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Artifax
Posted: Mon Nov 17, 2008 5:17 pm
by aybraus
For no additional cost, you can make a weapon or armor an Artifakt.
These weapons have twice the UR, damage, and armor bonus. Artifax can only be used by Heroes, and each Hero can only have one Artifakt.
After a Hero dies, a non-Hero Minifig can pick up his Artifakt. When this happens, roll a die and refer to this table. On a 1, the minifig dies by having his soul consumed by the artifact. On a 6, the minifig becomes a Hero. On anything else, the artifakt loses its power and becomes a normal item. Replace the piece that represents it if need be.
Examples of Artifakts:
-Darth Maul's Lightsaber
-Arthas' Frostmourne
-Achilles's Shield
-Ocelot's Single Action Army
-Marcus's Lancer
Posted: Mon Nov 17, 2008 10:24 pm
by IVhorseman
Actually, this is a pretty cool rule!
Posted: Tue Nov 18, 2008 12:06 am
by The Wizard
Sweet idea!
More examples:
My Glamdring
Harry Potter's invisibility cloak
Merlin's golden machine gun (From merlin's revenge: a dandy little flash game)
Kurt Cobain's custom jagmaster
Cameron's dad's Ferrari
Posted: Tue Nov 18, 2008 12:14 am
by IVhorseman
actually, maybe a re-distribution of the dice is in order.
1 = opposite team of hero
5 = same team as hero
6 = mind unchanged
everything else is just regular weapon.
Posted: Tue Nov 18, 2008 6:19 am
by Arkbrik
For the really powerful Artifakts there should be a chance that the power is too great for the minifig to control, and his mind gets fried.
Examples of such Artifakts:
Abaddon's Drachn'yen
Zeus' Lightning Bolt
Sauron's Ring
Posted: Tue Nov 18, 2008 9:43 am
by aybraus
How about this table, using a d10.
1-2=Become the hero, join original owner's team.
3-4=Get powers of hero, but keep personality and affiliation.
5=Mind gets fried, turn into a grotesque.
6-9=Nothing.
10=Become anti-hero and join enemy's team
Posted: Tue Nov 18, 2008 11:27 am
by OneEye589
The Wizard wrote:Cameron's dad's Ferrari
I literally laughed out loud.
More:
Shaun's cricket bat
The Deathproof car from Deathproof
The Hand of Vecna
Batman's Mask
Posted: Tue Nov 18, 2008 11:41 am
by IVhorseman
aybraus wrote:How about this table, using a d10.
1-2=Become the hero, join original owner's team.
3-4=Get powers of hero, but keep personality and affiliation.
5=Mind gets fried, turn into a grotesque.
6-9=Nothing.
10=Become anti-hero and join enemy's team
because tables are annoying, to be honest.
The only rolls on any die that are ever noteworthy are the criticals, be it success or failure. Usually, it's just best to assign special events to one of these two results, and if anything else happens, who cares.
Now that I think about it, the team-switching thing is pretty lame of an idea. therefore...
1 = weapon consumes the soul of the minifig and they are reduced to a pile of ashes.
6 = minifig becomes a hero
anything else = who cares, it's a sword.
Posted: Tue Nov 18, 2008 5:44 pm
by aybraus
IVhorseman wrote:1 = weapon consumes the soul of the minifig and they are reduced to a pile of ashes.
6 = minifig becomes a hero
anything else = who cares, it's a sword.
Meh, I don't particularly care either way, and yours is simpler. I'll use yours.
Posted: Tue Nov 18, 2008 8:01 pm
by ahp77
Also:
Herman Li's guitar
Eragon's sword, known as Brisingr (Zar'roc was passed from Morzan to Brom, Brom to Eragon, and Eragon to Murtagh)
Posted: Tue Nov 18, 2008 8:32 pm
by OneEye589
The Pick Of Destiny
Morpheus's sunglasses
Posted: Tue Nov 18, 2008 8:51 pm
by RagnarokRose
Car from My Own Worst Enemy.
Hairdryer from the FBI's bathroom.
Posted: Tue Nov 18, 2008 9:13 pm
by Bonn-o-Tron
Bill Masen's Triffid-killing kit
Posted: Tue Nov 18, 2008 9:19 pm
by RagnarokRose
Oh, i forgot one!
Captain Kirk's phaser from Star Trek.
Posted: Tue Nov 18, 2008 10:45 pm
by The Wizard
I think that's enough. Good job, though.