Statcards I made

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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samuelzz10
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Statcards I made

Post by samuelzz10 » Thu Jun 26, 2014 6:22 pm

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Last edited by samuelzz10 on Mon May 27, 2024 2:11 pm, edited 1 time in total.

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IVhorseman
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Re: Statcards I made

Post by IVhorseman » Fri Jun 27, 2014 1:04 am

Huh. I really like both of these. Weaponomancer especially is... surprisingly balanced. At first I thought he could do both abilities simultaneously, but neither ability is actually all that game-breaking by itself, and the CP cost looks about right. Although I never use CP anyways so I'm not the best judge of that.

Weapanomancer could start getting into bullshit territory once he starts manning big-ass size 5 guns and scoring auto-hits, but I feel like limiting him to upgrading size 1 weapons is a little silly and totally out of character. What if instead of auto-hits, he just modified use ratings for any weapon to be equal to its size in inches? He'd auto-hit for most conventional weapons, and even the big guns give you pretty damn good odds.

samuelzz10
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Re: Statcards I made

Post by samuelzz10 » Fri Jun 27, 2014 2:37 am

IVhorseman wrote:Weapanomancer could start getting into bullshit territory once he starts manning big-ass size 5 guns and scoring auto-hits, but I feel like limiting him to upgrading size 1 weapons is a little silly and totally out of character. What if instead of auto-hits, he just modified use ratings for any weapon to be equal to its size in inches? He'd auto-hit for most conventional weapons, and even the big guns give you pretty damn good odds.
That's actually a pretty good idea, and it makes sense, because as you pointed out only using size 1 weapons is a little odd. I'll have to edit the card later, thanks for the input.

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