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Re: Nexo Knights, Clones, Spehss Beerines, and Vikings!

Posted: Mon Oct 16, 2017 10:52 pm
by Vason
Since SN dice must each be tied to some sort of element carried by a fig, such a a wizard's staff, and the jewel thereupon, the Clone Commandos choose to keep them in their backpacks. For their cliche, it adds to things like Skill(aim assist), Damage(Overcharging their weapon), Range(Same), Armor(Personal Shield), that sort of thing.

Re: Nexo Knights, Clones, Spehss Beerines, and Vikings!

Posted: Tue Oct 17, 2017 1:04 am
by Texhnophille
Good to know, thanks!

Re: Nexo Knights, Clones, Spehss Beerines, and Vikings!

Posted: Tue Oct 17, 2017 9:04 am
by sahasrahla
why did i not see this before

these are some fuckin brilliant squad abilities dude. the fluff is great too

Re: Nexo Knights, Clones, Spehss Beerines, and Vikings!

Posted: Tue Oct 17, 2017 10:11 am
by Kommander Ken
This stuff is the definition of :666: .

Re: Nexo Knights, Clones, Spehss Beerines, and Vikings!

Posted: Tue Oct 17, 2017 4:48 pm
by Vason
I'm glad you all approve!

I like the idea of having stats for the kinds of things that the average newbie to the game might have picked up. Stuff like this is too specific(and licenced) to be in the official rulebook, but I like to imagine that someone looking to stat out an army might come to the forums for inspiration. Star Wars and Nexo Knights are just two lines that I can easily see a potential BrikWarrior having a bunch of, I might come back and do more lines in the future.