Downing?
Posted: Tue Jan 01, 2013 7:38 am
Are there any rules for this? I would think if someones armor was met with an equal force, he'd be "downed" and out for a turn or two, unless he is assisted.
Knockback and disrupted. Probably somewhere in the minifig attacks chapter.Chinook wrote:Are there any rules for this? I would think if someones armor was met with an equal force, he'd be "downed" and out for a turn or two, unless he is assisted.
10.2: The Medik (sidebar) wrote:Dismemberment
Normally, when a minifig's Armor exactly matches the amount of Damage he receives, nothing happens - he survives without consequence. As an optional rule, players may elect to use the Amputation effects to make minifig combat more interesting.
If players decide to allow Dismemberment, then minifigs are no longer immune to Damage that exactly matches their Armor, but the effect depends on the type of attack. If the minifig was hit by a cutting weapon, it immediately suffers one Amputation of the defending player's choice. Any other type of damage causes the minifig to be knocked over and Disrupted.
Dismemberment rules only apply to minifigs. Chopping off larger Creatures' limbs is handled by Component Damage as usual.
That's correct. It's a change that was made a few months ago, which is why you should be suspicious about replying to threads that are almost a year old.Voin wrote:Aren't Heavily Armored minifigs already wearing a visored helmet by definition?stubby wrote:Armor plate now gives the Armored bonus rather than changing the Armor rating, so the usual benefits from targeting joints wouldn't apply. You might let people get away with bypassing Armored with a headshot though, if the character wasn't wearing a helmet. Depends how anal you want to be about what armor a character is wearing.
