Dogfights and Danger Zones
Moderators: warman45, Rev. Sylvanus
- Theblackdog
- Pooplord
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Re: Dogfights and Danger Zones
My first playtest went well. My biggest fear going in was that the Danger Zone would make tactical maneuvering completely obsolete, but that doesn't appear to be the case here. On the contrary, since creating a Danger Zone means giving up your action it appears to be better for players to jockey for position using normal movement rules and only enter the Danger Zone once they've established an advantage. Deciding when and how to allocate your free response attacks is interesting on its own, and the Danger Zone rules definitely lead to some cinematic moments, especially the head-on duel between two pilots midway through the game. I wouldn't call this playtest conclusive because the Random Number Gods almost always decided against the pwny-loving NATO infidels, but it's a good sign that these rules are sound.

- loafofcheese
- Cannon Fodder
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Re: Dogfights and Danger Zones
great job, thanks for doing some more playtesting too.
Only problem with silver bullets is the price of silver.
- IVhorseman
- If she don't want the brick, she won't get the dick

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Re: Dogfights and Danger Zones
Did anything seem obviously broken?
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Theblackdog
- Pooplord
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Re: Dogfights and Danger Zones
Not particularly. The one thing I didn't test was the Barrel Roll mechanic.
