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Musical weaponry

Posted: Sat Feb 01, 2014 3:19 am
by loafofcheese
So I was working on a set of Daft Punk Figs, and I thought that the best way to arm them was using dubstep guns, and then I thought, let's expand this idea to all kinds of music, and add different abilities based on the genre, the base stats would be similar to a flamethrower, and starts at a bastard or heavy size
20cp, 1d6 damage, 1d10 range, 2 firing arcs, use rating of 4

genres:
Metal: increased damage [+1], additional firing arc, causes headbanging
Electronica: Overwatch (elite); sets a trap (pun intended) that causes an minifig that enters within 1d6 inches of the wielder to rave uncontrollably.
Reggae: causes all minifigs within 1d6 to blaze it up, reducing the use cost of all weapons by 2, to a minimum of 2.
Rap: Causes spontaneous gang violence in a 1d10 area
Ska: additional attack per turn for all units within 1d4 area
Classical: +3 firing arcs, chance of summoning colette to the field
Epic War Music: 1d10 damage, chance of spawning viking raider party.
it takes 2 turns to change the type of music played, and for those 2 turns the wielder cannot move, and cannot attack.

Any criticism or comments?

Re: Musical weaponry

Posted: Sat Feb 01, 2014 3:34 am
by Maverick
What about a Bes'bev ?

Re: Musical weaponry

Posted: Sat Feb 01, 2014 4:16 am
by loafofcheese
Maverick wrote:What about a Bes'bev ?
No, the idea is that the music is the weapon, not the instrument.

Re: Musical weaponry

Posted: Sat Feb 01, 2014 4:35 am
by Maverick
But what about epic War music. 1d10 damage. Chance of spawning a norse raid.

Re: Musical weaponry

Posted: Sat Feb 01, 2014 5:58 am
by loafofcheese
Maverick wrote:But what about epic War music. 1d10 damage. Chance of spawning a norse raid.
I'll put it in.

Re: Musical weaponry

Posted: Sat Feb 01, 2014 6:29 am
by Gungnir
I played in a game with some friends a while ago. One of them mounted a giant sub-woofer onto the back of a truck. We stated it as a blast gun.

Re: Musical weaponry

Posted: Sat Feb 01, 2014 11:41 am
by Nimja
how about:
Game/TV show/film theme music- chance of summoning character from aforesaid Game/TV Show/Film?

Re: Musical weaponry

Posted: Sat Feb 01, 2014 12:59 pm
by Colette
Classical should give a skill bonus, as it improves concentration.

Re: Musical weaponry

Posted: Sat Feb 01, 2014 3:26 pm
by IVhorseman
Maybe for you. I strictly blast metal when I'm at work, and it shoots my productivity through the window.

Re: Musical weaponry

Posted: Sat Feb 01, 2014 3:46 pm
by Tzan
Shooting through the roof is generally considered good.
I would think that shooting out the window is bad.

Re: Musical weaponry

Posted: Sat Feb 01, 2014 3:57 pm
by IVhorseman
But windows provide cover!

Re: Musical weaponry

Posted: Sat Feb 01, 2014 4:47 pm
by Silverdream
IVhorseman wrote:Maybe for you. I strictly blast metal when I'm at work, and it shoots my productivity through the window.
I remember reading an article that said Metal, Classical and Techno music helped students focus.

Re: Musical weaponry

Posted: Sun Feb 02, 2014 2:31 pm
by DeltaV
Bagpipes:
Spoiler
Show
Image
Die in cacophony.

Re: Musical weaponry

Posted: Sun Feb 02, 2014 4:01 pm
by loafofcheese
DeltaV wrote:snip
Exactly on the money, my friend.

Re: Musical weaponry

Posted: Wed Feb 05, 2014 11:21 am
by Nimja
DeltaV wrote:Bagpipes:
Spoiler
Show
Die in cacophony.
Why does eveyone say bagpipe music is horrible?