Medic
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- IVhorseman
- If she don't want the brick, she won't get the dick

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yeah, my one illustrated write-up used a medik.
lizard king, i think i know what table you mean. was it the ker-triage table? lemme see if i can find it somewhere...
aha! i did, but my copy-paste skills are weak. it's in book 3 of the 2001 rules.
lizard king, i think i know what table you mean. was it the ker-triage table? lemme see if i can find it somewhere...
aha! i did, but my copy-paste skills are weak. it's in book 3 of the 2001 rules.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
I've got two medix in my army, as well as two mechanix. And, I've only got two APCs. So, I load it one medik and one mechanik per APC, then they drive around the battlefield, doing their thing wherever they can, and avoiding the frontline (it may be an Armored Personnel Carrier, but one well placed rocket and they're FUBAR if the mechanik bites it)
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--Anonymous
"Glory to the first man to die!"
--Commissar saying
"When in doubt, empty the magazine!"
--Steel Legion motto
- IVhorseman
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you know, stretchers could play a vital role.OJClock wrote:what i do is have one medic go out and bring back the injured on a stretcher type thing with wheels so that the other medic can 'revive' him and he can set out on his way again
this onlyu works on the small battlefields I play on however.
STRETCHERS: any medik that can place a fallen comerade on a stretcher can use it's magic powers to instantly bring the UR for revival to 4, no matter how long they've been dead. it also keeps the number of turns dead to wherever it was if it was less than 4. this is useful for taking the minifig back to a field hospital, or some other safe place to be revived.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Moronstudios
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What would one of those STRETCHER cost, IVhorseman.
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- The Lizard King
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- King of Brix
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You guys have some good ideas. That medic is quite good, and I like the graveyard idea. I'll have to try that out sometime.
I don't know if any of you even wants to hear/read this, but I'll post it anyway. This is what we use as a medic (again, stats are at my friends', so these are what I remember).
Medic is a Minifig with bought Specialty, cost of 2-4 CP. With 1 CP, you can buy a Healing Skill Boost, which will use 1 hand. So the Medic carries a med-pac in one hand and can use the other in combat if necessary, and has +1 Skill Boost in Healing.
If the body is badly destroyed, it can be saved only by Critical Success or cannot be saved at all. For example being driven over by a tank is complete death, you can't save him. Burned to dead is same thing, as being in the middle of a nuclear explosion. The Medic has to be able to touch the unit in order to try healing. UR to heal fallen comrade is 4 if I remember correctly, and 3 if you have the Skill Boost. UR can be raised if felt like it. If you throw 1, Critical Failure, the fallen comrade is lost forever. Also, because healing is quite easy, units can't be healed forever, only few times. Healed unit is weaker than healthy, it has -1 to Armor, unless Medic has Critical Success, when Armor is same than before.
Medic is able to reach enemy sniper's victim and pulls him to safety. He tries to save his comrade, and throws 5. Soldier is brought back to life. His Armor was 4, but now it's down to 3. Medic moves to another soldier, and this time he has Critical Success. This soldier comes to life as healtly as he died, so his Armor is still 4.
I don't know if any of you even wants to hear/read this, but I'll post it anyway. This is what we use as a medic (again, stats are at my friends', so these are what I remember).
Medic is a Minifig with bought Specialty, cost of 2-4 CP. With 1 CP, you can buy a Healing Skill Boost, which will use 1 hand. So the Medic carries a med-pac in one hand and can use the other in combat if necessary, and has +1 Skill Boost in Healing.
If the body is badly destroyed, it can be saved only by Critical Success or cannot be saved at all. For example being driven over by a tank is complete death, you can't save him. Burned to dead is same thing, as being in the middle of a nuclear explosion. The Medic has to be able to touch the unit in order to try healing. UR to heal fallen comrade is 4 if I remember correctly, and 3 if you have the Skill Boost. UR can be raised if felt like it. If you throw 1, Critical Failure, the fallen comrade is lost forever. Also, because healing is quite easy, units can't be healed forever, only few times. Healed unit is weaker than healthy, it has -1 to Armor, unless Medic has Critical Success, when Armor is same than before.
Medic is able to reach enemy sniper's victim and pulls him to safety. He tries to save his comrade, and throws 5. Soldier is brought back to life. His Armor was 4, but now it's down to 3. Medic moves to another soldier, and this time he has Critical Success. This soldier comes to life as healtly as he died, so his Armor is still 4.
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~Terapia
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- Moronstudios
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- IVhorseman
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yeah, i agree. there's no way you're tracking exactly which units died and had critical sucesses. also, the whole body-being-too-damaged-for-revival is confusing. mediks can preform in-field skull reattachment surgery in a single turn! it's both easier to remember AND funnier!
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- King of Brix
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Agreed... Although, my idea of reviving minifigs is... (This happened in a really big battle between me and daniel) The dragon God appears! Sacrificing the peach minifigs in lava that were slaughtered by Adam's army will allow you to bring several minifigs back to life! The amount will be judged by the dragon's "God d6"
OK. Maybe this will fix both problems you didn't like before. So it's too complex and Medics should be able to heal everything? And IVhorseman, tracking wasn't that hard, when you have such working system for that.
So, Medic has same stats as a Minifig. Moves 5", has armor of 4 and Skill Rating 1d6. He must be able to touch the victim to save him. In combat he acts as a Minifig, but when he tries to heal someone, no matter how badly injured, he rolls d4.
4 --> Patient is healed competely
3 --> Nothing happens.
2 --> Nothing happens.
1 --> Medic "accidently" kills poor soldier for eternity.
I think that's good, way better than the original style. Maybe Medic's stats could be changed, so it would be cheaper, but that's not that important.
So, Medic has same stats as a Minifig. Moves 5", has armor of 4 and Skill Rating 1d6. He must be able to touch the victim to save him. In combat he acts as a Minifig, but when he tries to heal someone, no matter how badly injured, he rolls d4.
4 --> Patient is healed competely
3 --> Nothing happens.
2 --> Nothing happens.
1 --> Medic "accidently" kills poor soldier for eternity.
I think that's good, way better than the original style. Maybe Medic's stats could be changed, so it would be cheaper, but that's not that important.
Elämän tie läpi varjojen vie.
~Terapia
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~Terapia
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- Moronstudios
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Too slow,plus you don't have the Just a little dead he's still good he's sill good rule there.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
What do you mean too slow?Moronstudios wrote:Too slow,plus you don't have the Just a little dead he's still good he's sill good rule there.
And what the heck is "Just a little dead he's still good he's sill good" -rule? I have heard of it, but I haven't seen what it is.
And BTW, as I forgot to say it before and he'll beat me if I don't tell it, that d4 system was invented by my brother.
Elämän tie läpi varjojen vie.
~Terapia
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- IVhorseman
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true, but that method dosen't reward mediks for speedy recovery of the body like the d6 + time rule does. by making it harder each turn, there's a sense of urgency for the medik to show up there ASAP instead of waiting around. and before you say "i don't want to keep track of number of turns dead", realize that if you care enough about a fig to want to bring him back, you probably care enough to know his name and blood type, let alone keep track of turns dead.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.