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Stat cards for fourm members,becuase it might be fun.
Posted: Sat Nov 29, 2008 11:51 pm
by 501stCadians
I have decided,becuase i have a fair amount of time on my hands,to make stat cards for fourm members. I am posting stats only. I thought this might be fun,who knows it might be.
RAYHAWK
CP:75
Skill:1d20
Move:10"
Armour: 3+
Gear: Hammer of Dissaplin(Artifax) Carapace armour, Pistol of Death,master crafted wepaons.
Rules:
Gear:
Hammer of Dissaplin
On top of being an artifax, The hammer of dissaplin may fire,once per turn,a high-powerd laser beam.(U:3Dmg:1d20+2) Any unit hit in close combat gets knocked back 1d6" and takes 1d6 Damage.
Abiltys:
"Lord of Brikwars"
Any army that has Rayhawk gains +2d6 Dice damage in close combat and 1d6" more movment.
"I need fire Support!"
Rayhawk,once a game,can call in a miassive aritlery barrage.(U:6Dmg:2d20Dmg+4)
I will be making more,namley Benney, Dr.X, And mabey Blitz. Oh and J+B if i get around to it....
Posted: Sun Nov 30, 2008 2:07 am
by Popchik
Ha, great idea.
I'd like to see J+B. thats gonna be funny
Posted: Sun Nov 30, 2008 5:27 am
by pesgores
Hey, what about persogoras? (and maybe me)
Posted: Sun Nov 30, 2008 8:30 am
by HVNSNT SOLDIER
Very awesome idea! Are you taking requests from the less famous of the forumers here? Cuz I would love a stat card (not that good at making my own)!
Posted: Sun Nov 30, 2008 9:32 pm
by 501stCadians
Imma doing everyone i can. Dr.X is next,mabey pesagors.....Mabey.
Anyone heard of,(from 40k) the leaders of men rule? It makes guys feraless. J+B is going to have the LEADER OF DIMMES speical rule...

Posted: Sun Nov 30, 2008 9:34 pm
by warman45
i should have an orbital bombardment and free tank division (there may favorite things

!!
Posted: Sun Nov 30, 2008 9:48 pm
by 501stCadians
See that might be hard to do with the tanks. That would be <a href='http://tinyurl.com/y42zurt'>alot</a> of tanks.
I have made me!
501st Cadian
Cost 100 Cp
Skill:1d10
Move:6"
Armour:2+
Abiltys:
CALL IN THE 501st
Used once per game. The person who has 501st On thier team can imdeatly put 2000 Points of Warhammer 40k stuff on the table,and use it.
Altervantly,they can put 2000CP of lego on the table.
VENTRAE THE EMPEOR!
When 501st Yells this, All allied minifigs in a 240" raduis can move an extra 10" that turn.
Sombody Call In an Earthshaker?
Works the same as Rayhawks "Ineed Fire Support!" Abilty.
Leader Of men:
All units in a 6" Area can form into a squad with 501st. As long as he remains alive,these men gain an armour save of 3+
Posted: Sun Nov 30, 2008 9:55 pm
by RagnarokRose
This is why we shouldn't make stat cards for ourselves.
Posted: Sun Nov 30, 2008 10:13 pm
by 501stCadians
AmmoMan wrote:This is why we shouldn't make stat cards for ourselves.
Whaaaaaaaaaat... Ok iwas gonna make one about you,but fine. Be that way.HRMPH.
Posted: Mon Dec 01, 2008 6:43 am
by pesgores
501stCadians wrote:pesagors
No comment.
Posted: Mon Dec 01, 2008 7:22 am
by Niflheim
I'd Make my my way too powerful in arctic places and way too weak in the desert, lava, basically hot places. So I do not dare make a stat card for me.
*~*Niflheim*~*
Posted: Mon Dec 01, 2008 8:33 am
by piltogg
501stCadians wrote:See that might be hard to do with the tanks. That would be <a href='http://tinyurl.com/y42zurt'>alot</a> of tanks.
I have made me!
501st Cadian
Cost 100 Cp
Skill:1d10
Move:6"
Armour:2+
Abiltys:
CALL IN THE 501st
Used once per game. The person who has 501st On thier team can imdeatly put 2000 Points of Warhammer 40k stuff on the table,and use it.
Altervantly,they can put 2000CP of lego on the table.
VENTRAE THE EMPEOR!
When 501st Yells this, All allied minifigs in a 240" raduis can move an extra 10" that turn.
Sombody Call In an Earthshaker?
Works the same as Rayhawks "Ineed Fire Support!" Abilty.
Leader Of men:
All units in a 6" Area can form into a squad with 501st. As long as he remains alive,these men gain an armour save of 3+
you would need to cost way moar to instantly add 2000 points of army to your army.
Posted: Mon Dec 01, 2008 8:48 am
by OneEye589
Yea, moar.
Posted: Mon Dec 01, 2008 12:55 pm
by Silent-sigfig
Silent-Sigfig
CP:63
Skill:1d8
Move:indefinate"
Armour: 1+
Gear: ghostpack, knife
Rules: can neve be solid for more that 2 turns in a row.
Gear: Claw of mooching.
Abiltys: can grab objects from 10 inches away.
Lurking: Can never be visible or solid for more than two turns in a row. If he is seen, it's normally to show others something.
Posted: Mon Dec 01, 2008 2:36 pm
by RagnarokRose
Since no one else is gonna, i made myself.
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Ammoman
CP: 69
Skill: 1d20 +2
Move: Until he gets tired.
Armor: +1
Gear: Bag o' Dice, Fudge, Pen and Paper, Zombie-Chainsaw-Shotgun.
Abilitys:
Zombie Pwner - Gets a +2 to all rolls versus zombies.
Scared of the Grue - While in dark places, receives a -3 to armor, and a -1 to all rolls.
King of the Bloodplain - When his soldiers have killed more than 7 enemies in a turn, all of his soldiers receive +1 to all rolls.
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Too much? Ill make hvnsnt next.