Reverse Crankiness
Posted: Thu Feb 19, 2015 1:08 pm
Recently, i had an idea.
It stems from my experience with TOAD (dota), and i belive it could be an interesting idea for hero-oreintated armies.
Instead of losing skill on rolls as the number of heroes on a team increases, heroes will start with a full 1d10 skill roll, and lose 1 point for every hero on their team which has died.
This is due to their innate self-belief which means that they will cease to concentrate on the battle, instead convincing everyone who will listen of their incredible skill, and of the incompetency of all other allied heroes.
gg noob pudge handsome devil can't even land a hook up his own arse. cyka blyat report noob team. commend me or fucking noob support doesn't know how to ward gg noob team
I'm willing to bet that this rule could lead to some interesting scenarios, with heroes being protected at all costs. (yes it is open to munchkinning in the form of a army of heroes but anyone who does that should go eat a shit and die, to replicate the enjoyable process of playing a game with them)
I suspect that this will probably lend itself to teams with 3-6 heroes, more is just stupid and less is pointless.
It stems from my experience with TOAD (dota), and i belive it could be an interesting idea for hero-oreintated armies.
Instead of losing skill on rolls as the number of heroes on a team increases, heroes will start with a full 1d10 skill roll, and lose 1 point for every hero on their team which has died.
This is due to their innate self-belief which means that they will cease to concentrate on the battle, instead convincing everyone who will listen of their incredible skill, and of the incompetency of all other allied heroes.
gg noob pudge handsome devil can't even land a hook up his own arse. cyka blyat report noob team. commend me or fucking noob support doesn't know how to ward gg noob team
I'm willing to bet that this rule could lead to some interesting scenarios, with heroes being protected at all costs. (yes it is open to munchkinning in the form of a army of heroes but anyone who does that should go eat a shit and die, to replicate the enjoyable process of playing a game with them)
I suspect that this will probably lend itself to teams with 3-6 heroes, more is just stupid and less is pointless.