The Factory
Moderators: warman45, Rev. Sylvanus
I think that if the factory gets damaged, it should start spawning horrific monstrosities that look like sick parodies of what the factory was supposed to make. For example, a Spongebob Squarepants factory would start making spengbab (look it up).
These creatures would attack everything but mostly seek out whoever made the factory.
These creatures would attack everything but mostly seek out whoever made the factory.
- Bonn-o-Tron
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- Greenkey15
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brilliant idea.Greenkey15 wrote:I think since most of the building materials in Brikwars are plastic, then Plastic should be the resource, meaning you can carry dead bodies into the factory and make them into Mk III missiles! (or living people)
Act first, then think, then try to find a way to cover up the horrible mess you made.
Si Hoc Legere Scis Nimium Eruditionis Habes
Si Hoc Legere Scis Nimium Eruditionis Habes
The plastic that Lego (and I guess mega bloks too) uses is called ABS, so usually that's what I hear people call it. In BrikWars, ABS stands for Astro Binding Substance.Greenkey15 wrote:I think since most of the building materials in Brikwars are plastic, then Plastic should be the resource, meaning you can carry dead bodies into the factory and make them into Mk III missiles! (or living people)
http://brikwars.wikispaces.com/Astro-Binding+Substance
- warman45
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what you could do is have players only build units that are (pre-desighned)Rody wrote:the problem I have with this idea is that, often finding out the cp value of a vehicle will take a very long time, having to do so mid-battle will inevitably slow down the entire game.
otherwise, cool plan... but hard to realise.
you desighn and calculate the cp value of a unit and put it on some sort of card and you can build those units during the battle (the downsides are that people are going to get bored of this eventually because the units will always be the same) or you could just play the game over a period of 2 days (have a sleep-over) (i think this would be better and cooler)
as well i don't think that factories would cause wierd contraptions when they blow for many reasons 1. factories have failsafes/emergency shutoffs 2. the factory would probably blow up instead of causing mutation 3. factories require labour (like the previously mentioned slaves) in order to build stuff
but having a huge explosion that destroyes the factory would be cool (the explosion should be so big that it can kill air units above the factory and would only leave some of the bottumn level floors standing. (like a mini-nuke)
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There are many reasons for the factories to cause weird contraptions:warman45 wrote:as well i don't think that factories would cause wierd contraptions when they blow for many reasons 1. factories have failsafes/emergency shutoffs 2. the factory would probably blow up instead of causing mutation 3. factories require labour (like the previously mentioned slaves) in order to build stuff
1. It would be much more fun.
2. There would be a lot more killing.
1.+2. The battle would be more BrikWarsy.
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Sounds like a Teamsters rule to me. Unions have crippled our Capitalist nation, why impose them on our imaginary wartopian societies?aybraus wrote:I think having the factories be destructible would cripple whoever loses their factory.
How about mercy rules... like the factory automatically can produce a minifig each turn if there are no workers present.
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i made a fctory ship for my micro fleet.
it works by gavering pieces from space debre,destroyed ships basically eneything thats on the feild (inclued ships that are allied take a basic fighter take some space junk you get a good frigate)
or it shoots a enemy ship with its dual heavy rotation guns and sucks that in puts my pilots in and weee i have a control of a enemys ship.
it works by gavering pieces from space debre,destroyed ships basically eneything thats on the feild (inclued ships that are allied take a basic fighter take some space junk you get a good frigate)
or it shoots a enemy ship with its dual heavy rotation guns and sucks that in puts my pilots in and weee i have a control of a enemys ship.
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"Triangalism! What's the fuckin' point!"

How's that compression ratio?
"Triangalism! What's the fuckin' point!"

How's that compression ratio?
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spengbab is FUCKING UGLY
i swear to god, he is fucking ugly. 5 minutes later of breathing in a bag. by the way, 1.i'm ok now
, so you you don't have to call the pycatrist (however its spelled) and 2. the factory is a good idea, but does it have to be big? or can it be tiny, but have the workers say a paradox that the factory built make it huge inside? because i just don't have the bricks, room, or tolerance to make something really big.
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i think the nearest I've got to a factory ina brikwars game was a construction bay. both me and my had one it could build eneything it hd the pieces to and the stats where then agreed between us.
it worked by using bricks iver gathed by minifigures or robots and also by sclavaging crafts to make better ones the new vicles where ugly since they where build fast and with limited bricks but they did the job.
it worked by using bricks iver gathed by minifigures or robots and also by sclavaging crafts to make better ones the new vicles where ugly since they where build fast and with limited bricks but they did the job.
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"

How's that compression ratio?
"Triangalism! What's the fuckin' point!"

How's that compression ratio?



