West
Giant Evil Rabbit Mech:
cp 100
skill:10d20
move: 100"
armour: 20
gear: Anoying bunny hood, goofy underwear, Sonic's shoes, giant meat cleaver!!!
Abillities:
Annoying Bunny Hood-Any unit on both sides within 20" of Rabbit Mech get -1 to every roll because they are distracted by the extreamly anoying bunny hood.
Sonic's Shoes-Rabbit Mech can go 200" if he feels like it.
Goofy Underwear- +1d20 armor
Giant Meat Cleaver-(2d20 damage)
For the chicken god!-The chicken dance music starts playing and every enemy unit can do nothing but dance next turn. Can only be used every 3 turns.
cp 100
skill:10d20
move: 100"
armour: 20
gear: Anoying bunny hood, goofy underwear, Sonic's shoes, giant meat cleaver!!!
Abillities:
Annoying Bunny Hood-Any unit on both sides within 20" of Rabbit Mech get -1 to every roll because they are distracted by the extreamly anoying bunny hood.
Sonic's Shoes-Rabbit Mech can go 200" if he feels like it.
Goofy Underwear- +1d20 armor
Giant Meat Cleaver-(2d20 damage)
For the chicken god!-The chicken dance music starts playing and every enemy unit can do nothing but dance next turn. Can only be used every 3 turns.
People who are dead do not have to worry about dieing.
- tahthing
- rather undermines the point of ranks.
- Posts: 1132
- Joined: Mon Dec 29, 2008 7:02 pm
- Location: Sometimes Anti-Social. Always Anti-Fascist.
nice to see anouther evil bunny ethen if they are a mech and don't just pilot one.
tahthing
Skill:1d8
Armor:1d7(honest they exist)
Move:15"
special abilitys
bunny bounce:when jumping tahthing can jump for the high he doesn't move so if he moves 5" he can jump 10"!
uber hearing: his uber hearing means he can hear shots comeing at him and rolls a d6 if the roll is 5 or 6 he can dodge it, when using this ability he will not dodge in to the way of bullets.
fear the ears: tahthings ears count as extar arms but if both are holding things then the he is unable to use uberhearing.
tahthing
Skill:1d8
Armor:1d7(honest they exist)
Move:15"
special abilitys
bunny bounce:when jumping tahthing can jump for the high he doesn't move so if he moves 5" he can jump 10"!
uber hearing: his uber hearing means he can hear shots comeing at him and rolls a d6 if the roll is 5 or 6 he can dodge it, when using this ability he will not dodge in to the way of bullets.
fear the ears: tahthings ears count as extar arms but if both are holding things then the he is unable to use uberhearing.
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"

How's that compression ratio?
"Triangalism! What's the fuckin' point!"

How's that compression ratio?
- jifel
- Jaw-Jaw
- Posts: 789
- Joined: Tue Dec 02, 2008 8:15 pm
- Location: In a yellow submarine, preparing a nuke.
Time to revive this thread...

Jifel in Mechsuit:
Points:
Move: 10"
Armour: 2 d6
Skill: 1 d10
Wargear: PowerFist, TwinLinked DeathRifle
PowerFist: 10points: Use 5, damage 2d6 Explosion, does not damage Jifel
TwinLinked DeathRifle: Use 4, 2 shots, damage d6+2
Special Abilities: Heroic Feat, Chivalry, and Bloodlust.
BloodLust: 4 points: If Jifel suceeds in a heroic feat, he gains plus 1 to his next attempt. Alternately, if he fails a feat, he has a minus one to his next attempt.

Jifel in Mechsuit:
Points:
Move: 10"
Armour: 2 d6
Skill: 1 d10
Wargear: PowerFist, TwinLinked DeathRifle
PowerFist: 10points: Use 5, damage 2d6 Explosion, does not damage Jifel
TwinLinked DeathRifle: Use 4, 2 shots, damage d6+2
Special Abilities: Heroic Feat, Chivalry, and Bloodlust.
BloodLust: 4 points: If Jifel suceeds in a heroic feat, he gains plus 1 to his next attempt. Alternately, if he fails a feat, he has a minus one to his next attempt.
"And the angels of darkness descended upon pinions of fire and light...the great and terrible dark angels."


- Cpl. Halan
- Cannon Fodder
- Posts: 454
- Joined: Tue Dec 16, 2008 3:35 pm
- Location: Maryland
Corporal Halan
skill:1d8
armor:1d10
move:6"
stealth:see scout
spider gymnastix:can move straight up walls, no damage from falls
hidden worth:if the hero on his side is dead, he gains the stats and abilities of a hero
newbie:suffers a -1 penalty to skill if he is the only (Mauran)ranger on the battlefield
SMG
use:3
dmg:1d6
rng:6"
special: can fire twice with a +1 to use(use 4 for shot 2)
skill:1d8
armor:1d10
move:6"
stealth:see scout
spider gymnastix:can move straight up walls, no damage from falls
hidden worth:if the hero on his side is dead, he gains the stats and abilities of a hero
newbie:suffers a -1 penalty to skill if he is the only (Mauran)ranger on the battlefield
SMG
use:3
dmg:1d6
rng:6"
special: can fire twice with a +1 to use(use 4 for shot 2)

