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rule idea
Posted: Fri Oct 03, 2008 6:43 pm
by destroyer95
im new so plase don't say this is dumb. at haome i play a rule taht every long blaster cannon from star wars gets a multiplier of 1 dice. is this such a good idea?
Posted: Fri Oct 03, 2008 7:09 pm
by pesgores
Well, it IS dumb, because you can make rolls beyond 1d6 and 1d10, you know, like, 1d6+2, 2d10-3, 3d6+2d10-10x34.
And if you are comparing a SW cannon with some howitzer-like cannon, i think you should divide them by laser and gunpowder and not SW and Earthly.
Do you get my point? Do different stats for each one, not just add 1d6 for SW cannons.
EXAMPLE: A 2d6 explosive damage cannon that has a UR of 4 is good for you.
Posted: Fri Oct 03, 2008 9:27 pm
by Blitzen
It's dumb.
Posted: Fri Oct 03, 2008 11:39 pm
by Rayhawk
Don't say this is dumb, but remind me never to ask you guys to say something isn't dumb.
Actually I don't see any problem with this rule, it's no more or less dumb than any of the house rules I've made up mid-battle. Whatever works for your game, really.
Posted: Sat Oct 04, 2008 4:43 am
by pesgores
This is pure fudge, not a rule.
However, fudging is part of the rules.
Posted: Sat Oct 04, 2008 7:30 am
by Pvt Expendable
if everybody who plays agress heck yeah